7593707713
Also changed cEntity rotation datatype to double git-svn-id: http://mc-server.googlecode.com/svn/trunk@1262 0a769ca7-a7f5-676a-18bf-c427514a06d6
45 lines
630 B
C++
45 lines
630 B
C++
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#pragma once
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// tolua_begin
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class cStairs
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{
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public:
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/// Converts player rotation to stair rotation metadata. To get upside-down stairs, OR with 0x4
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static NIBBLETYPE RotationToMetaData(double a_Rotation)
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{
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a_Rotation += 90 + 45; // So its not aligned with axis
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NIBBLETYPE result = 0x0;
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if (a_Rotation > 360)
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{
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a_Rotation -= 360;
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}
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if ((a_Rotation >= 0) && (a_Rotation < 90))
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{
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return 0x0;
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}
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else if ((a_Rotation >= 180) && (a_Rotation < 270))
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{
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return 0x1;
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}
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else if ((a_Rotation >= 90) && (a_Rotation < 180))
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{
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return 0x2;
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}
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else
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{
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return 0x3;
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}
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}
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} ;
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// tolua_end
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