56a0c48580
Fixes issue #3274
57 lines
2.1 KiB
Lua
57 lines
2.1 KiB
Lua
return
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{
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HOOK_BLOCK_SPREAD =
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{
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CalledWhen = "Called when a block spreads based on world conditions",
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DefaultFnName = "OnBlockSpread", -- also used as pagename
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Desc = [[
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This hook is called when a block spreads.</p>
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<p>
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The spread carries with it the type of its source - whether it's a block spreads.
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It also carries the identification of the actual source. The exact type of the identification
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depends on the source kind:
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<table>
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<tr><th>Source</th><th>Notes</th></tr>
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<tr><td>ssFireSpread</td><td>Fire spreading</td></tr>
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<tr><td>ssGrassSpread</td><td>Grass spreading</td></tr>
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<tr><td>ssMushroomSpread</td><td>Mushroom spreading</td></tr>
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<tr><td>ssMycelSpread</td><td>Mycel spreading</td></tr>
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<tr><td>ssVineSpread</td><td>Vine spreading</td></tr>
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</table></p>
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]],
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Params =
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{
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{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the block resides" },
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{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
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{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
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{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
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{ Name = "Source", Type = "eSpreadSource", Notes = "Source of the spread. See the table above." },
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},
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Returns = [[
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If the function returns false or no value, the next plugin's callback is called, and finally
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Cuberite will process the spread. If the function
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returns true, no other callback is called for this event and the spread will not occur.
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]],
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Examples =
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{
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{
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Title = "Stop fire spreading",
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Desc = "Stops fire from spreading, but does not remove any player-placed fire.",
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Code = [[
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function OnBlockSpread(World, BlockX, Blocky, BlockZ, source)
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if (source == ssFireSpread) then
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-- Return true to block the fire spreading.
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return true
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end
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-- We don't care about any other events, let them continue.
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return false
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end
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-- Add the callback.
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cPluginManager:AddHook(cPluginManager.HOOK_BLOCK_SPREAD, OnBlockSpread);
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]],
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},
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},
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}, -- HOOK_BLOCK_SPREAD
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}
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