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cuberite-2a/source/Mobs/Enderman.cpp
madmaxoft@gmail.com 4cebaa99f8 Refactored the world time.
Now it is stored in two values - WorldAge (only incremented, plugins cannot change) and TimeOfDay (plugins can change). Since sub-tick precision is needed in Tick(), we store it both as number of seconds (double) and number of ticks (Int64) is calculated off of that.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1022 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-01 21:38:20 +00:00

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C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Enderman.h"
cEnderman::cEnderman()
{
m_MobType = 58;
GetMonsterConfig("Enderman");
}
cEnderman::~cEnderman()
{
}
bool cEnderman::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cEnderman" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cEnderman::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
// TODO Same as stated in cSkeleton
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
{
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}
void cEnderman::KilledBy( cEntity* a_Killer )
{
cItems Drops;
AddRandomDropItem(Drops, 0, 1, E_ITEM_ENDER_PEARL);
m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
cMonster::KilledBy( a_Killer );
}