e8f230f24e
- refactored many things in the Monster system git-svn-id: http://mc-server.googlecode.com/svn/trunk@112 0a769ca7-a7f5-676a-18bf-c427514a06d6
16 lines
300 B
C++
16 lines
300 B
C++
#pragma once
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#include "cPassiveAggressiveMonster.h"
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class cZombiepigman : public cPassiveAggressiveMonster
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{
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public:
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cZombiepigman();
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~cZombiepigman();
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virtual bool IsA( const char* a_EntityType );
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virtual void Tick(float a_Dt);
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virtual void KilledBy( cEntity* a_Killer );
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};
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