8a890cf945
* Store block entities in a map from block index * Cleanup ForEachBlockEntity * Cleanup DoWithBlockEntityAt
532 lines
14 KiB
C++
532 lines
14 KiB
C++
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// ChunkDef.h
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// Interfaces to helper types for chunk definitions. Most modules want to include this instead of cChunk.h
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#pragma once
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#include "Vector3.h"
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#include "BiomeDef.h"
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// Used to smoothly convert to new axis ordering. One will be removed when deemed stable.
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#define AXIS_ORDER_YZX 1 // Original (1.1-)
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#define AXIS_ORDER_XZY 2 // New (1.2+)
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#define AXIS_ORDER AXIS_ORDER_XZY
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// fwd
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class cBlockEntity;
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class cEntity;
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class cClientHandle;
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class cBlockEntity;
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typedef std::list<cEntity *> cEntityList;
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typedef std::map<int, cBlockEntity *> cBlockEntities;
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// tolua_begin
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/** The datatype used by blockdata */
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typedef unsigned char BLOCKTYPE;
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/** The datatype used by nibbledata (meta, light, skylight) */
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typedef unsigned char NIBBLETYPE;
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/** The type used by the heightmap */
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typedef unsigned char HEIGHTTYPE;
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// tolua_end
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/** Constants used throughout the code, useful typedefs and utility functions */
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class cChunkDef
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{
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public:
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// Chunk dimensions:
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static const int Width = 16;
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static const int Height = 256;
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static const int NumBlocks = Width * Height * Width;
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/** If the data is collected into a single buffer, how large it needs to be: */
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static const int BlockDataSize = cChunkDef::NumBlocks * 2 + (cChunkDef::NumBlocks / 2); // 2.5 * numblocks
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/** The type used for any heightmap operations and storage; idx = x + Width * z; Height points to the highest non-air block in the column */
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typedef HEIGHTTYPE HeightMap[Width * Width];
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/** The type used for any biomemap operations and storage inside Cuberite,
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using Cuberite biomes (need not correspond to client representation!)
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idx = x + Width * z */
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typedef EMCSBiome BiomeMap[Width * Width];
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/** The type used for block type operations and storage, AXIS_ORDER ordering */
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typedef BLOCKTYPE BlockTypes[NumBlocks];
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/** The type used for block data in nibble format, AXIS_ORDER ordering */
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typedef NIBBLETYPE BlockNibbles[NumBlocks / 2];
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/** The storage wrapper used for compressed blockdata residing in RAMz */
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typedef std::vector<BLOCKTYPE> COMPRESSED_BLOCKTYPE;
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/** The storage wrapper used for compressed nibbledata residing in RAMz */
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typedef std::vector<NIBBLETYPE> COMPRESSED_NIBBLETYPE;
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/** Converts absolute block coords into relative (chunk + block) coords: */
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inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ)
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{
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UNUSED(a_Y);
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BlockToChunk(a_X, a_Z, a_ChunkX, a_ChunkZ);
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a_X = a_X - a_ChunkX * Width;
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a_Z = a_Z - a_ChunkZ * Width;
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}
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inline static Vector3i AbsoluteToRelative(Vector3i a_BlockPosition)
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{
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int ChunkX, ChunkZ;
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BlockToChunk(a_BlockPosition.x, a_BlockPosition.z, ChunkX, ChunkZ);
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return {a_BlockPosition.x - ChunkX * Width, a_BlockPosition.y, a_BlockPosition.z - ChunkZ * Width};
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}
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inline static Vector3i AbsoluteToRelative(Vector3i a_BlockPosition, int a_ChunkX, int a_ChunkZ)
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{
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return {a_BlockPosition.x - a_ChunkX * Width, a_BlockPosition.y, a_BlockPosition.z - a_ChunkZ * Width};
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}
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/** Converts relative block coordinates into absolute coordinates with a known chunk location */
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inline static Vector3i RelativeToAbsolute(const Vector3i & a_RelBlockPosition, int a_ChunkX, int a_ChunkZ)
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{
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return Vector3i(a_RelBlockPosition.x + a_ChunkX * Width, a_RelBlockPosition.y, a_RelBlockPosition.z + a_ChunkZ * Width);
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}
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/** Validates a height-coordinate. Returns false if height-coordiante is out of height bounds */
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inline static bool IsValidHeight(int a_Height)
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{
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return ((a_Height >= 0) && (a_Height < Height));
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}
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/** Validates a width-coordinate. Returns false if width-coordiante is out of width bounds */
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inline static bool IsValidWidth(int a_Width)
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{
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return ((a_Width >= 0) && (a_Width < Width));
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}
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/** Converts absolute block coords to chunk coords: */
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inline static void BlockToChunk(int a_X, int a_Z, int & a_ChunkX, int & a_ChunkZ)
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{
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a_ChunkX = a_X / Width;
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if ((a_X < 0) && (a_X % Width != 0))
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{
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a_ChunkX--;
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}
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a_ChunkZ = a_Z / cChunkDef::Width;
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if ((a_Z < 0) && (a_Z % Width != 0))
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{
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a_ChunkZ--;
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}
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}
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inline static int MakeIndex(int x, int y, int z)
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{
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if (
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(x < Width) && (x > -1) &&
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(y < Height) && (y > -1) &&
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(z < Width) && (z > -1)
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)
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{
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return MakeIndexNoCheck(x, y, z);
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}
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LOGERROR("cChunkDef::MakeIndex(): coords out of range: {%d, %d, %d}; returning fake index 0", x, y, z);
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ASSERT(!"cChunkDef::MakeIndex(): coords out of chunk range!");
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return 0;
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}
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inline static int MakeIndexNoCheck(int x, int y, int z)
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{
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#if AXIS_ORDER == AXIS_ORDER_XZY
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// For some reason, NOT using the Horner schema is faster. Weird.
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return x + (z * cChunkDef::Width) + (y * cChunkDef::Width * cChunkDef::Width); // 1.2 uses XZY
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#elif AXIS_ORDER == AXIS_ORDER_YZX
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return y + (z * cChunkDef::Width) + (x * cChunkDef::Height * cChunkDef::Width); // 1.1 uses YZX
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#endif
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}
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inline static Vector3i IndexToCoordinate( unsigned int index)
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{
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#if AXIS_ORDER == AXIS_ORDER_XZY
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return Vector3i( // 1.2
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index % cChunkDef::Width, // X
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index / (cChunkDef::Width * cChunkDef::Width), // Y
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(index / cChunkDef::Width) % cChunkDef::Width // Z
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);
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#elif AXIS_ORDER == AXIS_ORDER_YZX
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return Vector3i( // 1.1
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index / (cChunkDef::Height * cChunkDef::Width), // X
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index % cChunkDef::Height, // Y
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(index / cChunkDef::Height) % cChunkDef::Width // Z
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);
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#endif
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}
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inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z, BLOCKTYPE a_Type)
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{
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ASSERT((a_X >= 0) && (a_X < Width));
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ASSERT((a_Y >= 0) && (a_Y < Height));
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ASSERT((a_Z >= 0) && (a_Z < Width));
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a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)] = a_Type;
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}
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inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_Index, BLOCKTYPE a_Type)
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{
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ASSERT((a_Index >= 0) && (a_Index <= NumBlocks));
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a_BlockTypes[a_Index] = a_Type;
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}
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inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z)
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{
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ASSERT((a_X >= 0) && (a_X < Width));
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ASSERT((a_Y >= 0) && (a_Y < Height));
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ASSERT((a_Z >= 0) && (a_Z < Width));
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return a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)];
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}
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inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_Idx)
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{
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ASSERT((a_Idx >= 0) && (a_Idx < NumBlocks));
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return a_BlockTypes[a_Idx];
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}
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inline static HEIGHTTYPE GetHeight(const HeightMap & a_HeightMap, int a_X, int a_Z)
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{
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ASSERT((a_X >= 0) && (a_X < Width));
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ASSERT((a_Z >= 0) && (a_Z < Width));
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return a_HeightMap[a_X + Width * a_Z];
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}
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inline static void SetHeight(HeightMap & a_HeightMap, int a_X, int a_Z, HEIGHTTYPE a_Height)
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{
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ASSERT((a_X >= 0) && (a_X < Width));
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ASSERT((a_Z >= 0) && (a_Z < Width));
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a_HeightMap[a_X + Width * a_Z] = a_Height;
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}
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inline static EMCSBiome GetBiome(const BiomeMap & a_BiomeMap, int a_X, int a_Z)
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{
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ASSERT((a_X >= 0) && (a_X < Width));
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ASSERT((a_Z >= 0) && (a_Z < Width));
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return a_BiomeMap[a_X + Width * a_Z];
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}
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inline static void SetBiome(BiomeMap & a_BiomeMap, int a_X, int a_Z, EMCSBiome a_Biome)
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{
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ASSERT((a_X >= 0) && (a_X < Width));
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ASSERT((a_Z >= 0) && (a_Z < Width));
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a_BiomeMap[a_X + Width * a_Z] = a_Biome;
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}
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static NIBBLETYPE GetNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int a_BlockIdx, bool a_IsSkyLightNibble = false)
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{
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if ((a_BlockIdx > -1) && (a_BlockIdx < NumBlocks))
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{
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if (static_cast<size_t>(a_BlockIdx / 2) >= a_Buffer.size())
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{
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return (a_IsSkyLightNibble ? 0xff : 0);
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}
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return (a_Buffer[static_cast<size_t>(a_BlockIdx / 2)] >> ((a_BlockIdx & 1) * 4)) & 0x0f;
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}
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ASSERT(!"cChunkDef::GetNibble(): index out of chunk range!");
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return 0;
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}
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static NIBBLETYPE GetNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int x, int y, int z, bool a_IsSkyLightNibble = false)
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{
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if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
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{
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size_t Index = static_cast<size_t>(MakeIndexNoCheck(x, y, z));
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if ((Index / 2) >= a_Buffer.size())
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{
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return (a_IsSkyLightNibble ? 0xff : 0);
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}
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return ExpandNibble(a_Buffer, Index);
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}
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ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!");
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return 0;
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}
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static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int x, int y, int z)
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{
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if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
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{
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int Index = MakeIndexNoCheck(x, y, z);
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return (a_Buffer[static_cast<size_t>(Index / 2)] >> ((Index & 1) * 4)) & 0x0f;
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}
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ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!");
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return 0;
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}
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static void SetNibble(COMPRESSED_NIBBLETYPE & a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble)
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{
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if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks))
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{
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ASSERT(!"cChunkDef::SetNibble(): index out of range!");
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return;
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}
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if (static_cast<size_t>(a_BlockIdx / 2) >= a_Buffer.size())
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{
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a_Buffer.resize(static_cast<size_t>((a_BlockIdx / 2) + 1));
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}
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a_Buffer[static_cast<size_t>(a_BlockIdx / 2)] = PackNibble(a_Buffer, static_cast<size_t>(a_BlockIdx), a_Nibble);
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}
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static void SetNibble(COMPRESSED_NIBBLETYPE & a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble)
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{
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if (
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(x >= Width) || (x < 0) ||
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(y >= Height) || (y < 0) ||
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(z >= Width) || (z < 0)
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)
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{
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ASSERT(!"cChunkDef::SetNibble(): index out of range!");
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return;
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}
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size_t Index = static_cast<size_t>(MakeIndexNoCheck(x, y, z));
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if ((Index / 2) >= a_Buffer.size())
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{
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a_Buffer.resize(((Index / 2) + 1));
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}
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a_Buffer[(Index / 2)] = PackNibble(a_Buffer, Index, a_Nibble);
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}
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private:
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inline static NIBBLETYPE PackNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, size_t a_Index, NIBBLETYPE a_Nibble)
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{
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return static_cast<NIBBLETYPE>(
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(a_Buffer[a_Index / 2] & (0xf0 >> ((a_Index & 1) * 4))) | // The untouched nibble
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((a_Nibble & 0x0f) << ((a_Index & 1) * 4)) // The nibble being set
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);
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}
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inline static NIBBLETYPE ExpandNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, size_t a_Index)
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{
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return (a_Buffer[a_Index / 2] >> ((a_Index & 1) * 4)) & 0x0f;
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}
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} ;
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/** Interface class used for comparing clients of two chunks.
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Used primarily for entity moving while both chunks are locked. */
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class cClientDiffCallback
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{
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public:
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virtual ~cClientDiffCallback() {}
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/** Called for clients that are in Chunk1 and not in Chunk2, */
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virtual void Removed(cClientHandle * a_Client) = 0;
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/** Called for clients that are in Chunk2 and not in Chunk1. */
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virtual void Added(cClientHandle * a_Client) = 0;
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} ;
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struct sSetBlock
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{
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int m_RelX, m_RelY, m_RelZ;
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int m_ChunkX, m_ChunkZ;
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BLOCKTYPE m_BlockType;
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NIBBLETYPE m_BlockMeta;
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sSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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sSetBlock(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) :
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m_RelX(a_RelX), m_RelY(a_RelY), m_RelZ(a_RelZ),
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m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ),
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m_BlockType(a_BlockType),
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m_BlockMeta(a_BlockMeta)
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{
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ASSERT((a_RelX >= 0) && (a_RelX < cChunkDef::Width));
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ASSERT((a_RelZ >= 0) && (a_RelZ < cChunkDef::Width));
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}
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/** Returns the absolute X coord of the stored block. */
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int GetX(void) const { return m_RelX + cChunkDef::Width * m_ChunkX; }
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/** Returns the absolute Y coord of the stored block.
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Is the same as relative Y coords, because there's no Y relativization. */
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int GetY(void) const { return m_RelY; }
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/** Returns the absolute Z coord of the stored block. */
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int GetZ(void) const { return m_RelZ + cChunkDef::Width * m_ChunkZ; }
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};
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typedef std::list<sSetBlock> sSetBlockList;
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typedef std::vector<sSetBlock> sSetBlockVector;
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class cChunkCoords
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{
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public:
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int m_ChunkX;
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int m_ChunkZ;
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cChunkCoords(int a_ChunkX, int a_ChunkZ) : m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ) {}
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bool operator == (const cChunkCoords & a_Other) const
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{
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return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkZ == a_Other.m_ChunkZ));
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}
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} ;
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typedef std::list<cChunkCoords> cChunkCoordsList;
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typedef std::vector<cChunkCoords> cChunkCoordsVector;
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/** A simple hash function for chunk coords, we assume that chunk coords won't use more than 16 bits, so the hash is almost an identity.
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Used for std::unordered_map<cChunkCoords, ...> */
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class cChunkCoordsHash
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{
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public:
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size_t operator () (const cChunkCoords & a_Coords) const
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{
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return (static_cast<size_t>(a_Coords.m_ChunkX) << 16) ^ static_cast<size_t>(a_Coords.m_ChunkZ);
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}
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};
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class cChunkCoordsWithBool
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{
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public:
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int m_ChunkX;
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int m_ChunkZ;
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bool m_ForceGenerate;
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cChunkCoordsWithBool(int a_ChunkX, int a_ChunkZ, bool a_ForceGenerate) : m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ), m_ForceGenerate(a_ForceGenerate){}
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bool operator == (const cChunkCoordsWithBool & a_Other) const
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{
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return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkZ == a_Other.m_ChunkZ) && (m_ForceGenerate == a_Other.m_ForceGenerate));
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}
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};
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typedef std::list<cChunkCoordsWithBool> cChunkCoordsWithBoolList;
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/** Interface class used as a callback for operations that involve chunk coords */
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class cChunkCoordCallback
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{
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public:
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virtual ~cChunkCoordCallback() {}
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/** Called with the chunk's coords, and an optional operation status flag for operations that support it. */
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virtual void Call(int a_ChunkX, int a_ChunkZ, bool a_IsSuccess) = 0;
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} ;
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/** Provides storage for a set of chunk coords together with a callback.
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Used for chunk queues that notify about processed items. */
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class cChunkCoordsWithCallback
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{
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public:
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cChunkCoordsWithCallback(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback):
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m_ChunkX(a_ChunkX),
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m_ChunkZ(a_ChunkZ),
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m_Callback(a_Callback)
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{
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}
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int m_ChunkX;
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int m_ChunkZ;
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cChunkCoordCallback * m_Callback;
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};
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|
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|
|
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|
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/** Generic template that can store any kind of data together with a triplet of 3 coords */
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template <typename X> class cCoordWithData
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|
{
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public:
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int x;
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int y;
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|
int z;
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|
X Data;
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|
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cCoordWithData(int a_X, int a_Y, int a_Z) :
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|
x(a_X), y(a_Y), z(a_Z), Data()
|
|
{
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|
}
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|
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|
cCoordWithData(int a_X, int a_Y, int a_Z, const X & a_Data) :
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|
x(a_X), y(a_Y), z(a_Z), Data(a_Data)
|
|
{
|
|
}
|
|
} ;
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|
|
|
typedef cCoordWithData<int> cCoordWithInt;
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|
typedef cCoordWithData<BLOCKTYPE> cCoordWithBlock;
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|
|
|
typedef std::list<cCoordWithInt> cCoordWithIntList;
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|
typedef std::vector<cCoordWithInt> cCoordWithIntVector;
|