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cuberite-2a/source/Items/ItemDye.h
madmaxoft@gmail.com 43e6840719 Merged branch "branches/hooks" into "trunk".
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1139 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-01-12 04:46:01 +00:00

45 lines
858 B
C++

#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Player.h"
class cItemDyeHandler :
public cItemHandler
{
public:
cItemDyeHandler(int a_ItemType)
: cItemHandler(a_ItemType)
{
}
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
// TODO: Handle coloring the sheep, too (OnItemUseOnEntity maybe)
// Handle growing the plants:
if (a_Item->m_ItemDamage == E_META_DYE_WHITE)
{
if (a_World->GrowRipePlant(a_BlockX, a_BlockY, a_BlockZ, true))
{
if (a_Player->GetGameMode() != eGameMode_Creative)
{
cItem Item(a_Item->m_ItemType, 1, a_Item->m_ItemDamage);
a_Player->GetInventory().RemoveItem(Item);
return true;
}
}
}
return false;
}
} ;