efb6f598bc
Ref. #228
57 lines
835 B
C++
57 lines
835 B
C++
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#pragma once
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#include "BlockEntity.h"
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#include "../Entities/Player.h"
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namespace Json
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{
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class Value;
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}
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// tolua_begin
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class cJukeboxEntity :
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public cBlockEntity
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{
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typedef cBlockEntity super;
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public:
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// tolua_end
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cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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virtual ~cJukeboxEntity();
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bool LoadFromJson(const Json::Value & a_Value);
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virtual void SaveToJson(Json::Value & a_Value) override;
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// tolua_begin
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int GetRecord(void);
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void SetRecord(int a_Record);
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void PlayRecord(void);
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/// Ejects the currently held record as a pickup. Does nothing when no record inserted.
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void EjectRecord(void);
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// tolua_end
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virtual void UsedBy(cPlayer * a_Player) override;
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virtual void SendTo(cClientHandle & a_Client) override { };
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private:
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int m_Record;
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} ; // tolua_end
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