60 lines
1.1 KiB
C++
60 lines
1.1 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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class cBlockCauldronHandler :
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public cBlockHandler
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{
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public:
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cBlockCauldronHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.push_back(cItem(E_ITEM_CAULDRON, 1, 0));
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}
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void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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char Meta = a_World->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ );
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switch( a_Player->GetEquippedItem().m_ItemType )
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{
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case E_ITEM_WATER_BUCKET:
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{
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a_World->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, 3 );
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a_Player->GetInventory().RemoveOneEquippedItem();
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cItem NewItem(E_ITEM_BUCKET, 1);
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a_Player->GetInventory().AddItem(NewItem);
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break;
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}
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case E_ITEM_GLASS_BOTTLE:
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{
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if( Meta > 0 )
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{
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a_World->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, --Meta);
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a_Player->GetInventory().RemoveOneEquippedItem();
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cItem NewItem(E_ITEM_POTIONS, 1, 0);
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a_Player->GetInventory().AddItem(NewItem);
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}
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break;
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}
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}
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}
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virtual bool IsUseable() override
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{
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return true;
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}
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} ;
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