34 lines
1.2 KiB
Lua
34 lines
1.2 KiB
Lua
return
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{
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HOOK_SPAWNING_MONSTER =
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{
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CalledWhen = "Before a monster is spawned in the world.",
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DefaultFnName = "OnSpawningMonster", -- also used as pagename
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Desc = [[
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This hook is called before the server spawns a {{cMonster|monster}}. The plugins may modify the
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monster's parameters in the {{cMonster}} class, or disallow the spawning altogether. This hook is
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called before the {{OnSpawningEntity|HOOK_SPAWNING_ENTITY}} is called for the monster entity.</p>
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<p>
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See also the {{OnSpawnedMonster|HOOK_SPAWNED_MONSTER}} hook for a similar hook called after the
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monster is spawned.
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]],
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Params =
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{
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{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the entity will spawn" },
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{ Name = "Monster", Type = "{{cMonster}} descentant", Notes = "The monster that will spawn" },
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},
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Returns = [[
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If the function returns false or no value, the next plugin's callback is called. Finally, the server
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spawns the monster with whatever parameters the plugins set in the cMonster parameter.</p>
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<p>
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If the function returns true, no other callback is called for this event and the monster won't
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spawn.
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]],
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}, -- HOOK_SPAWNING_MONSTER
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}
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