.. |
md5
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
packets
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Pistons now generate noise and animate when moving.
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2011-11-07 05:49:18 +00:00 |
AllToLua.bat
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
AllToLua.pkg
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Bindings.cpp
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Can now set gamemode via lua.
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2011-11-10 18:28:21 +00:00 |
Bindings.h
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Can now set gamemode via lua.
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2011-11-10 18:28:21 +00:00 |
BlockID.h
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Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.
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2011-11-07 22:59:29 +00:00 |
cAuthenticator.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cAuthenticator.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cBlockEntity.h
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Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
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2011-11-06 09:23:20 +00:00 |
cBlockingTCPLink.cpp
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Compiles for linux
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2011-10-21 21:25:29 +00:00 |
cBlockingTCPLink.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cBlockToPickup.cpp
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Added Sebi's changes to pistons and item drops.
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2011-11-07 18:19:38 +00:00 |
cBlockToPickup.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCavespider.cpp
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cCavespider.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cChatColor.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChatColor.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChestEntity.cpp
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Player data is saved and loaded as human readable JSON now.
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2011-10-31 21:30:14 +00:00 |
cChestEntity.h
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cChicken.cpp
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cChicken.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChunk.cpp
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Fixed doors. I forgot to actually return proper Hex value. Started work on adding farmland, farming, and leaf decay support.
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2011-11-10 03:35:46 +00:00 |
cChunk.h
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cChunkLoader.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChunkLoader.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChunkMap.cpp
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You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
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2011-11-01 21:57:08 +00:00 |
cChunkMap.h
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cClientHandle.cpp
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Fixed logging in underground bug this time. A hack, but it works. :D
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2011-11-10 20:04:20 +00:00 |
cClientHandle.h
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Added (Probably incorrectly) a cRedstone class. Also, palcing a redstone torch will recursively light any redstone wire it's connected to. Removing a torch from an active wire will unlight the entire length. Class needs to be updated to make use of non deprecated function. Current deprecated function warning drastically slows redstone performance.
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2011-11-04 05:01:55 +00:00 |
cCow.cpp
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cCow.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cCraftingWindow.cpp
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cCraftingWindow.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCreeper.cpp
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cCreeper.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cCriticalSection.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCriticalSection.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCuboid.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCuboid.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cDoors.h
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Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.
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2011-11-10 16:30:14 +00:00 |
cEnderman.cpp
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cEnderman.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cEntity.cpp
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Fixed some "Entity was not found in any chunk!" warnings
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2011-11-02 20:19:57 +00:00 |
cEntity.h
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Fixed some "Entity was not found in any chunk!" warnings
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2011-11-02 20:19:57 +00:00 |
cEvent.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cEvent.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cFileFormatUpdater.cpp
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You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
|
2011-11-01 21:57:08 +00:00 |
cFileFormatUpdater.h
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Player data is saved and loaded as human readable JSON now.
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2011-10-31 21:30:14 +00:00 |
cFurnaceEntity.cpp
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Player data is saved and loaded as human readable JSON now.
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2011-10-31 21:30:14 +00:00 |
cFurnaceEntity.h
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cFurnaceRecipe.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cFurnaceRecipe.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cFurnaceWindow.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cFurnaceWindow.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGenSettings.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGenSettings.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGhast.cpp
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cGhast.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cGroup.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGroup.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGroupManager.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGroupManager.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cHeartBeat.cpp
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Compiles for linux
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2011-10-21 21:25:29 +00:00 |
cHeartBeat.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cInventory.cpp
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Player data is saved and loaded as human readable JSON now.
|
2011-10-31 21:30:14 +00:00 |
cInventory.h
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Player data is saved and loaded as human readable JSON now.
|
2011-10-31 21:30:14 +00:00 |
cItem.cpp
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Player data is saved and loaded as human readable JSON now.
|
2011-10-31 21:30:14 +00:00 |
cItem.h
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Player data is saved and loaded as human readable JSON now.
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2011-10-31 21:30:14 +00:00 |
cLadder.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cLavaSimulator.cpp
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Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
|
2011-11-06 09:23:20 +00:00 |
cLavaSimulator.h
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Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
|
2011-11-06 09:23:20 +00:00 |
cLog.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cLog.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cLuaCommandBinder.cpp
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Fixed crash when client only sends a space in the chat
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2011-11-02 01:20:40 +00:00 |
cLuaCommandBinder.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cMakeDir.cpp
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Fixed bug in cMakeDir where it would only create directories named "world"
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2011-10-26 13:07:39 +00:00 |
cMakeDir.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cMCLogger.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMCLogger.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMonster.cpp
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Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
|
2011-11-06 09:23:20 +00:00 |
cMonster.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMonsterConfig.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMonsterConfig.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cNoise.cpp
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Using SSE instructions for noise (terrain generation)
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2011-10-25 18:57:38 +00:00 |
cNoise.h
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Using SSE instructions for noise (terrain generation)
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2011-10-25 18:57:38 +00:00 |
cPawn.cpp
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Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cPawn.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPickup.cpp
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Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
|
2011-11-06 09:23:20 +00:00 |
cPickup.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPig.cpp
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cPig.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cPiston.cpp
|
Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
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2011-11-09 01:31:19 +00:00 |
cPiston.h
|
Added Sebi's changes to pistons and item drops.
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2011-11-07 18:19:38 +00:00 |
cPlayer.cpp
|
Can now set gamemode via lua.
|
2011-11-10 18:28:21 +00:00 |
cPlayer.h
|
Can now set gamemode via lua.
|
2011-11-10 18:28:21 +00:00 |
cPlugin_Lua.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cPlugin_Lua.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cPlugin.cpp
|
It's a Squirrel!!
|
2011-11-08 01:25:01 +00:00 |
cPlugin.h
|
It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
cPluginManager.cpp
|
It's a Squirrel!!
|
2011-11-08 01:25:01 +00:00 |
cPluginManager.h
|
It's a Squirrel!!
|
2011-11-08 01:25:01 +00:00 |
cRecipeChecker.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cRecipeChecker.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cRedstone.cpp
|
Some more changes to redstone.
|
2011-11-10 17:03:35 +00:00 |
cRedstone.h
|
Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
|
2011-11-09 01:31:19 +00:00 |
cReferenceManager.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cReferenceManager.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cRoot.cpp
|
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
|
2011-11-01 21:57:08 +00:00 |
cRoot.h
|
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
|
2011-11-01 21:57:08 +00:00 |
cSemaphore.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSemaphore.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cServer.cpp
|
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
|
2011-11-01 21:57:08 +00:00 |
cServer.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSheep.cpp
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cSheep.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cSign.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSignEntity.cpp
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cSignEntity.h
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cSilverfish.cpp
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cSilverfish.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cSkeleton.cpp
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cSkeleton.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cSleep.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSleep.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSlime.cpp
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cSlime.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cSocket.cpp
|
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
|
2011-10-23 00:18:44 +00:00 |
cSocket.h
|
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
|
2011-10-23 00:18:44 +00:00 |
cSpider.cpp
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cSpider.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSquid.cpp
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cSquid.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cStairs.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cStringMap.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cStringMap.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cTCPLink.cpp
|
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
|
2011-10-23 00:18:44 +00:00 |
cTCPLink.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cThread.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cThread.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cTimer.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cTimer.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cTorch.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cTracer.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cTracer.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWaterSimulator.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWaterSimulator.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWebAdmin.cpp
|
It's a Squirrel!!
|
2011-11-08 01:25:01 +00:00 |
cWebAdmin.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWebPlugin.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWebPlugin.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWindow.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWindow.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWindowOwner.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWolf.cpp
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cWolf.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cWorld.cpp
|
Added code for doors. Doors now place correctly but opening them is buggy and I need to change the current opening code to use bitwise operators.
|
2011-11-10 02:05:51 +00:00 |
cWorld.h
|
Added random weather that persists per world. Also added SetWeather, GetWeather, and CastThunderbolt to lua bindings.
|
2011-11-09 23:24:51 +00:00 |
cZombie.cpp
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cZombie.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cZombiepigman.cpp
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cZombiepigman.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
Defines.h
|
Added all the items up to Beta 1.9.5. Added pistons and piston class.
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2011-11-05 18:28:19 +00:00 |
Endianness.h
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Added cRedstone to project file
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2011-11-04 16:05:18 +00:00 |
FileDefine.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
lua5.1.dll
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Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
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2011-11-09 22:17:30 +00:00 |
LuaFunctions.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
main.cpp
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
ManualBindings.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
ManualBindings.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Matrix4f.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Matrix4f.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
MCSocket.h
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Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
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2011-10-23 00:18:44 +00:00 |
MemoryLeak.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
PacketID.h
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Added three new packets and cleaned up cPacket_Thunderbolt.cpp... cPacket_BlockAction, cPacket_Explosion, and cPacket_SoundEffect.
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2011-11-07 01:41:54 +00:00 |
SquirrelBindings.cpp
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
SquirrelBindings.h
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
tolua_base.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
tolua++.exe
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
tolua++.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3d.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3d.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3f.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3f.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3i.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3i.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
virtual_method_hooks.lua
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |