5fe7008966
Not yet tested, will probably have lots of bugs, if it is at all usable.
259 lines
5.8 KiB
C++
259 lines
5.8 KiB
C++
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// LineBlockTracer.cpp
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// Implements the cLineBlockTracer class representing a cBlockTracer that traces along a straight line between two points
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#include "Globals.h"
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#include "LineBlockTracer.h"
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#include "Vector3d.h"
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#include "World.h"
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#include "Chunk.h"
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cLineBlockTracer::cLineBlockTracer(cWorld & a_World, cCallbacks & a_Callbacks) :
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super(a_World, a_Callbacks)
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{
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}
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bool cLineBlockTracer::Trace(cWorld & a_World, cBlockTracer::cCallbacks & a_Callbacks, const Vector3d & a_Start, const Vector3d & a_End)
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{
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cLineBlockTracer Tracer(a_World, a_Callbacks);
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return Tracer.Trace(a_Start.x, a_Start.y, a_Start.z, a_End.x, a_End.y, a_End.z);
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}
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bool cLineBlockTracer::Trace(cWorld & a_World, cBlockTracer::cCallbacks &a_Callbacks, double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ)
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{
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cLineBlockTracer Tracer(a_World, a_Callbacks);
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return Tracer.Trace(a_StartX, a_StartY, a_StartZ, a_EndX, a_EndY, a_EndZ);
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}
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bool cLineBlockTracer::Trace(double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ)
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{
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// Initialize the member veriables:
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m_StartX = a_StartX;
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m_StartY = a_StartY;
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m_StartZ = a_StartZ;
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m_EndX = a_EndX;
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m_EndY = a_EndY;
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m_EndZ = a_EndZ;
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m_DirX = (m_StartX < m_EndX) ? 1 : -1;
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m_DirY = (m_StartY < m_EndY) ? 1 : -1;
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m_DirZ = (m_StartZ < m_EndZ) ? 1 : -1;
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// Check the start coords, adjust into the world:
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if (m_StartY < 0)
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{
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if (m_EndY < 0)
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{
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// Nothing to trace
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m_Callbacks->OnNoMoreHits();
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return true;
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}
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FixStartBelowWorld();
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m_Callbacks->OnIntoWorld(m_StartX, m_StartY, m_StartZ);
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}
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else if (m_StartY >= cChunkDef::Height)
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{
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if (m_EndY >= cChunkDef::Height)
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{
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m_Callbacks->OnNoMoreHits();
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return true;
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}
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FixStartAboveWorld();
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m_Callbacks->OnIntoWorld(m_StartX, m_StartY, m_StartZ);
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}
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m_CurrentX = (int)floor(m_StartX);
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m_CurrentY = (int)floor(m_StartY);
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m_CurrentZ = (int)floor(m_StartZ);
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m_DiffX = m_EndX - m_StartX;
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m_DiffY = m_EndY - m_StartY;
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m_DiffZ = m_EndZ - m_StartZ;
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// The actual trace is handled with ChunkMapCS locked by calling our Item() for the specified chunk
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int BlockX = (int)floor(m_StartX);
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int BlockZ = (int)floor(m_StartZ);
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int ChunkX, ChunkZ;
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cChunkDef::BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ);
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return m_World->DoWithChunk(ChunkX, ChunkZ, *this);
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}
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void cLineBlockTracer::FixStartAboveWorld(void)
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{
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// We must set the start Y to less than cChunkDef::Height so that it is considered inside the world later on
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// Therefore we use an EPS-offset from the height, as small as reasonably possible.
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const double Height = (double)cChunkDef::Height - 0.00001;
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CalcXZIntersection(Height, m_StartX, m_StartZ);
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m_StartY = Height;
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}
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void cLineBlockTracer::FixStartBelowWorld(void)
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{
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CalcXZIntersection(0, m_StartX, m_StartZ);
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m_StartY = 0;
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}
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void cLineBlockTracer::CalcXZIntersection(double a_Y, double & a_IntersectX, double & a_IntersectZ)
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{
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double Ratio = (m_StartY - a_Y) / (m_StartY - m_EndY);
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a_IntersectX = m_StartX + (m_EndX - m_StartX) * Ratio;
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a_IntersectZ = m_StartZ + (m_EndZ - m_StartZ) * Ratio;
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}
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bool cLineBlockTracer::MoveToNextBlock(void)
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{
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// Find out which of the current block's walls gets hit by the path:
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static const double EPS = 0.00001;
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double Coeff = 1;
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enum eDirection
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{
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dirNONE,
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dirX,
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dirY,
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dirZ,
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} Direction = dirNONE;
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if (abs(m_DiffX) > EPS)
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{
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double DestX = (m_DirX > 0) ? (m_CurrentX + 1) : m_CurrentX;
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Coeff = (m_EndX - DestX) / m_DiffX;
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Direction = dirX;
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}
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if (abs(m_DiffY) > EPS)
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{
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double DestY = (m_DirY > 0) ? (m_CurrentY + 1) : m_CurrentY;
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double CoeffY = (DestY - m_StartY) / m_DiffY;
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if (CoeffY < Coeff)
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{
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Coeff = CoeffY;
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Direction = dirY;
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}
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}
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if (abs(m_DiffZ) > EPS)
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{
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double DestZ = (m_DirZ > 0) ? (m_CurrentZ + 1) : m_CurrentZ;
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double CoeffZ = (DestZ - m_StartZ) / m_DiffZ;
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if (CoeffZ < Coeff)
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{
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Coeff = CoeffZ;
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Direction = dirZ;
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}
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}
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// Based on the wall hit, adjust the current coords
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switch (Direction)
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{
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case dirX: m_CurrentX += m_DirX; break;
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case dirY: m_CurrentY += m_DirY; break;
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case dirZ: m_CurrentZ += m_DirZ; break;
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case dirNONE: return false;
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}
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return true;
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}
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bool cLineBlockTracer::Item(cChunk * a_Chunk)
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{
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ASSERT((m_CurrentY >= 0) && (m_CurrentY < cChunkDef::Height)); // This should be provided by FixStartAboveWorld() / FixStartBelowWorld()
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// This is the actual line tracing loop.
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bool Finished = false;
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while (true)
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{
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// Report the current block through the callbacks:
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if (a_Chunk == NULL)
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{
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m_Callbacks->OnNoChunk();
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return false;
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}
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if (a_Chunk->IsValid())
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{
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BLOCKTYPE BlockType;
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NIBBLETYPE BlockMeta;
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int RelX = FAST_FLOOR_DIV(m_CurrentX, cChunkDef::Width);
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int RelZ = FAST_FLOOR_DIV(m_CurrentZ, cChunkDef::Width);
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a_Chunk->GetBlockTypeMeta(RelX, m_CurrentY, RelZ, BlockType, BlockMeta);
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if (m_Callbacks->OnNextBlock(m_CurrentX, m_CurrentY, m_CurrentZ, BlockType, BlockMeta))
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{
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// The callback terminated the trace
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return false;
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}
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}
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else
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{
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if (m_Callbacks->OnNextBlockNoData(m_CurrentX, m_CurrentY, m_CurrentZ))
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{
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// The callback terminated the trace
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return false;
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}
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}
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// Move to next block
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if (!MoveToNextBlock())
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{
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// We've reached the end
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m_Callbacks->OnNoMoreHits();
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return true;
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}
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// Update the current chunk
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if (a_Chunk != NULL)
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{
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a_Chunk = a_Chunk->GetNeighborChunk(m_CurrentX, m_CurrentZ);
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}
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if ((m_CurrentY < 0) || (m_CurrentY >= cChunkDef::Height))
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{
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// We've gone out of the world, that's the end of this trace
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double IntersectX, IntersectZ;
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CalcXZIntersection(m_CurrentY, IntersectX, IntersectZ);
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if (m_Callbacks->OnOutOfWorld(IntersectX, m_CurrentY, IntersectZ))
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{
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// The callback terminated the trace
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return false;
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}
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m_Callbacks->OnNoMoreHits();
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return true;
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}
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}
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}
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