54 lines
666 B
C++
54 lines
666 B
C++
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#pragma once
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#include "ItemHandler.h"
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class cItemMushroomSoupHandler :
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public cItemHandler
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{
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typedef cItemHandler super;
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public:
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cItemMushroomSoupHandler(int a_ItemType)
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: super(a_ItemType)
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{
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}
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virtual bool IsFood(void) override
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{
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return true;
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}
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virtual FoodInfo GetFoodInfo(void) override
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{
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return FoodInfo(6, 7.2);
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}
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virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
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{
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if (!super::EatItem(a_Player, a_Item))
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{
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return false;
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}
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// Return a bowl to the inventory
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if (!a_Player->IsGameModeCreative())
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{
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a_Player->GetInventory().AddItem(cItem(E_ITEM_BOWL), true, true);
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}
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return true;
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}
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};
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