31 lines
1.1 KiB
Lua
31 lines
1.1 KiB
Lua
return
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{
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HOOK_CHAT =
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{
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CalledWhen = "Player sends a chat message",
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DefaultFnName = "OnChat", -- also used as pagename
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Desc = [[
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A plugin may implement an OnChat() function and register it as a Hook to process chat messages from
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the players. The function is then called for every in-game message sent from any player. Note that
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registered in-game commands are not sent through this hook. Use the
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{{OnExecuteCommand|HOOK_EXECUTE_COMMAND}} to intercept registered in-game commands.
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]],
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Params = {
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{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who sent the message" },
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{ Name = "Message", Type = "string", Notes = "The message" },
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},
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Returns = [[
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The plugin may return 2 values. The first is a boolean specifying whether the hook handling is to be
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stopped or not. If it is false, the message is broadcast to all players in the world. If it is true,
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no message is broadcast and no further action is taken.</p>
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<p>
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The second value is specifies the message to broadcast. This way, plugins may modify the message. If
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the second value is not provided, the original message is used.
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]],
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}, -- HOOK_CHAT
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}
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