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cuberite-2a/source/LuaState.h
madmaxoft 71bb41ee86 LuaState refactoring: initial part.
The cLuaState class is a wrapper for the lua_State * and for the common functions on it. The cPlugin_NewLua has been rewritten to use it instead of the raw pointer. Part of #33
2013-08-04 23:11:25 +02:00

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2.4 KiB
C++

// LuaState.h
// Declares the cLuaState class representing the wrapper over lua_State *, provides associated helper functions
#pragma once
// fwd: lua.h
struct lua_State;
class cLuaState
{
public:
/** Creates a new instance. The LuaState is not initialized.
a_SubsystemName is used for reporting problems in the console, it is "plugin %s" for plugins,
or "LuaScript" for the cLuaScript template
*/
cLuaState(const AString & a_SubsystemName);
~cLuaState();
operator lua_State * (void) { return m_LuaState; }
/// Creates the m_LuaState, if not closed already
void Create(void);
/// Closes the m_LuaState, if not closed already
void Close(void);
/// Returns true if the m_LuaState is valid
bool IsValid(void) const { return (m_LuaState != NULL); }
/** Loads the specified file
Returns false and logs a warning to the console if not successful (but the LuaState is kept open).
m_SubsystemName is displayed in the warning log message.
*/
bool LoadFile(const AString & a_FileName);
/** Pushes the function of the specified name onto the stack.
Returns true if successful.
If a_ShouldLogFail is true, logs a warning on failure (incl. m_SubsystemName)
*/
bool PushFunction(const char * a_FunctionName, bool a_ShouldLogFailure = true);
/** Pushes a function that has been saved into the global registry, identified by a_FnRef.
Returns true if successful. Logs a warning on failure
*/
bool PushFunctionFromRegistry(int a_FnRef);
/// Pushes a string vector, as a table, onto the stack
void PushStringVector(const AStringVector & a_Vector);
/**
Calls the function that has been pushed onto the stack by PushFunction.
Returns true if successful, logs a warning on failure.
a_FunctionName is used only for the warning log message, the function
to be called must be pushed by PushFunction() beforehand.
*/
bool CallFunction(int a_NumArgs, int a_NumResults, const char * a_FunctionName);
/// If the status is nonzero, prints the text on the top of Lua stack and returns true
bool ReportErrors(int status);
/// If the status is nonzero, prints the text on the top of Lua stack and returns true
static bool ReportErrors(lua_State * a_LuaState, int status);
protected:
lua_State * m_LuaState;
/** The subsystem name is used for reporting errors to the console, it is either "plugin %s" or "LuaScript"
whatever is given to the constructor
*/
AString m_SubsystemName;
} ;