+ Pigs, Minecarts, Sheep, Skeletons, Slimes, Villagers, Wolves, and Horses have metadata + Base code on taming wolves, shearing sheep, and taming horses + Sheep and horses have different colours when spawned
169 lines
2.9 KiB
C++
169 lines
2.9 KiB
C++
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// Minecart.h
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// Declares the cMinecart class representing a minecart in the world
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#pragma once
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#include "Entity.h"
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inline bool IsBlockRail(BLOCKTYPE a_BlockType)
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{
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return (
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(a_BlockType == E_BLOCK_RAIL) ||
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(a_BlockType == E_BLOCK_ACTIVATOR_RAIL) ||
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(a_BlockType == E_BLOCK_DETECTOR_RAIL) ||
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(a_BlockType == E_BLOCK_POWERED_RAIL)
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) ;
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}
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class cMinecart :
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public cEntity
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{
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typedef cEntity super;
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public:
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CLASS_PROTODEF(cMinecart);
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enum ePayload
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{
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mpNone, // Empty minecart, ridable by player or mobs
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mpChest, // Minecart-with-chest, can store a grid of 3*8 items
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mpFurnace, // Minecart-with-furnace, can be powered
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mpTNT, // Minecart-with-TNT, can be blown up with activator rail
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mpHopper, // Minecart-with-hopper, can be hopper
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// TODO: Spawner minecarts, (and possibly any block in a minecart with NBT editing)
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} ;
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// cEntity overrides:
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
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virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
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int LastDamage(void) const { return m_LastDamage; }
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void HandleRailPhysics(float a_Dt, cChunk & a_Chunk);
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ePayload GetPayload(void) const { return m_Payload; }
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protected:
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ePayload m_Payload;
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cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z);
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int m_LastDamage;
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} ;
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class cEmptyMinecart :
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public cMinecart
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{
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typedef cMinecart super;
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public:
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CLASS_PROTODEF(cEmptyMinecart);
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cEmptyMinecart(double a_X, double a_Y, double a_Z);
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// cEntity overrides:
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virtual void OnRightClicked(cPlayer & a_Player) override;
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} ;
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class cMinecartWithChest :
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public cMinecart
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{
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typedef cMinecart super;
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public:
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CLASS_PROTODEF(cMinecartWithChest);
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/// Number of item slots in the chest
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static const int NumSlots = 9 * 3;
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cMinecartWithChest(double a_X, double a_Y, double a_Z);
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const cItem & GetSlot(int a_Idx) const { return m_Items[a_Idx]; }
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cItem & GetSlot(int a_Idx) { return m_Items[a_Idx]; }
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void SetSlot(int a_Idx, const cItem & a_Item);
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protected:
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/// The chest contents:
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cItem m_Items[NumSlots];
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// cEntity overrides:
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virtual void OnRightClicked(cPlayer & a_Player) override;
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} ;
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class cMinecartWithFurnace :
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public cMinecart
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{
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typedef cMinecart super;
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public:
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CLASS_PROTODEF(cMinecartWithFurnace);
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cMinecartWithFurnace(double a_X, double a_Y, double a_Z);
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// cEntity overrides:
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virtual void OnRightClicked(cPlayer & a_Player) override;
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bool IsFueled (void) const { return m_IsFueled; }
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private:
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bool m_IsFueled;
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} ;
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class cMinecartWithTNT :
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public cMinecart
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{
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typedef cMinecart super;
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public:
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CLASS_PROTODEF(cMinecartWithTNT);
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cMinecartWithTNT(double a_X, double a_Y, double a_Z);
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} ;
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class cMinecartWithHopper :
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public cMinecart
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{
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typedef cMinecart super;
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public:
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CLASS_PROTODEF(cMinecartWithHopper);
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cMinecartWithHopper(double a_X, double a_Y, double a_Z);
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} ; |