41ba1a7642
Removed cPlugin_Lua, obviously cPluginManager stores plugins by their (folder)name cPluginManager now scans the Plugins folder for potential plugins and adds them as non-loaded plugins Added a DisablePlugin and LoadPlugin to disable and load plugins on a per-plugin basis instead of all at once cPluginManager::FindPlugins refreshes the plugin list by removing non-existing plugins and adding new plugins Made it incredibly easy to use new plugins from the WebAdmin Exposed some food/hunger related functions in cPlayer to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@959 0a769ca7-a7f5-676a-18bf-c427514a06d6
366 lines
8.1 KiB
C++
366 lines
8.1 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "WebAdmin.h"
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#include "StringMap.h"
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#include "WebPlugin.h"
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#include "PluginManager.h"
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#include "Plugin.h"
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#include "World.h"
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#include "Player.h"
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#include "Server.h"
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#include "Root.h"
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#include "../iniFile/iniFile.h"
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#ifdef _WIN32
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#include <psapi.h>
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#else
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#include <sys/resource.h>
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#endif
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/// Helper class - appends all player names together in a HTML list
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class cPlayerAccum :
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public cPlayerListCallback
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{
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virtual bool Item(cPlayer * a_Player) override
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{
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m_Contents.append("<li>");
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m_Contents.append(a_Player->GetName());
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m_Contents.append("</li>");
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return false;
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}
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public:
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AString m_Contents;
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} ;
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cWebAdmin * WebAdmin = NULL;
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cWebAdmin::cWebAdmin( int a_Port /* = 8080 */ )
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: m_Port( a_Port )
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, m_bConnected( false )
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{
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WebAdmin = this;
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m_Event = new cEvent();
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Init( m_Port );
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}
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cWebAdmin::~cWebAdmin()
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{
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WebAdmin = 0;
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m_WebServer->Stop();
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while( m_Plugins.begin() != m_Plugins.end() )
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{
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delete *m_Plugins.begin();
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//m_Plugins.remove( *m_Plugins.begin() );
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}
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delete m_WebServer;
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delete m_IniFile;
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m_Event->Wait();
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delete m_Event;
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}
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void cWebAdmin::AddPlugin( cWebPlugin * a_Plugin )
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{
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m_Plugins.remove( a_Plugin );
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m_Plugins.push_back( a_Plugin );
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}
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void cWebAdmin::RemovePlugin( cWebPlugin * a_Plugin )
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{
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m_Plugins.remove( a_Plugin );
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}
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void cWebAdmin::Request_Handler(webserver::http_request* r)
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{
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if( WebAdmin == 0 ) return;
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LOG("Path: %s", r->path_.c_str() );
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if (r->path_ == "/")
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{
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r->answer_ += "<h1>MCServer WebAdmin</h1>";
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r->answer_ += "<center>";
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r->answer_ += "<form method='get' action='webadmin/'>";
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r->answer_ += "<input type='submit' value='Log in'>";
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r->answer_ += "</form>";
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r->answer_ += "</center>";
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return;
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}
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if (r->path_.empty() || r->path_[0] != '/')
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{
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r->answer_ += "<h1>Bad request</h1>";
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r->answer_ += "<p>";
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r->answer_ = r->path_; // TODO: Shouldn't we sanitize this? Possible security issue.
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r->answer_ += "</p>";
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return;
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}
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AStringVector Split = StringSplit(r->path_.substr(1), "/");
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if (Split.empty() || (Split[0] != "webadmin" && Split[0] != "~webadmin"))
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{
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r->answer_ += "<h1>Bad request</h1>";
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return;
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}
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if (!r->authentication_given_)
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{
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r->answer_ += "no auth";
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r->auth_realm_ = "MCServer WebAdmin";
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}
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bool bDontShowTemplate = false;
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if (Split[0] == "~webadmin")
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{
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bDontShowTemplate = true;
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}
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std::string UserPassword = WebAdmin->m_IniFile->GetValue( "User:"+r->username_, "Password", "");
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if ((UserPassword != "") && (r->password_ == UserPassword))
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{
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std::string BaseURL = "./";
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if (Split.size() > 1)
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{
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for (unsigned int i = 0; i < Split.size(); i++)
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{
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BaseURL += "../";
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}
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BaseURL += "webadmin/";
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}
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std::string Menu;
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std::string Content;
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std::string Template = bDontShowTemplate ? "{CONTENT}" : WebAdmin->GetTemplate();
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std::string FoundPlugin;
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for (PluginList::iterator itr = WebAdmin->m_Plugins.begin(); itr != WebAdmin->m_Plugins.end(); ++itr)
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{
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cWebPlugin* WebPlugin = *itr;
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std::list< std::pair<std::string, std::string> > NameList = WebPlugin->GetTabNames();
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for( std::list< std::pair<std::string, std::string> >::iterator Names = NameList.begin(); Names != NameList.end(); ++Names )
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{
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Menu += "<li><a href='" + BaseURL + WebPlugin->GetName().c_str() + "/" + (*Names).second + "'>" + (*Names).first + "</a></li>";
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}
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}
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HTTPRequest Request;
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Request.Username = r->username_;
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Request.Method = r->method_;
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Request.Params = r->params_;
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Request.PostParams = r->params_post_;
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Request.Path = r->path_.substr(1);
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for( unsigned int i = 0; i < r->multipart_formdata_.size(); ++i )
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{
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webserver::formdata& fd = r->multipart_formdata_[i];
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HTTPFormData HTTPfd;//( fd.value_ );
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HTTPfd.Value = fd.value_;
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HTTPfd.Type = fd.content_type_;
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HTTPfd.Name = fd.name_;
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LOGINFO("Form data name: %s", fd.name_.c_str() );
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Request.FormData[ fd.name_ ] = HTTPfd;
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}
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if( Split.size() > 1 )
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{
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for( PluginList::iterator itr = WebAdmin->m_Plugins.begin(); itr != WebAdmin->m_Plugins.end(); ++itr )
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{
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if( (*itr)->GetName() == Split[1] )
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{
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Content = (*itr)->HandleWebRequest( &Request );
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cWebPlugin* WebPlugin = *itr;
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FoundPlugin = WebPlugin->GetName();
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AString TabName = WebPlugin->GetTabNameForRequest( &Request ).first;
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if( TabName.empty() == false )
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{
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FoundPlugin += " - " + TabName;
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}
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break;
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}
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}
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}
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if( FoundPlugin.empty() ) // Default page
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{
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Content.clear();
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FoundPlugin = "Current Game";
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Content += "<h4>Server Name:</h4>";
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Content += "<p>" + std::string( cRoot::Get()->GetServer()->GetServerID() ) + "</p>";
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Content += "<h4>Plugins:</h4><ul>";
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cPluginManager* PM = cRoot::Get()->GetPluginManager();
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if( PM )
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{
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const cPluginManager::PluginMap & List = PM->GetAllPlugins();
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for( cPluginManager::PluginMap::const_iterator itr = List.begin(); itr != List.end(); ++itr )
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{
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if( itr->second == NULL ) continue;
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AString VersionNum;
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AppendPrintf(Content, "<li>%s V.%i</li>", itr->second->GetName().c_str(), itr->second->GetVersion());
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}
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}
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Content += "</ul>";
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Content += "<h4>Players:</h4><ul>";
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cPlayerAccum PlayerAccum;
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cWorld * World = cRoot::Get()->GetDefaultWorld(); // TODO - Create a list of worlds and players
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if( World != NULL )
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{
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World->ForEachPlayer(PlayerAccum);
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Content.append(PlayerAccum.m_Contents);
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}
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Content += "</ul><br>";
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}
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if (bDontShowTemplate == false && Split.size() > 1)
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{
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Content += "\n<p><a href='" + BaseURL + "'>Go back</a></p>";
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}
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// mem usage
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#ifndef _WIN32
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rusage resource_usage;
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if (getrusage(RUSAGE_SELF, &resource_usage) != 0)
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{
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ReplaceString( Template, std::string("{MEM}"), "Error :(" );
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}
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else
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{
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AString MemUsage;
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Printf(MemUsage, "%0.2f", ((double)resource_usage.ru_maxrss / 1024 / 1024) );
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ReplaceString(Template, std::string("{MEM}"), MemUsage);
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}
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#else
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HANDLE hProcess = GetCurrentProcess();
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PROCESS_MEMORY_COUNTERS pmc;
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if( GetProcessMemoryInfo( hProcess, &pmc, sizeof(pmc) ) )
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{
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AString MemUsage;
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Printf(MemUsage, "%0.2f", (pmc.WorkingSetSize / 1024.f / 1024.f) );
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ReplaceString( Template, "{MEM}", MemUsage );
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}
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#endif
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// end mem usage
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ReplaceString( Template, "{USERNAME}", r->username_ );
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ReplaceString( Template, "{MENU}", Menu );
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ReplaceString( Template, "{PLUGIN_NAME}", FoundPlugin );
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ReplaceString( Template, "{CONTENT}", Content );
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ReplaceString( Template, "{TITLE}", "MCServer" );
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AString NumChunks;
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Printf(NumChunks, "%d", cRoot::Get()->GetTotalChunkCount());
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ReplaceString(Template, "{NUMCHUNKS}", NumChunks);
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r->answer_ = Template;
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}
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else
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{
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r->answer_ += "Wrong username/password";
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r->auth_realm_ = "MCServer WebAdmin";
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}
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}
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bool cWebAdmin::Init( int a_Port )
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{
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m_Port = a_Port;
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m_IniFile = new cIniFile("webadmin.ini");
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if( m_IniFile->ReadFile() )
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{
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m_Port = m_IniFile->GetValueI("WebAdmin", "Port", 8080 );
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}
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LOG("Starting WebAdmin on port %i", m_Port);
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#ifdef _WIN32
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HANDLE hThread = CreateThread(
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NULL, // default security
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0, // default stack size
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ListenThread, // name of the thread function
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this, // thread parameters
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0, // default startup flags
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NULL);
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CloseHandle( hThread ); // Just close the handle immediately
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#else
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pthread_t LstnThread;
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pthread_create( &LstnThread, 0, ListenThread, this);
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#endif
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return true;
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}
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#ifdef _WIN32
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DWORD WINAPI cWebAdmin::ListenThread(LPVOID lpParam)
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#else
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void *cWebAdmin::ListenThread( void *lpParam )
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#endif
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{
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cWebAdmin* self = (cWebAdmin*)lpParam;
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self->m_WebServer = new webserver(self->m_Port, Request_Handler );
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if (!self->m_WebServer->Begin())
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{
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LOGWARN("WebServer failed to start! WebAdmin is disabled");
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}
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self->m_Event->Set();
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return 0;
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}
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std::string cWebAdmin::GetTemplate()
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{
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std::string retVal = "";
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char SourceFile[] = "webadmin/template.html";
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cFile f;
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if (!f.Open(SourceFile, cFile::fmRead))
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{
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return "";
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}
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// copy the file into the buffer:
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f.ReadRestOfFile(retVal);
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return retVal;
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} |