46 lines
995 B
C++
46 lines
995 B
C++
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// VoronoiMap.h
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// Declares the cVoronoiMap class that implements a Voronoi algorithm over a noise to produce a map
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#pragma once
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#include "Noise.h"
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class cVoronoiMap
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{
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public:
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cVoronoiMap(int a_Seed, int a_CellSize = 128);
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/// Sets the cell size used for generating the Voronoi seeds
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void SetCellSize(int a_CellSize);
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/// Returns the value in the cell into which the specified point lies
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int GetValueAt(int a_X, int a_Y);
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/// Returns the value in the cell into which the specified point lies, and the distance to the nearest Voronoi seed
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int GetValueAt(int a_X, int a_Y, int & a_MinDistance);
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/// Returns the value in the cell into which the specified point lies, and the distances to the 2 nearest Voronoi seeds
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int GetValueAt(int a_X, int a_Y, int & a_MinDistance1, int & a_MinDistance2);
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protected:
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/// The noise used for generating Voronoi seeds
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cNoise m_Noise;
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/// Size of the Voronoi cells (avg X/Y distance between the seeds)
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int m_CellSize;
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} ;
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