74 lines
1.5 KiB
C++
74 lines
1.5 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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#include "../World.h"
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#include "../Player.h"
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class cBlockBedHandler :
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public cBlockHandler
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{
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public:
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cBlockBedHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void OnPlacedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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virtual bool IsUseable(void) override
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{
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return true;
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// Reset meta to zero
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a_Pickups.push_back(cItem(E_ITEM_BED, 1, 0));
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}
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virtual bool DoesAllowBlockOnTop() override
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{
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return false;
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}
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// Bed specific helper functions
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static NIBBLETYPE RotationToMetaData(double a_Rotation)
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{
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a_Rotation += 180 + (180 / 4); // So its not aligned with axis
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if (a_Rotation > 360) a_Rotation -= 360;
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a_Rotation = (a_Rotation / 360) * 4;
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return ((char)a_Rotation + 2) % 4;
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}
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static Vector3i MetaDataToDirection(NIBBLETYPE a_MetaData)
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{
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switch (a_MetaData)
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{
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case 0: return Vector3i(0, 0, 1);
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case 1: return Vector3i(-1, 0, 0);
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case 2: return Vector3i(0, 0, -1);
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case 3: return Vector3i(1, 0, 0);
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}
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return Vector3i();
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}
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} ;
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