d3c29c5a88
Fixes FS 388
103 lines
2.1 KiB
C++
103 lines
2.1 KiB
C++
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#include "Globals.h"
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#include "BlockPiston.h"
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#include "../Item.h"
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#include "../World.h"
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#include "../Player.h"
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#include "../Piston.h"
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#define AddPistonDir(x, y, z, dir, amount) \
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switch (dir) \
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{ \
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case 0: (y) -= (amount); break; \
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case 1: (y) += (amount); break; \
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case 2: (z) -= (amount); break; \
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case 3: (z) += (amount); break; \
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case 4: (x) -= (amount); break; \
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case 5: (x) += (amount); break; \
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}
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cBlockPistonHandler::cBlockPistonHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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void cBlockPistonHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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int newX = a_BlockX;
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int newY = a_BlockY;
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int newZ = a_BlockZ;
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AddPistonDir(newX, newY, newZ, OldMeta & ~(8), 1);
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if (a_World->GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION)
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{
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a_World->SetBlock(newX, newY, newZ, E_BLOCK_AIR, 0);
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}
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}
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bool cBlockPistonHandler::GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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)
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{
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a_BlockType = m_BlockType;
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a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), a_Player->GetPitch());
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return true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cBlockPistonHeadHandler:
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cBlockPistonHeadHandler::cBlockPistonHeadHandler(void) :
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super(E_BLOCK_PISTON_EXTENSION)
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{
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}
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void cBlockPistonHeadHandler::OnDestroyedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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int newX = a_BlockX;
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int newY = a_BlockY;
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int newZ = a_BlockZ;
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AddPistonDir(newX, newY, newZ, OldMeta & ~(8), -1);
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BLOCKTYPE Block = a_World->GetBlock(newX, newY, newZ);
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if ((Block == E_BLOCK_STICKY_PISTON) || (Block == E_BLOCK_PISTON))
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{
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a_World->DigBlock(newX, newY, newZ);
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}
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}
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