50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
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#pragma once
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#include <map>
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#include <set>
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#include "BlockID.h"
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#include "Mobs/Monster.h" //this is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it
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// fwd:
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class cChunk;
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/** This class is used to collect, for each Mob, what is it's family. It was first
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being designed to check the caps of the mobs (no more than ... hostile mob in the world)
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as side effects : it also know what is the spawnrate of each family : MG TODO relocate
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*/
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class cMobFamilyCollecter
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{
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public :
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typedef const std::set<cMonster::eFamily> tMobFamilyList;
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typedef const std::map<cMonster::eFamily,int> tMobSpawRate;
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// collect a mob
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void CollectMob(cMonster & a_Monster);
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// return the number of mobs for this family
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int GetNumberOfCollectedMobs(cMonster::eFamily a_Family);
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static tMobFamilyList & m_AllFamilies(void);
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static tMobSpawRate & m_SpawnRate(void);
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protected :
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std::map<cMonster::eFamily, std::set<cMonster*> > m_Mobs;
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static tMobFamilyList InitMobFamilyBeforeCx11(void);
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static tMobSpawRate InitMobSpawnRateBeforeCx11(void);
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} ;
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