9b9a37e507
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1396 0a769ca7-a7f5-676a-18bf-c427514a06d6
733 lines
15 KiB
C++
733 lines
15 KiB
C++
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// ProtocolRecognizer.cpp
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// Implements the cProtocolRecognizer class representing the meta-protocol that recognizes possibly multiple
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// protocol versions and redirects everything to them
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#include "Globals.h"
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#include "ProtocolRecognizer.h"
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#include "Protocol125.h"
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#include "Protocol132.h"
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#include "Protocol14x.h"
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#include "Protocol15x.h"
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#include "../ClientHandle.h"
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#include "../Root.h"
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#include "../World.h"
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#include "../ChatColor.h"
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cProtocolRecognizer::cProtocolRecognizer(cClientHandle * a_Client) :
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super(a_Client),
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m_Protocol(NULL),
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m_Buffer(512)
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{
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}
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cProtocolRecognizer::~cProtocolRecognizer()
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{
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delete m_Protocol;
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}
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AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion)
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{
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switch (a_ProtocolVersion)
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{
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case PROTO_VERSION_1_2_5: return "1.2.5";
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case PROTO_VERSION_1_3_2: return "1.3.2";
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case PROTO_VERSION_1_4_2: return "1.4.2";
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case PROTO_VERSION_1_4_4: return "1.4.4";
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case PROTO_VERSION_1_4_6: return "1.4.6";
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case PROTO_VERSION_1_5_0: return "1.5";
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}
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ASSERT(!"Unknown protocol version");
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return Printf("Unknown protocol (%d)", a_ProtocolVersion);
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}
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void cProtocolRecognizer::DataReceived(const char * a_Data, int a_Size)
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{
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if (m_Protocol == NULL)
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{
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if (!m_Buffer.Write(a_Data, a_Size))
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{
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m_Client->Kick("Unsupported protocol version");
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return;
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}
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if (!TryRecognizeProtocol())
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{
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return;
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}
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// The protocol has just been recognized, dump the whole m_Buffer contents into it for parsing:
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AString Dump;
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m_Buffer.ResetRead();
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m_Buffer.ReadAll(Dump);
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m_Protocol->DataReceived(Dump.data(), Dump.size());
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}
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else
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{
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m_Protocol->DataReceived(a_Data, a_Size);
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}
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}
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void cProtocolRecognizer::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendAttachEntity(a_Entity, a_Vehicle);
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}
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void cProtocolRecognizer::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType);
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}
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void cProtocolRecognizer::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendBlockBreakAnim(a_entityID, a_BlockX, a_BlockY, a_BlockZ, stage);
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}
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void cProtocolRecognizer::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
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}
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void cProtocolRecognizer::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendBlockChanges(a_ChunkX, a_ChunkZ, a_Changes);
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}
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void cProtocolRecognizer::SendChat(const AString & a_Message)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendChat(a_Message);
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}
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void cProtocolRecognizer::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendChunkData(a_ChunkX, a_ChunkZ, a_Serializer);
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}
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void cProtocolRecognizer::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendCollectPickup(a_Pickup, a_Player);
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}
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void cProtocolRecognizer::SendDestroyEntity(const cEntity & a_Entity)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendDestroyEntity(a_Entity);
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}
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void cProtocolRecognizer::SendDisconnect(const AString & a_Reason)
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{
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if (m_Protocol != NULL)
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{
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m_Protocol->SendDisconnect(a_Reason);
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}
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else
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{
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// This is used when the client sends a server-ping, respond with the default packet:
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WriteByte ((char)0xff); // PACKET_DISCONNECT
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WriteString(a_Reason);
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}
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}
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void cProtocolRecognizer::SendEntVelocity(const cEntity & a_Entity)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendEntVelocity(a_Entity);
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}
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void cProtocolRecognizer::SendEntHeadLook(const cEntity & a_Entity)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendEntHeadLook(a_Entity);
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}
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void cProtocolRecognizer::SendEntLook(const cEntity & a_Entity)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendEntLook(a_Entity);
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}
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void cProtocolRecognizer::SendEntRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendEntRelMove(a_Entity, a_RelX, a_RelY, a_RelZ);
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}
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void cProtocolRecognizer::SendEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendEntRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ);
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}
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void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendEntityEquipment(a_Entity, a_SlotNum, a_Item);
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}
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void cProtocolRecognizer::SendEntityStatus(const cEntity & a_Entity, char a_Status)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendEntityStatus(a_Entity, a_Status);
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}
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void cProtocolRecognizer::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, cVector3iArray a_BlocksAffected, const Vector3d & a_PlayerMotion)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendExplosion(a_BlockX,a_BlockY,a_BlockZ,a_Radius, a_BlocksAffected, a_PlayerMotion);
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}
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void cProtocolRecognizer::SendGameMode(eGameMode a_GameMode)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendGameMode(a_GameMode);
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}
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void cProtocolRecognizer::SendHealth(void)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendHealth();
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}
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void cProtocolRecognizer::SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendInventoryProgress(a_WindowID, a_Progressbar, a_Value);
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}
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void cProtocolRecognizer::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendInventorySlot(a_WindowID, a_SlotNum, a_Item);
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}
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void cProtocolRecognizer::SendKeepAlive(int a_PingID)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendKeepAlive(a_PingID);
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}
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void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendLogin(a_Player, a_World);
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}
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void cProtocolRecognizer::SendMetadata(const cEntity & a_Entity)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendMetadata(a_Entity);
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}
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void cProtocolRecognizer::SendPickupSpawn(const cPickup & a_Pickup)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendPickupSpawn(a_Pickup);
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}
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void cProtocolRecognizer::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendPlayerAnimation(a_Player, a_Animation);
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}
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void cProtocolRecognizer::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendPlayerListItem(a_Player, a_IsOnline);
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}
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void cProtocolRecognizer::SendPlayerMoveLook(void)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendPlayerMoveLook();
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}
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void cProtocolRecognizer::SendPlayerPosition(void)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendPlayerPosition();
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}
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void cProtocolRecognizer::SendPlayerSpawn(const cPlayer & a_Player)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendPlayerSpawn(a_Player);
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}
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void cProtocolRecognizer::SendRespawn(void)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendRespawn();
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}
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void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch);
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}
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void cProtocolRecognizer::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data);
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}
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void cProtocolRecognizer::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendSpawnFallingBlock(a_FallingBlock);
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}
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void cProtocolRecognizer::SendSpawnMob(const cMonster & a_Mob)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendSpawnMob(a_Mob);
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}
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void cProtocolRecognizer::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData, a_Yaw, a_Pitch);
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}
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void cProtocolRecognizer::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendSpawnVehicle(a_Vehicle, a_VehicleType);
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}
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void cProtocolRecognizer::SendTeleportEntity(const cEntity & a_Entity)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendTeleportEntity(a_Entity);
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}
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void cProtocolRecognizer::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ);
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}
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void cProtocolRecognizer::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay);
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}
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void cProtocolRecognizer::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendUnloadChunk(a_ChunkX, a_ChunkZ);
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}
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void cProtocolRecognizer::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendUpdateSign(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4);
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}
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void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
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}
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void cProtocolRecognizer::SendWeather(eWeather a_Weather)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendWeather(a_Weather);
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}
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void cProtocolRecognizer::SendWholeInventory(const cInventory & a_Inventory)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendWholeInventory(a_Inventory);
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}
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void cProtocolRecognizer::SendWholeInventory(const cWindow & a_Window)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendWholeInventory(a_Window);
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}
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void cProtocolRecognizer::SendWindowClose(const cWindow & a_Window)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendWindowClose(a_Window);
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}
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void cProtocolRecognizer::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendWindowOpen(a_WindowID, a_WindowType, a_WindowTitle, a_NumSlots);
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}
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AString cProtocolRecognizer::GetAuthServerID(void)
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{
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ASSERT(m_Protocol != NULL);
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return m_Protocol->GetAuthServerID();
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}
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void cProtocolRecognizer::SendData(const char * a_Data, int a_Size)
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{
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// This is used only when handling the server ping
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m_Client->SendData(a_Data, a_Size);
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}
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bool cProtocolRecognizer::TryRecognizeProtocol(void)
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{
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// NOTE: If a new protocol is added or an old one is removed, adjust MCS_CLIENT_VERSIONS and
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// MCS_PROTOCOL_VERSIONS macros in the header file, as well as PROTO_VERSION_LATEST macro
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// The first packet should be a Handshake, 0x02:
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unsigned char PacketType;
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if (!m_Buffer.ReadByte(PacketType))
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{
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return false;
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}
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switch (PacketType)
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{
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case 0x02: break; // Handshake, continue recognizing
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case 0xfe: HandleServerPing(); return false;
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default: return false;
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}
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// 1.3.2 starts with 0x02 0x39 <name-length-short>
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// 1.2.5 starts with 0x02 <name-length-short> and name is expected to less than 0x3900 long :)
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char ch;
|
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if (!m_Buffer.ReadChar(ch))
|
|
{
|
|
return false;
|
|
}
|
|
switch (ch)
|
|
{
|
|
case PROTO_VERSION_1_3_2:
|
|
{
|
|
m_Protocol = new cProtocol132(m_Client);
|
|
return true;
|
|
}
|
|
case PROTO_VERSION_1_4_2:
|
|
case PROTO_VERSION_1_4_4:
|
|
{
|
|
m_Protocol = new cProtocol142(m_Client);
|
|
return true;
|
|
}
|
|
case PROTO_VERSION_1_4_6:
|
|
{
|
|
m_Protocol = new cProtocol146(m_Client);
|
|
return true;
|
|
}
|
|
case PROTO_VERSION_1_5_0:
|
|
{
|
|
m_Protocol = new cProtocol150(m_Client);
|
|
return true;
|
|
}
|
|
}
|
|
m_Protocol = new cProtocol125(m_Client);
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocolRecognizer::HandleServerPing(void)
|
|
{
|
|
AString Reply;
|
|
switch (cRoot::Get()->m_PrimaryServerVersion)
|
|
{
|
|
case PROTO_VERSION_1_2_5:
|
|
case PROTO_VERSION_1_3_2:
|
|
{
|
|
// http://wiki.vg/wiki/index.php?title=Protocol&oldid=3099#Server_List_Ping_.280xFE.29
|
|
Printf(Reply, "%s%s%i%s%i",
|
|
cRoot::Get()->GetDefaultWorld()->GetDescription().c_str(),
|
|
cChatColor::Delimiter.c_str(),
|
|
cRoot::Get()->GetDefaultWorld()->GetNumPlayers(),
|
|
cChatColor::Delimiter.c_str(),
|
|
cRoot::Get()->GetDefaultWorld()->GetMaxPlayers()
|
|
);
|
|
break;
|
|
}
|
|
|
|
case PROTO_VERSION_1_4_2:
|
|
case PROTO_VERSION_1_4_4:
|
|
case PROTO_VERSION_1_4_6:
|
|
case PROTO_VERSION_1_5_0:
|
|
{
|
|
// The server list ping now has 1 more byte of "magic". Mojang just loves to complicate stuff.
|
|
// http://wiki.vg/wiki/index.php?title=Protocol&oldid=3101#Server_List_Ping_.280xFE.29
|
|
// _X 2012_10_31: I know that this needn't eat the byte, since it still may be in transit.
|
|
// Who cares? We're disconnecting anyway.
|
|
if (m_Buffer.CanReadBytes(1))
|
|
{
|
|
byte val;
|
|
m_Buffer.ReadByte(val);
|
|
ASSERT(val == 0x01);
|
|
}
|
|
|
|
// http://wiki.vg/wiki/index.php?title=Server_List_Ping&oldid=3100
|
|
AString NumPlayers;
|
|
Printf(NumPlayers, "%d", cRoot::Get()->GetDefaultWorld()->GetNumPlayers());
|
|
AString MaxPlayers;
|
|
Printf(MaxPlayers, "%d", cRoot::Get()->GetDefaultWorld()->GetMaxPlayers());
|
|
|
|
AString ProtocolVersionNum;
|
|
Printf(ProtocolVersionNum, "%d", cRoot::Get()->m_PrimaryServerVersion);
|
|
AString ProtocolVersionTxt(GetVersionTextFromInt(cRoot::Get()->m_PrimaryServerVersion));
|
|
|
|
// Cannot use Printf() because of in-string NUL bytes.
|
|
Reply = cChatColor::Delimiter;
|
|
Reply.append("1");
|
|
Reply.push_back(0);
|
|
Reply.append(ProtocolVersionNum);
|
|
Reply.push_back(0);
|
|
Reply.append(ProtocolVersionTxt);
|
|
Reply.push_back(0);
|
|
Reply.append(cRoot::Get()->GetDefaultWorld()->GetDescription());
|
|
Reply.push_back(0);
|
|
Reply.append(NumPlayers);
|
|
Reply.push_back(0);
|
|
Reply.append(MaxPlayers);
|
|
break;
|
|
}
|
|
} // switch (m_PrimaryServerVersion)
|
|
m_Client->Kick(Reply);
|
|
}
|
|
|
|
|
|
|
|
|