18b5ccbc08
Increased the range where orbs (should) track you. Blazes give 10 xp now.
29 lines
460 B
C++
29 lines
460 B
C++
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#pragma once
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#include "Entity.h"
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class cExpOrb :
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public cEntity
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{
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typedef cExpOrb super;
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public:
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cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward);
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cExpOrb(const Vector3d & a_Pos, int a_Reward);
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// Override functions
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void SpawnOn(cClientHandle & a_Client) override;
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// cExpOrb functions
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int GetReward(void) const { return m_Reward; }
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protected:
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int m_Reward;
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} ; |