31 lines
534 B
C++
31 lines
534 B
C++
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#pragma once
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#include "Entity.h"
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class cFloater :
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public cEntity
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{
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typedef cFloater super;
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public:
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cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime);
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virtual void SpawnOn(cClientHandle & a_Client) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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bool CanPickup(void) const { return m_CanPickupItem; }
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protected:
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Vector3d m_Speed;
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Vector3d m_ParticlePos;
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int m_PickupCountDown;
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int m_PlayerID;
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int m_CountDownTime;
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bool m_CanPickupItem;
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} ; |