50 lines
882 B
C++
50 lines
882 B
C++
|
|
// ThrownSnowballEntity.h
|
|
|
|
// Declares the cThrownSnowballEntity representing a snowball that has been thrown
|
|
|
|
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
#include "ProjectileEntity.h"
|
|
|
|
|
|
|
|
|
|
|
|
// tolua_begin
|
|
|
|
class cThrownSnowballEntity :
|
|
public cProjectileEntity
|
|
{
|
|
typedef cProjectileEntity super;
|
|
|
|
public:
|
|
|
|
// tolua_end
|
|
|
|
CLASS_PROTODEF(cThrownSnowballEntity)
|
|
|
|
cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
|
|
|
|
protected:
|
|
|
|
// cProjectileEntity overrides:
|
|
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
|
|
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
|
|
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
|
|
|
|
private:
|
|
|
|
/** Time in ticks to wait for the hit animation to begin before destroying */
|
|
int m_DestroyTimer;
|
|
|
|
} ; // tolua_export
|
|
|
|
|
|
|
|
|