ebb2ccaa26
Plugins shouldn't construct block entities, rather, they will query them either from the cWorld (while playing), or from cChunkDesc (while generating).
480 lines
9.0 KiB
C++
480 lines
9.0 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "FurnaceEntity.h"
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#include "../UI/Window.h"
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#include "../Entities/Player.h"
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#include "../Root.h"
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#include "../Chunk.h"
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#include <json/json.h>
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enum
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{
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PROGRESSBAR_SMELTING = 0,
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PROGRESSBAR_FUEL = 1,
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} ;
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cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World) :
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super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
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m_BlockType(a_BlockType),
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m_BlockMeta(a_BlockMeta),
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m_CurrentRecipe(NULL),
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m_IsCooking((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_LIT_FURNACE)),
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m_NeedCookTime(0),
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m_TimeCooked(0),
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m_FuelBurnTime(0),
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m_TimeBurned(0),
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m_LastProgressFuel(0),
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m_LastProgressCook(0)
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{
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cBlockEntityWindowOwner::SetBlockEntity(this);
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m_Contents.AddListener(*this);
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}
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cFurnaceEntity::~cFurnaceEntity()
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{
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// Tell window its owner is destroyed
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cWindow * Window = GetWindow();
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if (Window != NULL)
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{
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Window->OwnerDestroyed();
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}
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}
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void cFurnaceEntity::UsedBy(cPlayer * a_Player)
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{
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if (GetWindow() == NULL)
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{
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OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this));
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}
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cWindow * Window = GetWindow();
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if (Window != NULL)
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{
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if (a_Player->GetWindow() != Window)
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{
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a_Player->OpenWindow(Window);
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BroadcastProgress(PROGRESSBAR_FUEL, m_LastProgressFuel);
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BroadcastProgress(PROGRESSBAR_SMELTING, m_LastProgressCook);
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}
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}
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}
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/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
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bool cFurnaceEntity::ContinueCooking(void)
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{
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UpdateInput();
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UpdateFuel();
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return m_IsCooking;
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}
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bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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if (m_FuelBurnTime <= 0)
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{
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// No fuel is burning, reset progressbars and bail out
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if ((m_LastProgressCook > 0) || (m_LastProgressFuel > 0))
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{
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UpdateProgressBars();
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}
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return false;
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}
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if (m_IsCooking)
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{
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m_TimeCooked++;
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if (m_TimeCooked >= m_NeedCookTime)
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{
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// Finished smelting one item
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FinishOne(a_Chunk);
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}
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}
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m_TimeBurned++;
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if (m_TimeBurned >= m_FuelBurnTime)
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{
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// The current fuel has been exhausted, use another one, if possible
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BurnNewFuel();
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}
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UpdateProgressBars();
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return true;
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}
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bool cFurnaceEntity::LoadFromJson(const Json::Value & a_Value)
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{
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m_PosX = a_Value.get("x", 0).asInt();
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m_PosY = a_Value.get("y", 0).asInt();
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m_PosZ = a_Value.get("z", 0).asInt();
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Json::Value AllSlots = a_Value.get("Slots", 0);
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int SlotIdx = 0;
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for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
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{
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cItem Item;
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Item.FromJson(*itr);
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SetSlot(SlotIdx, Item);
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SlotIdx++;
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}
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m_NeedCookTime = (int)(a_Value.get("CookTime", 0).asDouble() / 50);
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m_TimeCooked = (int)(a_Value.get("TimeCooked", 0).asDouble() / 50);
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m_FuelBurnTime = (int)(a_Value.get("BurnTime", 0).asDouble() / 50);
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m_TimeBurned = (int)(a_Value.get("TimeBurned", 0).asDouble() / 50);
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return true;
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}
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void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
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{
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a_Value["x"] = m_PosX;
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a_Value["y"] = m_PosY;
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a_Value["z"] = m_PosZ;
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Json::Value AllSlots;
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int NumSlots = m_Contents.GetNumSlots();
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for (int i = 0; i < NumSlots; i++)
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{
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Json::Value Slot;
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m_Contents.GetSlot(i).GetJson(Slot);
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AllSlots.append(Slot);
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}
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a_Value["Slots"] = AllSlots;
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a_Value["CookTime"] = m_NeedCookTime * 50;
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a_Value["TimeCooked"] = m_TimeCooked * 50;
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a_Value["BurnTime"] = m_FuelBurnTime * 50;
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a_Value["TimeBurned"] = m_TimeBurned * 50;
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}
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void cFurnaceEntity::SendTo(cClientHandle & a_Client)
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{
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// Nothing needs to be sent
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UNUSED(a_Client);
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}
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void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
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{
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cWindow * Window = GetWindow();
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if (Window != NULL)
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{
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Window->BroadcastProgress(a_ProgressbarID, a_Value);
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}
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}
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/// One item finished cooking
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void cFurnaceEntity::FinishOne(cChunk & a_Chunk)
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{
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m_TimeCooked = 0;
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if (m_Contents.GetSlot(fsOutput).IsEmpty())
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{
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m_Contents.SetSlot(fsOutput, *m_CurrentRecipe->Out);
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}
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else
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{
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m_Contents.ChangeSlotCount(fsOutput, m_CurrentRecipe->Out->m_ItemCount);
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}
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m_Contents.ChangeSlotCount(fsInput, -m_CurrentRecipe->In->m_ItemCount);
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UpdateIsCooking();
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}
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void cFurnaceEntity::BurnNewFuel(void)
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{
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cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
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int NewTime = FR->GetBurnTime(m_Contents.GetSlot(fsFuel));
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if (NewTime == 0)
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{
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// The item in the fuel slot is not suitable
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m_FuelBurnTime = 0;
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m_TimeBurned = 0;
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SetIsCooking(false);
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return;
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}
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// Is the input and output ready for cooking?
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if (!CanCookInputToOutput())
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{
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return;
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}
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// Burn one new fuel:
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m_FuelBurnTime = NewTime;
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m_TimeBurned = 0;
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SetIsCooking(true);
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if (m_Contents.GetSlot(fsFuel).m_ItemType == E_ITEM_LAVA_BUCKET)
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{
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m_Contents.SetSlot(fsFuel, cItem(E_ITEM_BUCKET));
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}
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else
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{
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m_Contents.ChangeSlotCount(fsFuel, -1);
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}
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}
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void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
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{
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super::OnSlotChanged(a_ItemGrid, a_SlotNum);
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if (m_World == NULL)
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{
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// The furnace isn't initialized yet, do no processing
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return;
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}
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ASSERT(a_ItemGrid == &m_Contents);
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switch (a_SlotNum)
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{
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case fsInput:
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{
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UpdateInput();
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break;
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}
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case fsFuel:
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{
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UpdateFuel();
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break;
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}
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case fsOutput:
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{
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UpdateOutput();
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break;
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}
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}
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}
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/// Updates the current recipe, based on the current input
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void cFurnaceEntity::UpdateInput(void)
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{
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if (!m_Contents.GetSlot(fsInput).IsStackableWith(m_LastInput))
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{
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// The input is different from what we had before, reset the cooking time
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m_TimeCooked = 0;
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}
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m_LastInput = m_Contents.GetSlot(fsInput);
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cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
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m_CurrentRecipe = FR->GetRecipeFrom(m_Contents.GetSlot(fsInput));
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if (!CanCookInputToOutput())
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{
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// This input cannot be cooked
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m_NeedCookTime = 0;
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SetIsCooking(false);
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}
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else
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{
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m_NeedCookTime = m_CurrentRecipe->CookTime;
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SetIsCooking(true);
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// Start burning new fuel if there's no flame now:
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if (GetFuelBurnTimeLeft() <= 0)
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{
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BurnNewFuel();
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}
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}
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}
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/// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate
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void cFurnaceEntity::UpdateFuel(void)
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{
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if (m_FuelBurnTime > m_TimeBurned)
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{
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// The current fuel is still burning, don't modify anything:
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return;
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}
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// The current fuel is spent, try to burn some more:
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BurnNewFuel();
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}
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/// Called when the output slot changes; starts burning if space became available
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void cFurnaceEntity::UpdateOutput(void)
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{
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if (!CanCookInputToOutput())
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{
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// Cannot cook anymore:
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m_TimeCooked = 0;
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m_NeedCookTime = 0;
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SetIsCooking(false);
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return;
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}
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// No need to burn new fuel, the Tick() function will take care of that
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// Can cook, start cooking if not already underway:
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m_NeedCookTime = m_CurrentRecipe->CookTime;
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SetIsCooking(m_FuelBurnTime > 0);
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}
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/// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned
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void cFurnaceEntity::UpdateIsCooking(void)
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{
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if (
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!CanCookInputToOutput() || // Cannot cook this
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(m_FuelBurnTime <= 0) || // No fuel
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(m_TimeBurned >= m_FuelBurnTime) // Fuel burnt out
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)
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{
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// Reset everything
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SetIsCooking(false);
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m_TimeCooked = 0;
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m_NeedCookTime = 0;
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return;
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}
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SetIsCooking(true);
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}
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/// Returns true if the input can be cooked into output and the item counts allow for another cooking operation
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bool cFurnaceEntity::CanCookInputToOutput(void) const
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{
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if (m_CurrentRecipe == NULL)
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{
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// This input cannot be cooked
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return false;
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}
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if (m_Contents.GetSlot(fsOutput).IsEmpty())
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{
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// The output is empty, can cook
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return true;
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}
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if (!m_Contents.GetSlot(fsOutput).IsStackableWith(*m_CurrentRecipe->Out))
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{
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// The output slot is blocked with something that cannot be stacked with the recipe's output
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return false;
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}
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if (m_Contents.GetSlot(fsOutput).IsFullStack())
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{
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// Cannot add any more items to the output slot
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return false;
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}
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return true;
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}
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/// Broadcasts progressbar updates, if needed
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void cFurnaceEntity::UpdateProgressBars(void)
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{
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// In order to preserve bandwidth, an update is sent only every 10th tick
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// That's why the comparisons use the division by eight
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int CurFuel = (m_FuelBurnTime > 0) ? (200 - 200 * m_TimeBurned / m_FuelBurnTime) : 0;
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if ((CurFuel / 8) != (m_LastProgressFuel / 8))
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{
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BroadcastProgress(PROGRESSBAR_FUEL, CurFuel);
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m_LastProgressFuel = CurFuel;
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}
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int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0;
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if ((CurCook / 8) != (m_LastProgressCook / 8))
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{
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BroadcastProgress(PROGRESSBAR_SMELTING, CurCook);
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m_LastProgressCook = CurCook;
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}
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}
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void cFurnaceEntity::SetIsCooking(bool a_IsCooking)
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{
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if (a_IsCooking == m_IsCooking)
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{
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return;
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}
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m_IsCooking = a_IsCooking;
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// Light or extinguish the furnace:
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m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, m_IsCooking ? E_BLOCK_LIT_FURNACE : E_BLOCK_FURNACE, m_BlockMeta);
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}
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