As specified in http://forum.mc-server.org/showthread.php?tid=765 , commands are now bound using a single function, cPluginManager:BindCommand(). git-svn-id: http://mc-server.googlecode.com/svn/trunk@1183 0a769ca7-a7f5-676a-18bf-c427514a06d6
130 lines
6.1 KiB
C++
130 lines
6.1 KiB
C++
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#pragma once
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#include "Item.h"
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#include "PluginManager.h"
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class cClientHandle;
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class cPlayer;
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class cPickup;
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class cItem;
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class cEntity;
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class cPawn;
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class cWorld;
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class cChunkDesc;
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struct TakeDamageInfo;
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// fwd: cPlayer.h
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class cPlayer;
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// fwd: CraftingRecipes.h
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class cCraftingGrid;
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class cCraftingRecipe;
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// tolua_begin
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class cPlugin
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{
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public:
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// tolua_end
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cPlugin( const AString & a_PluginDirectory );
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virtual ~cPlugin();
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virtual void OnDisable(void) {}
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virtual bool Initialize(void) = 0;
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// Called each tick
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virtual void Tick(float a_Dt);
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/**
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* On all these functions, return true if you want to override default behavior and not call other plugins on that callback.
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* You can also return false, so default behavior is used.
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**/
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virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
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virtual bool OnChat (cPlayer * a_Player, const AString & a_Message);
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virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
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virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_pLuaChunk);
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virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup);
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virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason);
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virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username);
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virtual bool OnKilling (cPawn & a_Victim, cEntity * a_Killer);
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virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
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virtual bool OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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virtual bool OnPlayerEating (cPlayer & a_Player);
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virtual bool OnPlayerJoined (cPlayer & a_Player);
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virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
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virtual bool OnPlayerMoved (cPlayer & a_Player);
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virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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virtual bool OnPlayerShooting (cPlayer & a_Player);
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virtual bool OnPlayerSpawned (cPlayer & a_Player);
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virtual bool OnPlayerTossingItem (cPlayer & a_Player);
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virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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virtual bool OnTakeDamage (cPawn & a_Receiver, TakeDamageInfo & a_TakeDamageInfo);
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virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
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virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
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virtual bool OnWeatherChanged (cWorld * a_World);
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/// Handles the command split into a_Split, issued by player a_Player. Command permissions have already been checked.
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virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player);
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/// All bound commands are to be removed, do any language-dependent cleanup here
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virtual void ClearCommands(void) {} ;
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/** Called from cPluginManager::AddHook() to check if the hook can be added.
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Plugin API providers may check if the plugin is written correctly (has the hook handler function)
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Returns true if the hook can be added (handler exists)
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Descendants should also log the specific error message as a warning if they return false.
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*/
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virtual bool CanAddHook(cPluginManager::PluginHook a_Hook) { return false; }
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// tolua_begin
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const AString & GetName(void) const { return m_Name; }
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void SetName(const AString & a_Name) { m_Name = a_Name; }
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int GetVersion(void) const { return m_Version; }
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void SetVersion(int a_Version) { m_Version = a_Version; }
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const AString & GetDirectory(void) const {return m_Directory; }
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AString GetLocalDirectory(void) const;
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// tolua_end
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/* This should not be exposed to scripting languages */
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enum PluginLanguage
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{
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E_CPP,
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E_LUA,
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E_SQUIRREL,
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};
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PluginLanguage GetLanguage() { return m_Language; }
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void SetLanguage( PluginLanguage a_Language ) { m_Language = a_Language; }
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private:
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PluginLanguage m_Language;
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AString m_Name;
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int m_Version;
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AString m_Directory;
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}; // tolua_export
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