94a92a219b
http://forum.mc-server.org/showthread.php?tid=434&pid=8912#pid8912 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1671 0a769ca7-a7f5-676a-18bf-c427514a06d6
246 lines
4.8 KiB
C++
246 lines
4.8 KiB
C++
|
|
// Protocol16x.cpp
|
|
|
|
/*
|
|
Implements the 1.6.x protocol classes:
|
|
- cProtocol161
|
|
- release 1.6.1 protocol (#73)
|
|
- cProtocol162
|
|
- release 1.6.2 protocol (#74)
|
|
(others may be added later in the future for the 1.6 release series)
|
|
*/
|
|
|
|
#include "Globals.h"
|
|
#include "Protocol16x.h"
|
|
#include "../ClientHandle.h"
|
|
#include "../Entity.h"
|
|
#include "../Player.h"
|
|
|
|
|
|
|
|
|
|
|
|
#define HANDLE_PACKET_READ(Proc, Type, Var) \
|
|
Type Var; \
|
|
{ \
|
|
if (!m_ReceivedData.Proc(Var)) \
|
|
{ \
|
|
m_ReceivedData.CheckValid(); \
|
|
return PARSE_INCOMPLETE; \
|
|
} \
|
|
m_ReceivedData.CheckValid(); \
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
enum
|
|
{
|
|
PACKET_CHAT = 0x03,
|
|
PACKET_UPDATE_HEALTH = 0x08,
|
|
PACKET_STEER_VEHICLE = 0x1b,
|
|
PACKET_ATTACH_ENTITY = 0x27,
|
|
PACKET_ENTITY_PROPERTIES = 0x2c,
|
|
PACKET_WINDOW_OPEN = 0x64,
|
|
PACKET_PLAYER_ABILITIES = 0xca,
|
|
} ;
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// cProtocol161:
|
|
|
|
cProtocol161::cProtocol161(cClientHandle * a_Client) :
|
|
super(a_Client)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol161::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
|
|
{
|
|
cCSLock Lock(m_CSPacket);
|
|
WriteByte(PACKET_ATTACH_ENTITY);
|
|
WriteInt(a_Entity.GetUniqueID());
|
|
WriteInt((a_Vehicle == NULL) ? -1 : a_Vehicle->GetUniqueID());
|
|
WriteBool(false); // TODO: "Should use leash?" -> no
|
|
Flush();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol161::SendChat(const AString & a_Message)
|
|
{
|
|
super::SendChat(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()));
|
|
}
|
|
|
|
|
|
|
|
|
|
void cProtocol161::SendGameMode(eGameMode a_GameMode)
|
|
{
|
|
super::SendGameMode(a_GameMode);
|
|
SendPlayerMaxSpeed();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol161::SendHealth(void)
|
|
{
|
|
cCSLock Lock(m_CSPacket);
|
|
WriteByte (PACKET_UPDATE_HEALTH);
|
|
WriteFloat((float)m_Client->GetPlayer()->GetHealth());
|
|
WriteShort(m_Client->GetPlayer()->GetFoodLevel());
|
|
WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel());
|
|
Flush();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol161::SendPlayerMaxSpeed(void)
|
|
{
|
|
cCSLock Lock(m_CSPacket);
|
|
WriteByte(PACKET_ENTITY_PROPERTIES);
|
|
WriteInt(m_Client->GetPlayer()->GetUniqueID());
|
|
WriteInt(1);
|
|
WriteString("generic.movementSpeed");
|
|
WriteDouble(m_Client->GetPlayer()->GetMaxSpeed());
|
|
Flush();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol161::SendRespawn(void)
|
|
{
|
|
// Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast
|
|
super::SendRespawn();
|
|
SendPlayerMaxSpeed();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol161::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
|
|
{
|
|
if (a_WindowType < 0)
|
|
{
|
|
// Do not send for inventory windows
|
|
return;
|
|
}
|
|
cCSLock Lock(m_CSPacket);
|
|
WriteByte (PACKET_WINDOW_OPEN);
|
|
WriteByte (a_WindowID);
|
|
WriteByte (a_WindowType);
|
|
WriteString(a_WindowTitle);
|
|
WriteByte (a_NumSlots);
|
|
WriteByte (1); // Use title
|
|
if (a_WindowType == 11) // horse / donkey
|
|
{
|
|
WriteInt(0); // Unknown value sent only when window type is 11 (horse / donkey)
|
|
}
|
|
Flush();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int cProtocol161::ParseEntityAction(void)
|
|
{
|
|
HANDLE_PACKET_READ(ReadBEInt, int, EntityID);
|
|
HANDLE_PACKET_READ(ReadChar, char, ActionID);
|
|
HANDLE_PACKET_READ(ReadBEInt, int, UnknownHorseVal);
|
|
m_Client->HandleEntityAction(EntityID, ActionID);
|
|
return PARSE_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int cProtocol161::ParsePlayerAbilities(void)
|
|
{
|
|
HANDLE_PACKET_READ(ReadByte, Byte, Flags);
|
|
HANDLE_PACKET_READ(ReadBEFloat, float, FlyingSpeed);
|
|
HANDLE_PACKET_READ(ReadBEFloat, float, WalkingSpeed);
|
|
// TODO: m_Client->HandlePlayerAbilities(...);
|
|
return PARSE_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int cProtocol161::ParseSteerVehicle(void)
|
|
{
|
|
HANDLE_PACKET_READ(ReadBEFloat, float, Sideways);
|
|
HANDLE_PACKET_READ(ReadBEFloat, float, Forward);
|
|
HANDLE_PACKET_READ(ReadBool, bool, Jump);
|
|
HANDLE_PACKET_READ(ReadBool, bool, Unmount);
|
|
// TODO: m_Client->HandleSteerVehicle(...);
|
|
if (Unmount)
|
|
{
|
|
m_Client->HandleUnmount();
|
|
}
|
|
return PARSE_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int cProtocol161::ParsePacket(unsigned char a_PacketType)
|
|
{
|
|
switch (a_PacketType)
|
|
{
|
|
case PACKET_STEER_VEHICLE: return ParseSteerVehicle();
|
|
default: return super::ParsePacket(a_PacketType);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// cProtocol162:
|
|
|
|
cProtocol162::cProtocol162(cClientHandle * a_Client) :
|
|
super(a_Client)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol162::SendPlayerMaxSpeed(void)
|
|
{
|
|
cCSLock Lock(m_CSPacket);
|
|
WriteByte(PACKET_ENTITY_PROPERTIES);
|
|
WriteInt(m_Client->GetPlayer()->GetUniqueID());
|
|
WriteInt(1);
|
|
WriteString("generic.movementSpeed");
|
|
WriteDouble(m_Client->GetPlayer()->GetMaxSpeed());
|
|
WriteShort(0);
|
|
Flush();
|
|
}
|
|
|
|
|
|
|
|
|