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cuberite-2a/source/Mobs
madmaxoft@gmail.com 7593707713 Pickups are now being saved into Anvil.
Also changed cEntity rotation datatype to double

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1262 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-09 14:35:43 +00:00
..
AggressiveMonster.cpp MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
AggressiveMonster.h MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Bat.h
Blaze.cpp
Blaze.h
Cavespider.cpp MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Cavespider.h MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Chicken.cpp
Chicken.h
Cow.cpp
Cow.h
Creeper.cpp
Creeper.h
Enderman.cpp MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Enderman.h MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Ghast.cpp
Ghast.h
Magmacube.cpp
Magmacube.h
Monster.cpp Pickups are now being saved into Anvil. 2013-03-09 14:35:43 +00:00
Monster.h Moved the Speed member into cEntity class instead of its descendants. 2013-02-21 21:55:36 +00:00
Mooshroom.cpp
Mooshroom.h
Ocelot.h
PassiveAggressiveMonster.cpp
PassiveAggressiveMonster.h
PassiveMonster.cpp MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
PassiveMonster.h MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Pig.cpp Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols. 2013-02-16 11:12:56 +00:00
Pig.h
Sheep.cpp Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols. 2013-02-16 11:12:56 +00:00
Sheep.h
Silverfish.h
Skeleton.cpp MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Skeleton.h MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Slime.cpp
Slime.h
Spider.cpp
Spider.h
Squid.cpp MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Squid.h MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Villager.cpp
Villager.h
Witch.cpp
Witch.h
Wolf.h
Zombie.cpp MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Zombie.h MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Zombiepigman.cpp MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00
Zombiepigman.h MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) 2012-12-22 10:15:53 +00:00