.. |
AggressiveMonster.cpp
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MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
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2012-12-22 10:15:53 +00:00 |
AggressiveMonster.h
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MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
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2012-12-22 10:15:53 +00:00 |
Bat.h
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Reduced most mobs' constructors to oneliners by passing parameters to superclasses
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2012-12-22 09:39:13 +00:00 |
Blaze.cpp
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Reduced most mobs' constructors to oneliners by passing parameters to superclasses
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2012-12-22 09:39:13 +00:00 |
Blaze.h
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Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
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2012-12-21 12:21:20 +00:00 |
Cavespider.cpp
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MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
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2012-12-22 10:15:53 +00:00 |
Cavespider.h
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MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
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2012-12-22 10:15:53 +00:00 |
Chicken.cpp
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Reduced most mobs' constructors to oneliners by passing parameters to superclasses
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2012-12-22 09:39:13 +00:00 |
Chicken.h
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Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
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2012-12-21 12:21:20 +00:00 |
Cow.cpp
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Reduced most mobs' constructors to oneliners by passing parameters to superclasses
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2012-12-22 09:39:13 +00:00 |
Cow.h
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Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
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2012-12-21 12:21:20 +00:00 |
Creeper.cpp
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Reduced most mobs' constructors to oneliners by passing parameters to superclasses
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2012-12-22 09:39:13 +00:00 |
Creeper.h
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Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
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2012-12-21 12:21:20 +00:00 |
Enderman.cpp
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MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
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2012-12-22 10:15:53 +00:00 |
Enderman.h
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MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
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2012-12-22 10:15:53 +00:00 |
Ghast.cpp
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Reduced most mobs' constructors to oneliners by passing parameters to superclasses
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2012-12-22 09:39:13 +00:00 |
Ghast.h
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Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
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2012-12-21 12:21:20 +00:00 |
Magmacube.cpp
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Reduced most mobs' constructors to oneliners by passing parameters to superclasses
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2012-12-22 09:39:13 +00:00 |
Magmacube.h
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Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
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2012-12-21 12:21:20 +00:00 |
Monster.cpp
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Pickups are now being saved into Anvil.
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2013-03-09 14:35:43 +00:00 |
Monster.h
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Moved the Speed member into cEntity class instead of its descendants.
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2013-02-21 21:55:36 +00:00 |
Mooshroom.cpp
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Reduced most mobs' constructors to oneliners by passing parameters to superclasses
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2012-12-22 09:39:13 +00:00 |
Mooshroom.h
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Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
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2012-12-21 12:21:20 +00:00 |
Ocelot.h
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Reduced most mobs' constructors to oneliners by passing parameters to superclasses
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2012-12-22 09:39:13 +00:00 |
PassiveAggressiveMonster.cpp
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Reduced most mobs' constructors to oneliners by passing parameters to superclasses
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2012-12-22 09:39:13 +00:00 |
PassiveAggressiveMonster.h
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Reduced most mobs' constructors to oneliners by passing parameters to superclasses
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2012-12-22 09:39:13 +00:00 |
PassiveMonster.cpp
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MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
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2012-12-22 10:15:53 +00:00 |
PassiveMonster.h
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MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
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2012-12-22 10:15:53 +00:00 |
Pig.cpp
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Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.
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2013-02-16 11:12:56 +00:00 |
Pig.h
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Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
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2012-12-21 12:21:20 +00:00 |
Sheep.cpp
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Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.
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2013-02-16 11:12:56 +00:00 |
Sheep.h
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Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
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2012-12-21 12:21:20 +00:00 |
Silverfish.h
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Reduced most mobs' constructors to oneliners by passing parameters to superclasses
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2012-12-22 09:39:13 +00:00 |
Skeleton.cpp
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MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
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2012-12-22 10:15:53 +00:00 |
Skeleton.h
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MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
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2012-12-22 10:15:53 +00:00 |
Slime.cpp
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Reduced most mobs' constructors to oneliners by passing parameters to superclasses
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2012-12-22 09:39:13 +00:00 |
Slime.h
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Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
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2012-12-21 12:21:20 +00:00 |
Spider.cpp
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Reduced most mobs' constructors to oneliners by passing parameters to superclasses
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2012-12-22 09:39:13 +00:00 |
Spider.h
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Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
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2012-12-21 12:21:20 +00:00 |
Squid.cpp
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MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
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2012-12-22 10:15:53 +00:00 |
Squid.h
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MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
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2012-12-22 10:15:53 +00:00 |
Villager.cpp
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Reduced most mobs' constructors to oneliners by passing parameters to superclasses
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2012-12-22 09:39:13 +00:00 |
Villager.h
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Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
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2012-12-21 12:21:20 +00:00 |
Witch.cpp
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Reduced most mobs' constructors to oneliners by passing parameters to superclasses
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2012-12-22 09:39:13 +00:00 |
Witch.h
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Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
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2012-12-21 12:21:20 +00:00 |
Wolf.h
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Reduced most mobs' constructors to oneliners by passing parameters to superclasses
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2012-12-22 09:39:13 +00:00 |
Zombie.cpp
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MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
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2012-12-22 10:15:53 +00:00 |
Zombie.h
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MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
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2012-12-22 10:15:53 +00:00 |
Zombiepigman.cpp
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MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
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2012-12-22 10:15:53 +00:00 |
Zombiepigman.h
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MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
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2012-12-22 10:15:53 +00:00 |