.. |
BioGen.cpp
|
MultiStepMap BiomeGen: made 3x faster by using 2D noise instead of 3D noise.
|
2013-04-24 14:35:13 +00:00 |
BioGen.h
|
MultiStepMap BiomeGen: made 3x faster by using 2D noise instead of 3D noise.
|
2013-04-24 14:35:13 +00:00 |
Caves.cpp
|
Re-tweaked WormNestCaves for more reasonable cave sizes
|
2013-03-22 21:49:33 +00:00 |
Caves.h
|
Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)
|
2013-03-17 17:55:03 +00:00 |
ChunkDesc.cpp
|
Mineshafts: Added random loot to generated chests and fixed chest direction
|
2013-04-06 21:21:57 +00:00 |
ChunkDesc.h
|
Mineshafts: Added random loot to generated chests and fixed chest direction
|
2013-04-06 21:21:57 +00:00 |
ChunkGenerator.cpp
|
New terrain generator - Noise3D.
|
2013-04-27 13:38:40 +00:00 |
ChunkGenerator.h
|
Prepared cChunkDesc for further API extension; used it as the sole container for generated chunk data, including entities / block entities.
|
2013-02-08 16:01:44 +00:00 |
CompoGen.cpp
|
Fixed underwater sand / dirt generator noise frequency
|
2013-04-22 19:59:41 +00:00 |
CompoGen.h
|
Generator: Added notes of failed optimization attempts
|
2013-04-22 19:27:15 +00:00 |
ComposableGenerator.cpp
|
Noise3D made into Composable - both a HeightGen and a CompositionGen
|
2013-04-27 19:46:25 +00:00 |
ComposableGenerator.h
|
Noise3D made into Composable - both a HeightGen and a CompositionGen
|
2013-04-27 19:46:25 +00:00 |
FinishGen.cpp
|
The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.
|
2013-03-19 08:32:02 +00:00 |
FinishGen.h
|
The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.
|
2013-03-19 08:32:02 +00:00 |
HeiGen.cpp
|
HeiGenBiomal: interpolate in 4x4 blocks on float values
|
2013-04-22 20:12:04 +00:00 |
HeiGen.h
|
HeiGenBiomal: interpolate in 4x4 blocks on float values
|
2013-04-22 20:12:04 +00:00 |
MineShafts.cpp
|
Added cItemGrid to represent an XY grid of items; converted chests to use cItemGrid.
|
2013-04-10 19:52:03 +00:00 |
MineShafts.h
|
MineShafts: User-settable chance of individual pieces' occurence. Staircase-only mineshafts, yay :)
|
2013-03-31 17:10:17 +00:00 |
Noise3DGenerator.cpp
|
Noise3D: Re-fixed composition, finally no fake-tree remnants
|
2013-04-27 21:32:37 +00:00 |
Noise3DGenerator.h
|
Noise3D made into Composable - both a HeightGen and a CompositionGen
|
2013-04-27 19:46:25 +00:00 |
Ravines.cpp
|
Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)
|
2013-03-17 17:55:03 +00:00 |
Ravines.h
|
Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)
|
2013-03-17 17:55:03 +00:00 |
StructGen.cpp
|
Initial version of "DistortedMembraneOverhangs"
|
2013-04-25 19:29:56 +00:00 |
StructGen.h
|
Initial version of "DistortedMembraneOverhangs"
|
2013-04-25 19:29:56 +00:00 |
Trees.cpp
|
Trees: fixed a glitch in large jungle trees' leaves (1 column was missing)
|
2013-03-19 07:54:56 +00:00 |
Trees.h
|
Source files cleanup: The rest of the files renamed.
|
2012-09-23 22:09:57 +00:00 |