6cb76856ff
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1560 0a769ca7-a7f5-676a-18bf-c427514a06d6
210 lines
6.2 KiB
Lua
210 lines
6.2 KiB
Lua
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-- Storage.lua
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-- Implements the storage access object, shielding the rest of the code away from the DB
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--[[
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The cStorage class is the interface to the underlying storage, the SQLite database.
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This class knows how to load player areas from the DB, how to add or remove areas in the DB
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and other such operations.
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Also, a g_Storage global variable is declared, it holds the single instance of the storage.
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--]]
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cStorage = {};
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g_Storage = {};
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--- Initializes the storage subsystem, creates the g_Storage object
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-- Returns true if successful, false if not
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function InitializeStorage()
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g_Storage = cStorage:new();
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if (not(g_Storage:OpenDB())) then
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return false;
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end
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return true;
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end
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function cStorage:new(obj)
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obj = obj or {};
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setmetatable(obj, self);
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self.__index = self;
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return obj;
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end
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--- Loads cPlayerAreas for the specified player from the DB. Returns a cPlayerAreas object
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function cStorage:LoadPlayerAreas(PlayerName)
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local res = cPlayerAreas:new();
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-- TODO: Load the areas from the DB, based on the player's location
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-- DEBUG: Insert a dummy area for testing purposes:
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res:AddArea(cCuboid(10, 0, 10, 20, 255, 20), false);
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return res;
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end
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--- Opens the DB and makes sure it has all the columns needed
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-- Returns true if successful, false otherwise
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function cStorage:OpenDB()
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local ErrCode, ErrMsg;
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self.DB, ErrCode, ErrMsg = sqlite3.open("ProtectionAreas.sqlite");
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if (self.DB == nil) then
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LOGWARNING(PluginPrefix .. "Cannot open ProtectionAreas.sqlite, error " .. ErrCode .. " (" .. ErrMsg ..")");
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return false;
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end
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if (
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not(self:CreateTable("Areas", {"ID INTEGER PRIMARY KEY AUTOINCREMENT", "MinX", "MaxX", "MinZ", "MaxZ", "CreatorUserName"})) or
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not(self:CreateTable("AllowedUsers", {"AreaID", "UserName"}))
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) then
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LOGWARNING(PluginPrefix .. "Cannot create DB tables!");
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return false;
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end
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return true;
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end
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--- Creates the table of the specified name and columns[]
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-- If the table exists, any columns missing are added; existing data is kept
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function cStorage:CreateTable(a_TableName, a_Columns)
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local sql = "CREATE TABLE IF NOT EXISTS '" .. a_TableName .. "' (";
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sql = sql .. table.concat(a_Columns, ", ");
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sql = sql .. ")";
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local ErrCode = self.DB:exec(sql);
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if (ErrCode ~= sqlite3.OK) then
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LOGWARNING(PluginPrefix .. "Cannot create DB Table, error " .. ErrCode .. " (" .. self.DB:errmsg() .. ")");
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return false;
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end
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-- Check each column whether it exists
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-- Remove all the existing columns from a_Columns:
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local RemoveExistingColumn = function(UserData, NumCols, Values, Names)
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-- Remove the received column from a_Columns. Search for column name in the Names[] / Values[] pairs
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for i = 1, NumCols do
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if (Names[i] == "name") then
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local ColumnName = Values[i]:lower();
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-- Search the a_Columns if they have that column:
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for j = 1, #a_Columns do
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-- Cut away all column specifiers (after the first space), if any:
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local SpaceIdx = string.find(a_Columns[j], " ");
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if (SpaceIdx ~= nil) then
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SpaceIdx = SpaceIdx - 1;
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end
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local ColumnTemplate = string.lower(string.sub(a_Columns[j], 1, SpaceIdx));
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-- If it is a match, remove from a_Columns:
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if (ColumnTemplate == ColumnName) then
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table.remove(a_Columns, j);
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break; -- for j
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end
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end -- for j - a_Columns[]
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end
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end -- for i - Names[] / Values[]
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return 0;
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end
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local ErrCode = self.DB:exec("PRAGMA table_info(" .. a_TableName .. ")", RemoveExistingColumn);
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if (ErrCode ~= sqlite3.OK) then
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LOGWARNING(PluginPrefix .. "Cannot query DB table structure, error " .. ErrCode .. " (" .. self.DB:errmsg() ..")");
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return false;
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end
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-- Create the missing columns
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-- a_Columns now contains only those columns that are missing in the DB
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if (#a_Columns > 0) then
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LOGINFO(PluginPrefix .. "Database table \"" .. a_TableName .. "\" is missing " .. #a_Columns .. " columns, fixing now.");
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for idx, ColumnName in ipairs(a_Columns) do
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local ErrCode = self.DB:exec("ALTER TABLE '" .. a_TableName .. "' ADD COLUMN " .. ColumnName);
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if (ErrCode ~= sqlite3.OK) then
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LOGWARNING(PluginPrefix .. "Cannot add DB table \"" .. a_TableName .. "\" column \"" .. ColumnName .. "\", error " .. ErrCode .. " (" .. self.DB:errmsg() ..")");
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return false;
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end
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end
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LOGINFO(PluginPrefix .. "Database table \"" .. a_TableName .. "\" columns fixed.");
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end
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return true;
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end
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--- Adds a new area into the DB. a_AllowedNames is a table listing all the players that are allowed in the area
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function cStorage:AddArea(a_Cuboid, a_CreatorName, a_AllowedNames)
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-- Store the area in the DB
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local ID = -1;
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local function RememberID(UserData, NumCols, Values, Names)
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for i = 1, NumCols do
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if (Names[i] == "ID") then
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ID = Values[i];
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end
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end
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return 0;
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end
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local sql =
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"INSERT INTO Areas (ID, MinX, MaxX, MinZ, MaxZ, CreatorUserName) VALUES (NULL, " ..
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a_Cuboid.p1.x .. ", " .. a_Cuboid.p2.x .. ", " .. a_Cuboid.p1.z .. ", " .. a_Cuboid.p2.z .. ", '" .. a_CreatorName ..
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"'); SELECT last_insert_rowid() as ID";
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if (not(self:DBExec(sql, RememberID))) then
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LOGWARNING(PluginPrefix .. "SQL Error while inserting new area");
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return false;
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end
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if (ID == -1) then
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LOGWARNING(PluginPrefix .. "SQL Error while retrieving INSERTion ID");
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return false;
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end
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-- Store each allowed player in the DB
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for idx, Name in ipairs(a_AllowedNames) do
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local sql = "INSERT INTO AllowedUsers (AreaID, UserName) VALUES (" .. ID .. ", '" .. Name .. "')";
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if (not(self:DBExec(sql))) then
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LOGWARNING(PluginPrefix .. "SQL Error while inserting new area's allowed player " .. Name);
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end;
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end
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end
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--- Executes the SQL command given, calling the a_Callback for each result
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-- If the SQL command fails, prints it out on the server console and returns false
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-- Returns true on success
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function cStorage:DBExec(a_SQL, a_Callback, a_CallbackParam)
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local ErrCode = self.DB:exec(a_SQL, a_Callback, a_CallbackParam);
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if (ErrCode ~= sqlite3.OK) then
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LOGWARNING(PluginPrefix .. "Error " .. ErrCode .. " (" .. self.DB:errmsg() ..
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") while processing SQL command >>" .. a_SQL .. "<<"
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);
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return false;
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end
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return true;
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end
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