..
BioGen.cpp
Noise3D generator is now using linear upscaling
2013-05-14 21:11:40 +00:00
BioGen.h
Re-worked generator subobject ownership, added a cache for the CompositionGen
2013-05-05 19:56:45 +00:00
Caves.cpp
Re-tweaked WormNestCaves for more reasonable cave sizes
2013-03-22 21:49:33 +00:00
Caves.h
Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)
2013-03-17 17:55:03 +00:00
ChunkDesc.cpp
Added the DistortedHeightmap height and composition generator.
2013-05-05 16:27:08 +00:00
ChunkDesc.h
Re-worked generator subobject ownership, added a cache for the CompositionGen
2013-05-05 19:56:45 +00:00
ChunkGenerator.cpp
Re-worked generator subobject ownership, added a cache for the CompositionGen
2013-05-05 19:56:45 +00:00
ChunkGenerator.h
Prepared cChunkDesc for further API extension; used it as the sole container for generated chunk data, including entities / block entities.
2013-02-08 16:01:44 +00:00
CompoGen.cpp
Noise3D generator is now using linear upscaling
2013-05-14 21:11:40 +00:00
CompoGen.h
Re-worked generator subobject ownership, added a cache for the CompositionGen
2013-05-05 19:56:45 +00:00
ComposableGenerator.cpp
Added the End height and composition generators.
2013-06-22 18:41:08 +00:00
ComposableGenerator.h
Re-worked generator subobject ownership, added a cache for the CompositionGen
2013-05-05 19:56:45 +00:00
DistortedHeightmap.cpp
DistortedHeightmap: Added clay / sand / dirt selection on ocean floor
2013-06-04 12:43:30 +00:00
DistortedHeightmap.h
DistortedHeightmap: Added clay / sand / dirt selection on ocean floor
2013-06-04 12:43:30 +00:00
EndGen.cpp
Added the End height and composition generators.
2013-06-22 18:41:08 +00:00
EndGen.h
Added the End height and composition generators.
2013-06-22 18:41:08 +00:00
FinishGen.cpp
Added the End height and composition generators.
2013-06-22 18:41:08 +00:00
FinishGen.h
The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.
2013-03-19 08:32:02 +00:00
HeiGen.cpp
Noise3D generator is now using linear upscaling
2013-05-14 21:11:40 +00:00
HeiGen.h
DistortedHeightmap: Small optimizations, memory leak fix.
2013-05-06 12:20:25 +00:00
MineShafts.cpp
Moved BlockEntities to a separate folder
2013-05-28 19:12:47 +00:00
MineShafts.h
MineShafts: User-settable chance of individual pieces' occurence. Staircase-only mineshafts, yay :)
2013-03-31 17:10:17 +00:00
Noise3DGenerator.cpp
Moved noise debugging into the Noise.* files
2013-05-15 17:09:38 +00:00
Noise3DGenerator.h
Noise3D generator is now using linear upscaling
2013-05-14 21:11:40 +00:00
Ravines.cpp
Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)
2013-03-17 17:55:03 +00:00
Ravines.h
Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)
2013-03-17 17:55:03 +00:00
StructGen.cpp
Noise3D generator is now using linear upscaling
2013-05-14 21:11:40 +00:00
StructGen.h
Initial version of "DistortedMembraneOverhangs"
2013-04-25 19:29:56 +00:00
Trees.cpp
Trees: fixed a glitch in large jungle trees' leaves (1 column was missing)
2013-03-19 07:54:56 +00:00
Trees.h
Source files cleanup: The rest of the files renamed.
2012-09-23 22:09:57 +00:00