baae26ab22
Also fixed block on flower placement. #71
54 lines
772 B
C++
54 lines
772 B
C++
|
|
#pragma once
|
|
|
|
#include "BlockHandler.h"
|
|
|
|
|
|
|
|
|
|
|
|
class cBlockFlowerHandler :
|
|
public cBlockHandler
|
|
{
|
|
public:
|
|
cBlockFlowerHandler(BLOCKTYPE a_BlockType)
|
|
: cBlockHandler(a_BlockType)
|
|
{
|
|
}
|
|
|
|
|
|
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
|
{
|
|
// Reset meta to 0
|
|
a_Pickups.push_back(cItem(m_BlockType, 1, 0));
|
|
}
|
|
|
|
|
|
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
|
|
{
|
|
return (a_RelY > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ));
|
|
}
|
|
|
|
|
|
virtual bool DoesAllowBlockOnTop(void) override
|
|
{
|
|
return true;
|
|
}
|
|
|
|
|
|
virtual bool CanBePlacedOnSide(void) override
|
|
{
|
|
return false;
|
|
}
|
|
|
|
|
|
virtual const char * GetStepSound(void) override
|
|
{
|
|
return "step.grass";
|
|
}
|
|
} ;
|
|
|
|
|
|
|
|
|