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cuberite-2a/source/Items/ItemSpawnEgg.h
madmaxoft@gmail.com 43e6840719 Merged branch "branches/hooks" into "trunk".
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1139 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-01-12 04:46:01 +00:00

53 lines
930 B
C++

#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Player.h"
class cItemSpawnEggHandler : public cItemHandler
{
public:
cItemSpawnEggHandler(int a_ItemType) :
cItemHandler(a_ItemType)
{
}
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
{
if (a_BlockFace < 0)
{
return false;
}
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
if (a_BlockFace == BLOCK_FACE_BOTTOM)
{
a_BlockY--;
}
if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, a_Item->m_ItemDamage) >= 0)
{
if (a_Player->GetGameMode() != 1)
{
// The mob was spawned, "use" the item:
a_Player->GetInventory().RemoveItem(a_Player->GetInventory().GetEquippedItem());
}
return true;
}
return false;
}
} ;