37276a4430
Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
27 lines
448 B
C++
27 lines
448 B
C++
|
|
#pragma once
|
|
|
|
#include "Monster.h"
|
|
|
|
|
|
|
|
|
|
|
|
class cPassiveMonster :
|
|
public cMonster
|
|
{
|
|
typedef cMonster super;
|
|
|
|
public:
|
|
cPassiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
|
|
|
|
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
|
|
|
|
/// When hit by someone, run away
|
|
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
|
|
} ;
|
|
|
|
|
|
|
|
|