11c1686092
Added BungeeCord support for Protocol18x
3543 lines
91 KiB
C++
3543 lines
91 KiB
C++
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// Protocol18x.cpp
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/*
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Implements the 1.8.x protocol classes:
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- cProtocol180
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- release 1.8.0 protocol (#47)
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(others may be added later in the future for the 1.8 release series)
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*/
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#include "Globals.h"
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#include "json/json.h"
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#include "Protocol18x.h"
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#include "ChunkDataSerializer.h"
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#include "PolarSSL++/Sha1Checksum.h"
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#include "Packetizer.h"
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#include "../ClientHandle.h"
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#include "../Root.h"
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#include "../Server.h"
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#include "../World.h"
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#include "../StringCompression.h"
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#include "../CompositeChat.h"
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#include "../Statistics.h"
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#include "../WorldStorage/FastNBT.h"
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#include "../WorldStorage/EnchantmentSerializer.h"
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#include "../Entities/ExpOrb.h"
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#include "../Entities/Minecart.h"
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#include "../Entities/FallingBlock.h"
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#include "../Entities/Painting.h"
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#include "../Entities/Pickup.h"
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#include "../Entities/Player.h"
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#include "../Entities/ItemFrame.h"
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#include "../Entities/ArrowEntity.h"
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#include "../Entities/FireworkEntity.h"
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#include "../Mobs/IncludeAllMonsters.h"
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#include "../UI/Window.h"
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#include "../BlockEntities/BeaconEntity.h"
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#include "../BlockEntities/CommandBlockEntity.h"
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#include "../BlockEntities/MobHeadEntity.h"
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#include "../BlockEntities/MobSpawnerEntity.h"
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#include "../BlockEntities/FlowerPotEntity.h"
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#include "Bindings/PluginManager.h"
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/** The slot number that the client uses to indicate "outside the window". */
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static const Int16 SLOT_NUM_OUTSIDE = -999;
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#define HANDLE_READ(ByteBuf, Proc, Type, Var) \
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Type Var; \
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if (!ByteBuf.Proc(Var))\
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{\
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return;\
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}
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#define HANDLE_PACKET_READ(ByteBuf, Proc, Type, Var) \
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Type Var; \
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{ \
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if (!ByteBuf.Proc(Var)) \
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{ \
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ByteBuf.CheckValid(); \
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return false; \
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} \
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ByteBuf.CheckValid(); \
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}
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const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should be 128, but who knows...
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const uLongf MAX_COMPRESSED_PACKET_LEN = 200 KiB; // Maximum size of compressed packets.
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// fwd: main.cpp:
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extern bool g_ShouldLogCommIn, g_ShouldLogCommOut;
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////////////////////////////////////////////////////////////////////////////////
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// cProtocol180:
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cProtocol180::cProtocol180(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
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super(a_Client),
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m_ServerAddress(a_ServerAddress),
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m_ServerPort(a_ServerPort),
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m_State(a_State),
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m_ReceivedData(32 KiB),
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m_IsEncrypted(false),
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m_LastSentDimension(dimNotSet)
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{
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// BungeeCord handling:
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// If BC is setup with ip_forward == true, it sends additional data in the login packet's ServerAddress field:
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// hostname\00ip-address\00uuid\00profile-properties-as-json
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AStringVector Params;
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if (cRoot::Get()->GetServer()->ShouldAllowBungeeCord() && SplitZeroTerminatedStrings(a_ServerAddress, Params) && (Params.size() == 4))
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{
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LOGD("Player at %s connected via BungeeCord", Params[1].c_str());
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m_ServerAddress = Params[0];
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m_Client->SetIPString(Params[1]);
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m_Client->SetUUID(cMojangAPI::MakeUUIDShort(Params[2]));
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m_Client->SetProperties(Params[3]);
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}
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// Create the comm log file, if so requested:
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if (g_ShouldLogCommIn || g_ShouldLogCommOut)
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{
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static int sCounter = 0;
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cFile::CreateFolder("CommLogs");
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AString IP(a_Client->GetIPString());
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ReplaceString(IP, ":", "_");
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AString FileName = Printf("CommLogs/%x_%d__%s.log",
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static_cast<unsigned>(time(nullptr)),
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sCounter++,
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IP.c_str()
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);
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if (!m_CommLogFile.Open(FileName, cFile::fmWrite))
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{
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LOG("Cannot log communication to file, the log file \"%s\" cannot be opened for writing.", FileName.c_str());
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}
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}
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}
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void cProtocol180::DataReceived(const char * a_Data, size_t a_Size)
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{
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if (m_IsEncrypted)
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{
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Byte Decrypted[512];
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while (a_Size > 0)
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{
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size_t NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size;
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m_Decryptor.ProcessData(Decrypted, reinterpret_cast<const Byte *>(a_Data), NumBytes);
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AddReceivedData(reinterpret_cast<const char *>(Decrypted), NumBytes);
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a_Size -= NumBytes;
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a_Data += NumBytes;
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}
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}
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else
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{
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AddReceivedData(a_Data, a_Size);
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}
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}
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void cProtocol180::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
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Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
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Pkt.WriteBEUInt32((a_Vehicle != nullptr) ? a_Vehicle->GetUniqueID() : 0);
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Pkt.WriteBool(false);
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}
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void cProtocol180::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x24); // Block Action packet
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Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
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Pkt.WriteBEInt8(a_Byte1);
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Pkt.WriteBEInt8(a_Byte2);
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Pkt.WriteVarInt32(a_BlockType);
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}
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void cProtocol180::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x25); // Block Break Animation packet
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Pkt.WriteVarInt32(a_EntityID);
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Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
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Pkt.WriteBEInt8(a_Stage);
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}
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void cProtocol180::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x23); // Block Change packet
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Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
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Pkt.WriteVarInt32((static_cast<UInt32>(a_BlockType) << 4) | (static_cast<UInt32>(a_BlockMeta) & 15));
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}
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void cProtocol180::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x22); // Multi Block Change packet
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Pkt.WriteBEInt32(a_ChunkX);
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Pkt.WriteBEInt32(a_ChunkZ);
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Pkt.WriteVarInt32(static_cast<UInt32>(a_Changes.size()));
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for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
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{
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Int16 Coords = static_cast<Int16>(itr->m_RelY | (itr->m_RelZ << 8) | (itr->m_RelX << 12));
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Pkt.WriteBEInt16(Coords);
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Pkt.WriteVarInt32(static_cast<UInt32>(itr->m_BlockType & 0xFFF) << 4 | (itr->m_BlockMeta & 0xF));
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} // for itr - a_Changes[]
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}
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void cProtocol180::SendChat(const AString & a_Message, eChatType a_Type)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x02); // Chat Message packet
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Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()));
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Pkt.WriteBEInt8(a_Type);
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}
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void cProtocol180::SendChat(const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes)
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{
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ASSERT(m_State == 3); // In game mode?
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// Send the message to the client:
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cPacketizer Pkt(*this, 0x02);
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Pkt.WriteString(a_Message.CreateJsonString(a_ShouldUseChatPrefixes));
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Pkt.WriteBEInt8(a_Type);
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}
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void cProtocol180::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
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{
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ASSERT(m_State == 3); // In game mode?
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// Serialize first, before creating the Packetizer (the packetizer locks a CS)
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// This contains the flags and bitmasks, too
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const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_8_0, a_ChunkX, a_ChunkZ);
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cCSLock Lock(m_CSPacket);
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SendData(ChunkData.data(), ChunkData.size());
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}
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void cProtocol180::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x0d); // Collect Item packet
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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Pkt.WriteVarInt32(a_Player.GetUniqueID());
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}
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void cProtocol180::SendDestroyEntity(const cEntity & a_Entity)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x13); // Destroy Entities packet
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Pkt.WriteVarInt32(1);
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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}
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void cProtocol180::SendDisconnect(const AString & a_Reason)
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{
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switch (m_State)
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{
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case 2:
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{
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// During login:
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cPacketizer Pkt(*this, 0);
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Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
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break;
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}
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case 3:
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{
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// In-game:
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cPacketizer Pkt(*this, 0x40);
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Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
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break;
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}
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}
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}
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void cProtocol180::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet
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Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
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}
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void cProtocol180::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x1D); // Entity Effect packet
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
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Pkt.WriteBEUInt8(static_cast<UInt8>(a_Amplifier));
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Pkt.WriteVarInt32(static_cast<UInt32>(a_Duration));
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Pkt.WriteBool(false); // Hide particles
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}
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void cProtocol180::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x04); // Entity Equipment packet
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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Pkt.WriteBEInt16(a_SlotNum);
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WriteItem(Pkt, a_Item);
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}
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void cProtocol180::SendEntityHeadLook(const cEntity & a_Entity)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x19); // Entity Head Look packet
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
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}
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void cProtocol180::SendEntityLook(const cEntity & a_Entity)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x16); // Entity Look packet
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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Pkt.WriteByteAngle(a_Entity.GetYaw());
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Pkt.WriteByteAngle(a_Entity.GetPitch());
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Pkt.WriteBool(a_Entity.IsOnGround());
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}
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void cProtocol180::SendEntityMetadata(const cEntity & a_Entity)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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WriteEntityMetadata(Pkt, a_Entity);
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Pkt.WriteBEUInt8(0x7f); // The termination byte
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}
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void cProtocol180::SendEntityProperties(const cEntity & a_Entity)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x20); // Entity Properties packet
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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WriteEntityProperties(Pkt, a_Entity);
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}
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void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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Pkt.WriteBEInt8(a_RelX);
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Pkt.WriteBEInt8(a_RelY);
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Pkt.WriteBEInt8(a_RelZ);
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Pkt.WriteBool(a_Entity.IsOnGround());
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}
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void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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Pkt.WriteBEInt8(a_RelX);
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Pkt.WriteBEInt8(a_RelY);
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Pkt.WriteBEInt8(a_RelZ);
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Pkt.WriteByteAngle(a_Entity.GetYaw());
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Pkt.WriteByteAngle(a_Entity.GetPitch());
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Pkt.WriteBool(a_Entity.IsOnGround());
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}
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void cProtocol180::SendEntityStatus(const cEntity & a_Entity, char a_Status)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x1a); // Entity Status packet
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Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
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Pkt.WriteBEInt8(a_Status);
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}
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void cProtocol180::SendEntityVelocity(const cEntity & a_Entity)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x12); // Entity Velocity packet
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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// 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick
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Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
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Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
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Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
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}
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void cProtocol180::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x27); // Explosion packet
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Pkt.WriteBEFloat(static_cast<float>(a_BlockX));
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Pkt.WriteBEFloat(static_cast<float>(a_BlockY));
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Pkt.WriteBEFloat(static_cast<float>(a_BlockZ));
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Pkt.WriteBEFloat(static_cast<float>(a_Radius));
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Pkt.WriteBEUInt32(static_cast<UInt32>(a_BlocksAffected.size()));
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for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(), end = a_BlocksAffected.end(); itr != end; ++itr)
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{
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Pkt.WriteBEInt8(static_cast<Int8>(itr->x));
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Pkt.WriteBEInt8(static_cast<Int8>(itr->y));
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Pkt.WriteBEInt8(static_cast<Int8>(itr->z));
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} // for itr - a_BlockAffected[]
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Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.x));
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Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.y));
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Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.z));
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}
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void cProtocol180::SendGameMode(eGameMode a_GameMode)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x2b); // Change Game State packet
|
|
Pkt.WriteBEUInt8(3); // Reason: Change game mode
|
|
Pkt.WriteBEFloat(static_cast<float>(a_GameMode)); // The protocol really represents the value with a float!
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendHealth(void)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x06); // Update Health packet
|
|
cPlayer * Player = m_Client->GetPlayer();
|
|
Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth()));
|
|
Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetFoodLevel()));
|
|
Pkt.WriteBEFloat(static_cast<float>(Player->GetFoodSaturationLevel()));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendHideTitle(void)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x45); // Title packet
|
|
Pkt.WriteVarInt32(3); // Hide title
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x2f); // Set Slot packet
|
|
Pkt.WriteBEInt8(a_WindowID);
|
|
Pkt.WriteBEInt16(a_SlotNum);
|
|
WriteItem(Pkt, a_Item);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendKeepAlive(UInt32 a_PingID)
|
|
{
|
|
// Drop the packet if the protocol is not in the Game state yet (caused a client crash):
|
|
if (m_State != 3)
|
|
{
|
|
LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State);
|
|
return;
|
|
}
|
|
|
|
cPacketizer Pkt(*this, 0x00); // Keep Alive packet
|
|
Pkt.WriteVarInt32(a_PingID);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
|
|
{
|
|
// Send the Join Game packet:
|
|
{
|
|
cServer * Server = cRoot::Get()->GetServer();
|
|
cPacketizer Pkt(*this, 0x01); // Join Game packet
|
|
Pkt.WriteBEUInt32(a_Player.GetUniqueID());
|
|
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
|
|
Pkt.WriteBEInt8(static_cast<Int8>(a_World.GetDimension()));
|
|
Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
|
|
Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<int>(Server->GetMaxPlayers(), 0, 255)));
|
|
Pkt.WriteString("default"); // Level type - wtf?
|
|
Pkt.WriteBool(false); // Reduced Debug Info - wtf?
|
|
}
|
|
m_LastSentDimension = a_World.GetDimension();
|
|
|
|
// Send the spawn position:
|
|
{
|
|
cPacketizer Pkt(*this, 0x05); // Spawn Position packet
|
|
Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ()));
|
|
}
|
|
|
|
// Send the server difficulty:
|
|
{
|
|
cPacketizer Pkt(*this, 0x41);
|
|
Pkt.WriteBEInt8(1);
|
|
}
|
|
|
|
// Send player abilities:
|
|
SendPlayerAbilities();
|
|
}
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendLoginSuccess(void)
|
|
{
|
|
ASSERT(m_State == 2); // State: login?
|
|
|
|
// Enable compression:
|
|
{
|
|
cPacketizer Pkt(*this, 0x03); // Set compression packet
|
|
Pkt.WriteVarInt32(256);
|
|
}
|
|
|
|
m_State = 3; // State = Game
|
|
|
|
{
|
|
cPacketizer Pkt(*this, 0x02); // Login success packet
|
|
Pkt.WriteString(cMojangAPI::MakeUUIDDashed(m_Client->GetUUID()));
|
|
Pkt.WriteString(m_Client->GetUsername());
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
double PosX = a_Painting.GetPosX();
|
|
double PosY = a_Painting.GetPosY();
|
|
double PosZ = a_Painting.GetPosZ();
|
|
|
|
cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
|
|
Pkt.WriteVarInt32(a_Painting.GetUniqueID());
|
|
Pkt.WriteString(a_Painting.GetName().c_str());
|
|
Pkt.WritePosition64(static_cast<Int32>(PosX), static_cast<Int32>(PosY), static_cast<Int32>(PosZ));
|
|
Pkt.WriteBEInt8(static_cast<Int8>(a_Painting.GetProtocolFacing()));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x34);
|
|
Pkt.WriteVarInt32(a_Map.GetID());
|
|
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Map.GetScale()));
|
|
|
|
Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetDecorators().size()));
|
|
for (const auto & Decorator : a_Map.GetDecorators())
|
|
{
|
|
Pkt.WriteBEUInt8(static_cast<Byte>((static_cast<Int32>(Decorator.GetType()) << 4) | (Decorator.GetRot() & 0xF)));
|
|
Pkt.WriteBEUInt8(static_cast<UInt8>(Decorator.GetPixelX()));
|
|
Pkt.WriteBEUInt8(static_cast<UInt8>(Decorator.GetPixelZ()));
|
|
}
|
|
|
|
Pkt.WriteBEUInt8(128);
|
|
Pkt.WriteBEUInt8(128);
|
|
Pkt.WriteBEUInt8(static_cast<UInt8>(a_DataStartX));
|
|
Pkt.WriteBEUInt8(static_cast<UInt8>(a_DataStartY));
|
|
Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetData().size()));
|
|
for (auto itr = a_Map.GetData().cbegin(); itr != a_Map.GetData().cend(); ++itr)
|
|
{
|
|
Pkt.WriteBEUInt8(*itr);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendPickupSpawn(const cPickup & a_Pickup)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
{
|
|
cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
|
|
Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
|
|
Pkt.WriteBEUInt8(2); // Type = Pickup
|
|
Pkt.WriteFPInt(a_Pickup.GetPosX());
|
|
Pkt.WriteFPInt(a_Pickup.GetPosY());
|
|
Pkt.WriteFPInt(a_Pickup.GetPosZ());
|
|
Pkt.WriteByteAngle(a_Pickup.GetYaw());
|
|
Pkt.WriteByteAngle(a_Pickup.GetPitch());
|
|
Pkt.WriteBEInt32(0); // No object data
|
|
}
|
|
|
|
{
|
|
cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
|
|
Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
|
|
Pkt.WriteBEUInt8((0x05 << 5) | 10); // Slot type + index 10
|
|
WriteItem(Pkt, a_Pickup.GetItem());
|
|
Pkt.WriteBEUInt8(0x7f); // End of metadata
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendPlayerAbilities(void)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x39); // Player Abilities packet
|
|
Byte Flags = 0;
|
|
cPlayer * Player = m_Client->GetPlayer();
|
|
if (Player->IsGameModeCreative())
|
|
{
|
|
Flags |= 0x01;
|
|
Flags |= 0x08; // Godmode, used for creative
|
|
}
|
|
if (Player->IsFlying())
|
|
{
|
|
Flags |= 0x02;
|
|
}
|
|
if (Player->CanFly())
|
|
{
|
|
Flags |= 0x04;
|
|
}
|
|
Pkt.WriteBEUInt8(Flags);
|
|
Pkt.WriteBEFloat(static_cast<float>(0.05 * Player->GetFlyingMaxSpeed()));
|
|
Pkt.WriteBEFloat(static_cast<float>(0.1 * Player->GetNormalMaxSpeed()));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x0b); // Animation packet
|
|
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
|
|
Pkt.WriteBEInt8(a_Animation);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
int ParticleID = GetParticleID(a_ParticleName);
|
|
|
|
cPacketizer Pkt(*this, 0x2A);
|
|
Pkt.WriteBEInt32(ParticleID);
|
|
Pkt.WriteBool(false);
|
|
Pkt.WriteBEFloat(a_SrcX);
|
|
Pkt.WriteBEFloat(a_SrcY);
|
|
Pkt.WriteBEFloat(a_SrcZ);
|
|
Pkt.WriteBEFloat(a_OffsetX);
|
|
Pkt.WriteBEFloat(a_OffsetY);
|
|
Pkt.WriteBEFloat(a_OffsetZ);
|
|
Pkt.WriteBEFloat(a_ParticleData);
|
|
Pkt.WriteBEInt32(a_ParticleAmount);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
int ParticleID = GetParticleID(a_ParticleName);
|
|
|
|
cPacketizer Pkt(*this, 0x2A);
|
|
Pkt.WriteBEInt32(ParticleID);
|
|
Pkt.WriteBool(false);
|
|
Pkt.WriteBEFloat(a_Src.x);
|
|
Pkt.WriteBEFloat(a_Src.y);
|
|
Pkt.WriteBEFloat(a_Src.z);
|
|
Pkt.WriteBEFloat(a_Offset.x);
|
|
Pkt.WriteBEFloat(a_Offset.y);
|
|
Pkt.WriteBEFloat(a_Offset.z);
|
|
Pkt.WriteBEFloat(a_ParticleData);
|
|
Pkt.WriteBEInt32(a_ParticleAmount);
|
|
switch (ParticleID)
|
|
{
|
|
// iconcrack
|
|
case 36:
|
|
{
|
|
Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0]));
|
|
Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[1]));
|
|
break;
|
|
}
|
|
// blockcrack
|
|
// blockdust
|
|
case 37:
|
|
case 38:
|
|
{
|
|
Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0]));
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
|
|
Pkt.WriteVarInt32(0);
|
|
Pkt.WriteVarInt32(1);
|
|
Pkt.WriteUUID(a_Player.GetUUID());
|
|
Pkt.WriteString(a_Player.GetPlayerListName());
|
|
|
|
const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
|
|
Pkt.WriteVarInt32(Properties.size());
|
|
for (Json::Value::iterator itr = Properties.begin(), end = Properties.end(); itr != end; ++itr)
|
|
{
|
|
Pkt.WriteString(static_cast<Json::Value>(*itr).get("name", "").asString());
|
|
Pkt.WriteString(static_cast<Json::Value>(*itr).get("value", "").asString());
|
|
AString Signature = static_cast<Json::Value>(*itr).get("signature", "").asString();
|
|
if (Signature.empty())
|
|
{
|
|
Pkt.WriteBool(false);
|
|
}
|
|
else
|
|
{
|
|
Pkt.WriteBool(true);
|
|
Pkt.WriteString(Signature);
|
|
}
|
|
}
|
|
|
|
Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode()));
|
|
Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetClientHandle()->GetPing()));
|
|
Pkt.WriteBool(false);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendPlayerListRemovePlayer(const cPlayer & a_Player)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
|
|
Pkt.WriteVarInt32(4);
|
|
Pkt.WriteVarInt32(1);
|
|
Pkt.WriteUUID(a_Player.GetUUID());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
|
|
Pkt.WriteVarInt32(1);
|
|
Pkt.WriteVarInt32(1);
|
|
Pkt.WriteUUID(a_Player.GetUUID());
|
|
Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode()));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendPlayerListUpdatePing(const cPlayer & a_Player)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
auto ClientHandle = a_Player.GetClientHandlePtr();
|
|
if (ClientHandle != nullptr)
|
|
{
|
|
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
|
|
Pkt.WriteVarInt32(2);
|
|
Pkt.WriteVarInt32(1);
|
|
Pkt.WriteUUID(a_Player.GetUUID());
|
|
Pkt.WriteVarInt32(static_cast<UInt32>(ClientHandle->GetPing()));
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
|
|
Pkt.WriteVarInt32(3);
|
|
Pkt.WriteVarInt32(1);
|
|
Pkt.WriteUUID(a_Player.GetUUID());
|
|
|
|
if (a_CustomName.empty())
|
|
{
|
|
Pkt.WriteBool(false);
|
|
}
|
|
else
|
|
{
|
|
Pkt.WriteBool(true);
|
|
Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_CustomName.c_str()));
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendPlayerMaxSpeed(void)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x20); // Entity Properties
|
|
cPlayer * Player = m_Client->GetPlayer();
|
|
Pkt.WriteVarInt32(Player->GetUniqueID());
|
|
Pkt.WriteBEInt32(1); // Count
|
|
Pkt.WriteString("generic.movementSpeed");
|
|
// The default game speed is 0.1, multiply that value by the relative speed:
|
|
Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed());
|
|
if (Player->IsSprinting())
|
|
{
|
|
Pkt.WriteVarInt32(1); // Modifier count
|
|
Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c);
|
|
Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier
|
|
Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed());
|
|
Pkt.WriteBEUInt8(2);
|
|
}
|
|
else
|
|
{
|
|
Pkt.WriteVarInt32(0); // Modifier count
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendPlayerMoveLook(void)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
|
|
cPlayer * Player = m_Client->GetPlayer();
|
|
Pkt.WriteBEDouble(Player->GetPosX());
|
|
Pkt.WriteBEDouble(Player->GetPosY());
|
|
Pkt.WriteBEDouble(Player->GetPosZ());
|
|
Pkt.WriteBEFloat(static_cast<float>(Player->GetYaw()));
|
|
Pkt.WriteBEFloat(static_cast<float>(Player->GetPitch()));
|
|
Pkt.WriteBEUInt8(0);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendPlayerPosition(void)
|
|
{
|
|
// There is no dedicated packet for this, send the whole thing:
|
|
SendPlayerMoveLook();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendPlayerSpawn(const cPlayer & a_Player)
|
|
{
|
|
// Called to spawn another player for the client
|
|
cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
|
|
Pkt.WriteVarInt32(a_Player.GetUniqueID());
|
|
Pkt.WriteUUID(cMojangAPI::MakeUUIDShort(a_Player.GetUUID()));
|
|
Pkt.WriteFPInt(a_Player.GetPosX());
|
|
Pkt.WriteFPInt(a_Player.GetPosY() + 0.001); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
|
|
Pkt.WriteFPInt(a_Player.GetPosZ());
|
|
Pkt.WriteByteAngle(a_Player.GetYaw());
|
|
Pkt.WriteByteAngle(a_Player.GetPitch());
|
|
short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType;
|
|
Pkt.WriteBEInt16(ItemType);
|
|
Pkt.WriteBEUInt8((3 << 5) | 6); // Metadata: float + index 6
|
|
Pkt.WriteBEFloat(static_cast<float>(a_Player.GetHealth()));
|
|
Pkt.WriteBEUInt8((4 << 5 | (2 & 0x1F)) & 0xFF);
|
|
Pkt.WriteString(a_Player.GetName());
|
|
Pkt.WriteBEUInt8(0x7f); // Metadata: end
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendPluginMessage(const AString & a_Channel, const AString & a_Message)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x3f);
|
|
Pkt.WriteString(a_Channel);
|
|
Pkt.WriteBuf(a_Message.data(), a_Message.size());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x1e);
|
|
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
|
|
Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendResetTitle(void)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x45); // Title packet
|
|
Pkt.WriteVarInt32(4); // Reset title
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks)
|
|
{
|
|
if ((m_LastSentDimension == a_Dimension) && !a_ShouldIgnoreDimensionChecks)
|
|
{
|
|
// Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do (unless we are respawning from death)
|
|
return;
|
|
}
|
|
|
|
cPacketizer Pkt(*this, 0x07); // Respawn packet
|
|
cPlayer * Player = m_Client->GetPlayer();
|
|
Pkt.WriteBEInt32(static_cast<Int32>(a_Dimension));
|
|
Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
|
|
Pkt.WriteBEUInt8(static_cast<Byte>(Player->GetEffectiveGameMode()));
|
|
Pkt.WriteString("default");
|
|
m_LastSentDimension = a_Dimension;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendExperience(void)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x1f); // Experience Packet
|
|
cPlayer * Player = m_Client->GetPlayer();
|
|
Pkt.WriteBEFloat(Player->GetXpPercentage());
|
|
Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel()));
|
|
Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetCurrentXp()));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendExperienceOrb(const cExpOrb & a_ExpOrb)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x11);
|
|
Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID());
|
|
Pkt.WriteFPInt(a_ExpOrb.GetPosX());
|
|
Pkt.WriteFPInt(a_ExpOrb.GetPosY());
|
|
Pkt.WriteFPInt(a_ExpOrb.GetPosZ());
|
|
Pkt.WriteBEInt16(static_cast<Int16>(a_ExpOrb.GetReward()));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x3b);
|
|
Pkt.WriteString(a_Name);
|
|
Pkt.WriteBEUInt8(a_Mode);
|
|
if ((a_Mode == 0) || (a_Mode == 2))
|
|
{
|
|
Pkt.WriteString(a_DisplayName);
|
|
Pkt.WriteString("integer");
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x3c);
|
|
Pkt.WriteString(a_Player);
|
|
Pkt.WriteBEUInt8(a_Mode);
|
|
Pkt.WriteString(a_Objective);
|
|
|
|
if (a_Mode != 1)
|
|
{
|
|
Pkt.WriteVarInt32(static_cast<UInt32>(a_Score));
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x3d);
|
|
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Display));
|
|
Pkt.WriteString(a_Objective);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendSetSubTitle(const cCompositeChat & a_SubTitle)
|
|
{
|
|
SendSetRawSubTitle(a_SubTitle.CreateJsonString(false));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendSetRawSubTitle(const AString & a_SubTitle)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x45); // Title packet
|
|
Pkt.WriteVarInt32(1); // Set subtitle
|
|
|
|
Pkt.WriteString(a_SubTitle);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendSetTitle(const cCompositeChat & a_Title)
|
|
{
|
|
SendSetRawTitle(a_Title.CreateJsonString(false));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendSetRawTitle(const AString & a_Title)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x45); // Title packet
|
|
Pkt.WriteVarInt32(0); // Set title
|
|
|
|
Pkt.WriteString(a_Title);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x29); // Sound Effect packet
|
|
Pkt.WriteString(a_SoundName);
|
|
Pkt.WriteBEInt32(static_cast<Int32>(a_X * 8.0));
|
|
Pkt.WriteBEInt32(static_cast<Int32>(a_Y * 8.0));
|
|
Pkt.WriteBEInt32(static_cast<Int32>(a_Z * 8.0));
|
|
Pkt.WriteBEFloat(a_Volume);
|
|
Pkt.WriteBEUInt8(static_cast<Byte>(a_Pitch * 63));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x28); // Effect packet
|
|
Pkt.WriteBEInt32(a_EffectID);
|
|
Pkt.WritePosition64(a_SrcX, a_SrcY, a_SrcZ);
|
|
Pkt.WriteBEInt32(a_Data);
|
|
Pkt.WriteBool(false);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
|
|
Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID());
|
|
Pkt.WriteBEUInt8(70); // Falling block
|
|
Pkt.WriteFPInt(a_FallingBlock.GetPosX());
|
|
Pkt.WriteFPInt(a_FallingBlock.GetPosY());
|
|
Pkt.WriteFPInt(a_FallingBlock.GetPosZ());
|
|
Pkt.WriteByteAngle(a_FallingBlock.GetYaw());
|
|
Pkt.WriteByteAngle(a_FallingBlock.GetPitch());
|
|
Pkt.WriteBEInt32(static_cast<Int32>(a_FallingBlock.GetBlockType()) | (static_cast<Int32>(a_FallingBlock.GetBlockMeta()) << 12));
|
|
Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedX() * 400));
|
|
Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedY() * 400));
|
|
Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedZ() * 400));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendSpawnMob(const cMonster & a_Mob)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet
|
|
Pkt.WriteVarInt32(a_Mob.GetUniqueID());
|
|
Pkt.WriteBEUInt8(static_cast<Byte>(a_Mob.GetMobType()));
|
|
Pkt.WriteFPInt(a_Mob.GetPosX());
|
|
Pkt.WriteFPInt(a_Mob.GetPosY());
|
|
Pkt.WriteFPInt(a_Mob.GetPosZ());
|
|
Pkt.WriteByteAngle(a_Mob.GetPitch());
|
|
Pkt.WriteByteAngle(a_Mob.GetHeadYaw());
|
|
Pkt.WriteByteAngle(a_Mob.GetYaw());
|
|
Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedX() * 400));
|
|
Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedY() * 400));
|
|
Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedZ() * 400));
|
|
WriteEntityMetadata(Pkt, a_Mob);
|
|
Pkt.WriteBEUInt8(0x7f); // Metadata terminator
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
double PosX = a_Entity.GetPosX();
|
|
double PosZ = a_Entity.GetPosZ();
|
|
double Yaw = a_Entity.GetYaw();
|
|
if (a_ObjectType == 71)
|
|
{
|
|
FixItemFramePositions(a_ObjectData, PosX, PosZ, Yaw);
|
|
}
|
|
|
|
cPacketizer Pkt(*this, 0xe); // Spawn Object packet
|
|
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
|
|
Pkt.WriteBEUInt8(static_cast<UInt8>(a_ObjectType));
|
|
Pkt.WriteFPInt(PosX);
|
|
Pkt.WriteFPInt(a_Entity.GetPosY());
|
|
Pkt.WriteFPInt(PosZ);
|
|
Pkt.WriteByteAngle(a_Entity.GetPitch());
|
|
Pkt.WriteByteAngle(Yaw);
|
|
Pkt.WriteBEInt32(a_ObjectData);
|
|
if (a_ObjectData != 0)
|
|
{
|
|
Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
|
|
Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
|
|
Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0xe); // Spawn Object packet
|
|
Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
|
|
Pkt.WriteBEUInt8(static_cast<UInt8>(a_VehicleType));
|
|
Pkt.WriteFPInt(a_Vehicle.GetPosX());
|
|
Pkt.WriteFPInt(a_Vehicle.GetPosY());
|
|
Pkt.WriteFPInt(a_Vehicle.GetPosZ());
|
|
Pkt.WriteByteAngle(a_Vehicle.GetPitch());
|
|
Pkt.WriteByteAngle(a_Vehicle.GetYaw());
|
|
Pkt.WriteBEInt32(a_VehicleSubType);
|
|
if (a_VehicleSubType != 0)
|
|
{
|
|
Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedX() * 400));
|
|
Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedY() * 400));
|
|
Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedZ() * 400));
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendStatistics(const cStatManager & a_Manager)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x37);
|
|
Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only
|
|
|
|
size_t Count = static_cast<size_t>(statCount);
|
|
for (size_t i = 0; i < Count; ++i)
|
|
{
|
|
StatValue Value = a_Manager.GetValue(static_cast<eStatistic>(i));
|
|
const AString & StatName = cStatInfo::GetName(static_cast<eStatistic>(i));
|
|
|
|
Pkt.WriteString(StatName);
|
|
Pkt.WriteVarInt32(static_cast<UInt32>(Value));
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendTabCompletionResults(const AStringVector & a_Results)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet
|
|
Pkt.WriteVarInt32(static_cast<UInt32>(a_Results.size()));
|
|
|
|
for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr)
|
|
{
|
|
Pkt.WriteString(*itr);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendTeleportEntity(const cEntity & a_Entity)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x18);
|
|
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
|
|
Pkt.WriteFPInt(a_Entity.GetPosX());
|
|
Pkt.WriteFPInt(a_Entity.GetPosY());
|
|
Pkt.WriteFPInt(a_Entity.GetPosZ());
|
|
Pkt.WriteByteAngle(a_Entity.GetYaw());
|
|
Pkt.WriteByteAngle(a_Entity.GetPitch());
|
|
Pkt.WriteBool(a_Entity.IsOnGround());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet
|
|
Pkt.WriteVarInt32(0); // EntityID = 0, always
|
|
Pkt.WriteBEUInt8(1); // Type = Thunderbolt
|
|
Pkt.WriteFPInt(a_BlockX);
|
|
Pkt.WriteFPInt(a_BlockY);
|
|
Pkt.WriteFPInt(a_BlockZ);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x45); // Title packet
|
|
Pkt.WriteVarInt32(2); // Set title display times
|
|
|
|
Pkt.WriteBEInt32(a_FadeInTicks);
|
|
Pkt.WriteBEInt32(a_DisplayTicks);
|
|
Pkt.WriteBEInt32(a_FadeOutTicks);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
if (!a_DoDaylightCycle)
|
|
{
|
|
// When writing a "-" before the number the client ignores it but it will stop the client-side time expiration.
|
|
a_TimeOfDay = std::min(-a_TimeOfDay, -1LL);
|
|
}
|
|
|
|
cPacketizer Pkt(*this, 0x03);
|
|
Pkt.WriteBEInt64(a_WorldAge);
|
|
Pkt.WriteBEInt64(a_TimeOfDay);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x21); // Chunk Data packet
|
|
Pkt.WriteBEInt32(a_ChunkX);
|
|
Pkt.WriteBEInt32(a_ChunkZ);
|
|
Pkt.WriteBool(true);
|
|
Pkt.WriteBEInt16(0); // Primary bitmap
|
|
Pkt.WriteVarInt32(0); // Data size
|
|
}
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x35); // Update tile entity packet
|
|
Pkt.WritePosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ());
|
|
|
|
Byte Action = 0;
|
|
switch (a_BlockEntity.GetBlockType())
|
|
{
|
|
case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
|
|
case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
|
|
case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
|
|
case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
|
|
case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot
|
|
default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break;
|
|
}
|
|
Pkt.WriteBEUInt8(Action);
|
|
|
|
WriteBlockEntity(Pkt, a_BlockEntity);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x33);
|
|
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
|
|
|
|
Json::StyledWriter JsonWriter;
|
|
AString Lines[] = { a_Line1, a_Line2, a_Line3, a_Line4 };
|
|
for (size_t i = 0; i < ARRAYCOUNT(Lines); i++)
|
|
{
|
|
Json::Value RootValue;
|
|
RootValue["text"] = Lines[i];
|
|
Pkt.WriteString(JsonWriter.write(RootValue).c_str());
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x0a);
|
|
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
|
|
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendWeather(eWeather a_Weather)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
{
|
|
cPacketizer Pkt(*this, 0x2b); // Change Game State packet
|
|
Pkt.WriteBEUInt8((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
|
|
Pkt.WriteBEFloat(0); // Unused for weather
|
|
}
|
|
|
|
// TODO: Fade effect, somehow
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendWholeInventory(const cWindow & a_Window)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x30); // Window Items packet
|
|
Pkt.WriteBEInt8(a_Window.GetWindowID());
|
|
Pkt.WriteBEInt16(static_cast<Int16>(a_Window.GetNumSlots()));
|
|
cItems Slots;
|
|
a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
|
|
for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr)
|
|
{
|
|
WriteItem(Pkt, *itr);
|
|
} // for itr - Slots[]
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendWindowClose(const cWindow & a_Window)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x2e);
|
|
Pkt.WriteBEInt8(a_Window.GetWindowID());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendWindowOpen(const cWindow & a_Window)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
if (a_Window.GetWindowType() < 0)
|
|
{
|
|
// Do not send this packet for player inventory windows
|
|
return;
|
|
}
|
|
|
|
cPacketizer Pkt(*this, 0x2d);
|
|
Pkt.WriteBEInt8(a_Window.GetWindowID());
|
|
Pkt.WriteString(a_Window.GetWindowTypeName());
|
|
Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Window.GetWindowTitle().c_str()));
|
|
|
|
switch (a_Window.GetWindowType())
|
|
{
|
|
case cWindow::wtWorkbench:
|
|
case cWindow::wtEnchantment:
|
|
case cWindow::wtAnvil:
|
|
{
|
|
Pkt.WriteBEInt8(0);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
Pkt.WriteBEInt8(static_cast<Int8>(a_Window.GetNumNonInventorySlots()));
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (a_Window.GetWindowType() == cWindow::wtAnimalChest)
|
|
{
|
|
Pkt.WriteBEInt32(0); // TODO: The animal's EntityID
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x31); // Window Property packet
|
|
Pkt.WriteBEInt8(a_Window.GetWindowID());
|
|
Pkt.WriteBEInt16(a_Property);
|
|
Pkt.WriteBEInt16(a_Value);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cProtocol180::CompressPacket(const AString & a_Packet, AString & a_CompressedData)
|
|
{
|
|
// Compress the data:
|
|
char CompressedData[MAX_COMPRESSED_PACKET_LEN];
|
|
|
|
uLongf CompressedSize = compressBound(static_cast<uLongf>(a_Packet.size()));
|
|
if (CompressedSize >= MAX_COMPRESSED_PACKET_LEN)
|
|
{
|
|
ASSERT(!"Too high packet size.");
|
|
return false;
|
|
}
|
|
|
|
int Status = compress2(
|
|
reinterpret_cast<Bytef *>(CompressedData), &CompressedSize,
|
|
reinterpret_cast<const Bytef *>(a_Packet.data()), static_cast<uLongf>(a_Packet.size()), Z_DEFAULT_COMPRESSION
|
|
);
|
|
if (Status != Z_OK)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
AString LengthData;
|
|
cByteBuffer Buffer(20);
|
|
Buffer.WriteVarInt32(static_cast<UInt32>(a_Packet.size()));
|
|
Buffer.ReadAll(LengthData);
|
|
Buffer.CommitRead();
|
|
|
|
Buffer.WriteVarInt32(static_cast<UInt32>(CompressedSize + LengthData.size()));
|
|
Buffer.WriteVarInt32(static_cast<UInt32>(a_Packet.size()));
|
|
Buffer.ReadAll(LengthData);
|
|
Buffer.CommitRead();
|
|
|
|
a_CompressedData.clear();
|
|
a_CompressedData.reserve(LengthData.size() + CompressedSize);
|
|
a_CompressedData.append(LengthData.data(), LengthData.size());
|
|
a_CompressedData.append(CompressedData, CompressedSize);
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int cProtocol180::GetParticleID(const AString & a_ParticleName)
|
|
{
|
|
static bool IsInitialized = false;
|
|
static std::map<AString, int> ParticleMap;
|
|
if (!IsInitialized)
|
|
{
|
|
// Initialize the ParticleMap:
|
|
ParticleMap["explode"] = 0;
|
|
ParticleMap["largeexplode"] = 1;
|
|
ParticleMap["hugeexplosion"] = 2;
|
|
ParticleMap["fireworksspark"] = 3;
|
|
ParticleMap["bubble"] = 4;
|
|
ParticleMap["splash"] = 5;
|
|
ParticleMap["wake"] = 6;
|
|
ParticleMap["suspended"] = 7;
|
|
ParticleMap["depthsuspend"] = 8;
|
|
ParticleMap["crit"] = 9;
|
|
ParticleMap["magiccrit"] = 10;
|
|
ParticleMap["smoke"] = 11;
|
|
ParticleMap["largesmoke"] = 12;
|
|
ParticleMap["spell"] = 13;
|
|
ParticleMap["instantspell"] = 14;
|
|
ParticleMap["mobspell"] = 15;
|
|
ParticleMap["mobspellambient"] = 16;
|
|
ParticleMap["witchmagic"] = 17;
|
|
ParticleMap["dripwater"] = 18;
|
|
ParticleMap["driplava"] = 19;
|
|
ParticleMap["angryvillager"] = 20;
|
|
ParticleMap["happyVillager"] = 21;
|
|
ParticleMap["townaura"] = 22;
|
|
ParticleMap["note"] = 23;
|
|
ParticleMap["portal"] = 24;
|
|
ParticleMap["enchantmenttable"] = 25;
|
|
ParticleMap["flame"] = 26;
|
|
ParticleMap["lava"] = 27;
|
|
ParticleMap["footstep"] = 28;
|
|
ParticleMap["cloud"] = 29;
|
|
ParticleMap["reddust"] = 30;
|
|
ParticleMap["snowballpoof"] = 31;
|
|
ParticleMap["snowshovel"] = 32;
|
|
ParticleMap["slime"] = 33;
|
|
ParticleMap["heart"] = 34;
|
|
ParticleMap["barrier"] = 35;
|
|
ParticleMap["iconcrack"] = 36;
|
|
ParticleMap["blockcrack"] = 37;
|
|
ParticleMap["blockdust"] = 38;
|
|
ParticleMap["droplet"] = 39;
|
|
ParticleMap["take"] = 40;
|
|
ParticleMap["mobappearance"] = 41;
|
|
}
|
|
|
|
AString ParticleName = StrToLower(a_ParticleName);
|
|
if (ParticleMap.find(ParticleName) == ParticleMap.end())
|
|
{
|
|
LOGWARNING("Unknown particle: %s", a_ParticleName.c_str());
|
|
ASSERT(!"Unknown particle");
|
|
return 0;
|
|
}
|
|
|
|
return ParticleMap[ParticleName];
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw)
|
|
{
|
|
switch (a_ObjectData)
|
|
{
|
|
case 0:
|
|
{
|
|
a_PosZ += 1;
|
|
a_Yaw = 0;
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
a_PosX -= 1;
|
|
a_Yaw = 90;
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
a_PosZ -= 1;
|
|
a_Yaw = 180;
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
a_PosX += 1;
|
|
a_Yaw = 270;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size)
|
|
{
|
|
// Write the incoming data into the comm log file:
|
|
if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
|
|
{
|
|
if (m_ReceivedData.GetReadableSpace() > 0)
|
|
{
|
|
AString AllData;
|
|
size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
|
|
m_ReceivedData.ReadAll(AllData);
|
|
m_ReceivedData.ResetRead();
|
|
m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
|
|
ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace);
|
|
AString Hex;
|
|
CreateHexDump(Hex, AllData.data(), AllData.size(), 16);
|
|
m_CommLogFile.Printf("Incoming data, " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") unparsed bytes already present in buffer:\n%s\n",
|
|
AllData.size(), AllData.size(), Hex.c_str()
|
|
);
|
|
}
|
|
AString Hex;
|
|
CreateHexDump(Hex, a_Data, a_Size, 16);
|
|
m_CommLogFile.Printf("Incoming data: %u (0x%x) bytes: \n%s\n",
|
|
static_cast<unsigned>(a_Size), static_cast<unsigned>(a_Size), Hex.c_str()
|
|
);
|
|
m_CommLogFile.Flush();
|
|
}
|
|
|
|
if (!m_ReceivedData.Write(a_Data, a_Size))
|
|
{
|
|
// Too much data in the incoming queue, report to caller:
|
|
m_Client->PacketBufferFull();
|
|
return;
|
|
}
|
|
|
|
// Handle all complete packets:
|
|
for (;;)
|
|
{
|
|
UInt32 PacketLen;
|
|
if (!m_ReceivedData.ReadVarInt(PacketLen))
|
|
{
|
|
// Not enough data
|
|
m_ReceivedData.ResetRead();
|
|
break;
|
|
}
|
|
if (!m_ReceivedData.CanReadBytes(PacketLen))
|
|
{
|
|
// The full packet hasn't been received yet
|
|
m_ReceivedData.ResetRead();
|
|
break;
|
|
}
|
|
|
|
// Check packet for compression:
|
|
UInt32 CompressedSize = 0;
|
|
AString UncompressedData;
|
|
if (m_State == 3)
|
|
{
|
|
UInt32 NumBytesRead = static_cast<UInt32>(m_ReceivedData.GetReadableSpace());
|
|
m_ReceivedData.ReadVarInt(CompressedSize);
|
|
if (CompressedSize > PacketLen)
|
|
{
|
|
m_Client->Kick("Bad compression");
|
|
return;
|
|
}
|
|
if (CompressedSize > 0)
|
|
{
|
|
// Decompress the data:
|
|
AString CompressedData;
|
|
if (!m_ReceivedData.ReadString(CompressedData, CompressedSize) || (InflateString(CompressedData.data(), CompressedSize, UncompressedData) != Z_OK))
|
|
{
|
|
m_Client->Kick("Compression failure");
|
|
return;
|
|
}
|
|
PacketLen = static_cast<UInt32>(UncompressedData.size());
|
|
}
|
|
else
|
|
{
|
|
NumBytesRead -= static_cast<UInt32>(m_ReceivedData.GetReadableSpace()); // How many bytes has the CompressedSize taken up?
|
|
ASSERT(PacketLen > NumBytesRead);
|
|
PacketLen -= NumBytesRead;
|
|
}
|
|
}
|
|
|
|
// Move the packet payload to a separate cByteBuffer, bb:
|
|
cByteBuffer bb(PacketLen + 1);
|
|
if (CompressedSize == 0)
|
|
{
|
|
// No compression was used, move directly
|
|
VERIFY(m_ReceivedData.ReadToByteBuffer(bb, static_cast<size_t>(PacketLen)));
|
|
}
|
|
else
|
|
{
|
|
// Compression was used, move the uncompressed data:
|
|
VERIFY(bb.Write(UncompressedData.data(), UncompressedData.size()));
|
|
}
|
|
m_ReceivedData.CommitRead();
|
|
|
|
UInt32 PacketType;
|
|
if (!bb.ReadVarInt(PacketType))
|
|
{
|
|
// Not enough data
|
|
break;
|
|
}
|
|
|
|
// Write one NUL extra, so that we can detect over-reads
|
|
bb.Write("\0", 1);
|
|
|
|
// Log the packet info into the comm log file:
|
|
if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
|
|
{
|
|
AString PacketData;
|
|
bb.ReadAll(PacketData);
|
|
bb.ResetRead();
|
|
bb.ReadVarInt(PacketType); // We have already read the packet type once, it will be there again
|
|
ASSERT(PacketData.size() > 0); // We have written an extra NUL, so there had to be at least one byte read
|
|
PacketData.resize(PacketData.size() - 1);
|
|
AString PacketDataHex;
|
|
CreateHexDump(PacketDataHex, PacketData.data(), PacketData.size(), 16);
|
|
m_CommLogFile.Printf("Next incoming packet is type %u (0x%x), length %u (0x%x) at state %d. Payload:\n%s\n",
|
|
PacketType, PacketType, PacketLen, PacketLen, m_State, PacketDataHex.c_str()
|
|
);
|
|
}
|
|
|
|
if (!HandlePacket(bb, PacketType))
|
|
{
|
|
// Unknown packet, already been reported, but without the length. Log the length here:
|
|
LOGWARNING("Unhandled packet: type 0x%x, state %d, length %u", PacketType, m_State, PacketLen);
|
|
|
|
#ifdef _DEBUG
|
|
// Dump the packet contents into the log:
|
|
bb.ResetRead();
|
|
AString Packet;
|
|
bb.ReadAll(Packet);
|
|
Packet.resize(Packet.size() - 1); // Drop the final NUL pushed there for over-read detection
|
|
AString Out;
|
|
CreateHexDump(Out, Packet.data(), (int)Packet.size(), 24);
|
|
LOGD("Packet contents:\n%s", Out.c_str());
|
|
#endif // _DEBUG
|
|
|
|
// Put a message in the comm log:
|
|
if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
|
|
{
|
|
m_CommLogFile.Printf("^^^^^^ Unhandled packet ^^^^^^\n\n\n");
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// The packet should have 1 byte left in the buffer - the NUL we had added
|
|
if (bb.GetReadableSpace() != 1)
|
|
{
|
|
// Read more or less than packet length, report as error
|
|
LOGWARNING("Protocol 1.8: Wrong number of bytes read for packet 0x%x, state %d. Read " SIZE_T_FMT " bytes, packet contained %u bytes",
|
|
PacketType, m_State, bb.GetUsedSpace() - bb.GetReadableSpace(), PacketLen
|
|
);
|
|
|
|
// Put a message in the comm log:
|
|
if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
|
|
{
|
|
m_CommLogFile.Printf("^^^^^^ Wrong number of bytes read for this packet (exp %d left, got " SIZE_T_FMT " left) ^^^^^^\n\n\n",
|
|
1, bb.GetReadableSpace()
|
|
);
|
|
m_CommLogFile.Flush();
|
|
}
|
|
|
|
ASSERT(!"Read wrong number of bytes!");
|
|
m_Client->PacketError(PacketType);
|
|
}
|
|
} // for (ever)
|
|
|
|
// Log any leftover bytes into the logfile:
|
|
if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0) && m_CommLogFile.IsOpen())
|
|
{
|
|
AString AllData;
|
|
size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
|
|
m_ReceivedData.ReadAll(AllData);
|
|
m_ReceivedData.ResetRead();
|
|
m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
|
|
ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace);
|
|
AString Hex;
|
|
CreateHexDump(Hex, AllData.data(), AllData.size(), 16);
|
|
m_CommLogFile.Printf("There are " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") bytes of non-parse-able data left in the buffer:\n%s",
|
|
m_ReceivedData.GetReadableSpace(), m_ReceivedData.GetReadableSpace(), Hex.c_str()
|
|
);
|
|
m_CommLogFile.Flush();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
bool cProtocol180::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
|
|
{
|
|
switch (m_State)
|
|
{
|
|
case 1:
|
|
{
|
|
// Status
|
|
switch (a_PacketType)
|
|
{
|
|
case 0x00: HandlePacketStatusRequest(a_ByteBuffer); return true;
|
|
case 0x01: HandlePacketStatusPing (a_ByteBuffer); return true;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
// Login
|
|
switch (a_PacketType)
|
|
{
|
|
case 0x00: HandlePacketLoginStart (a_ByteBuffer); return true;
|
|
case 0x01: HandlePacketLoginEncryptionResponse(a_ByteBuffer); return true;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
// Game
|
|
switch (a_PacketType)
|
|
{
|
|
case 0x00: HandlePacketKeepAlive (a_ByteBuffer); return true;
|
|
case 0x01: HandlePacketChatMessage (a_ByteBuffer); return true;
|
|
case 0x02: HandlePacketUseEntity (a_ByteBuffer); return true;
|
|
case 0x03: HandlePacketPlayer (a_ByteBuffer); return true;
|
|
case 0x04: HandlePacketPlayerPos (a_ByteBuffer); return true;
|
|
case 0x05: HandlePacketPlayerLook (a_ByteBuffer); return true;
|
|
case 0x06: HandlePacketPlayerPosLook (a_ByteBuffer); return true;
|
|
case 0x07: HandlePacketBlockDig (a_ByteBuffer); return true;
|
|
case 0x08: HandlePacketBlockPlace (a_ByteBuffer); return true;
|
|
case 0x09: HandlePacketSlotSelect (a_ByteBuffer); return true;
|
|
case 0x0a: HandlePacketAnimation (a_ByteBuffer); return true;
|
|
case 0x0b: HandlePacketEntityAction (a_ByteBuffer); return true;
|
|
case 0x0c: HandlePacketSteerVehicle (a_ByteBuffer); return true;
|
|
case 0x0d: HandlePacketWindowClose (a_ByteBuffer); return true;
|
|
case 0x0e: HandlePacketWindowClick (a_ByteBuffer); return true;
|
|
case 0x0f: // Confirm transaction - not used in MCS
|
|
case 0x10: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
|
|
case 0x11: HandlePacketEnchantItem (a_ByteBuffer); return true;
|
|
case 0x12: HandlePacketUpdateSign (a_ByteBuffer); return true;
|
|
case 0x13: HandlePacketPlayerAbilities (a_ByteBuffer); return true;
|
|
case 0x14: HandlePacketTabComplete (a_ByteBuffer); return true;
|
|
case 0x15: HandlePacketClientSettings (a_ByteBuffer); return true;
|
|
case 0x16: HandlePacketClientStatus (a_ByteBuffer); return true;
|
|
case 0x17: HandlePacketPluginMessage (a_ByteBuffer); return true;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
// Received a packet in an unknown state, report:
|
|
LOGWARNING("Received a packet in an unknown protocol state %d. Ignoring further packets.", m_State);
|
|
|
|
// Cannot kick the client - we don't know this state and thus the packet number for the kick packet
|
|
|
|
// Switch to a state when all further packets are silently ignored:
|
|
m_State = 255;
|
|
return false;
|
|
}
|
|
case 255:
|
|
{
|
|
// This is the state used for "not processing packets anymore" when we receive a bad packet from a client.
|
|
// Do not output anything (the caller will do that for us), just return failure
|
|
return false;
|
|
}
|
|
} // switch (m_State)
|
|
|
|
// Unknown packet type, report to the ClientHandle:
|
|
m_Client->PacketUnknown(a_PacketType);
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp);
|
|
|
|
cPacketizer Pkt(*this, 0x01); // Ping packet
|
|
Pkt.WriteBEInt64(Timestamp);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
cServer * Server = cRoot::Get()->GetServer();
|
|
AString ServerDescription = Server->GetDescription();
|
|
int NumPlayers = Server->GetNumPlayers();
|
|
int MaxPlayers = Server->GetMaxPlayers();
|
|
AString Favicon = Server->GetFaviconData();
|
|
cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
|
|
|
|
// Version:
|
|
Json::Value Version;
|
|
Version["name"] = "Cuberite 1.8";
|
|
Version["protocol"] = 47;
|
|
|
|
// Players:
|
|
Json::Value Players;
|
|
Players["online"] = NumPlayers;
|
|
Players["max"] = MaxPlayers;
|
|
// TODO: Add "sample"
|
|
|
|
// Description:
|
|
Json::Value Description;
|
|
Description["text"] = ServerDescription.c_str();
|
|
|
|
// Create the response:
|
|
Json::Value ResponseValue;
|
|
ResponseValue["version"] = Version;
|
|
ResponseValue["players"] = Players;
|
|
ResponseValue["description"] = Description;
|
|
if (!Favicon.empty())
|
|
{
|
|
ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
|
|
}
|
|
|
|
Json::StyledWriter Writer;
|
|
AString Response = Writer.write(ResponseValue);
|
|
|
|
cPacketizer Pkt(*this, 0x00); // Response packet
|
|
Pkt.WriteString(Response);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
UInt32 EncKeyLength, EncNonceLength;
|
|
if (!a_ByteBuffer.ReadVarInt(EncKeyLength))
|
|
{
|
|
return;
|
|
}
|
|
AString EncKey;
|
|
if (!a_ByteBuffer.ReadString(EncKey, EncKeyLength))
|
|
{
|
|
return;
|
|
}
|
|
if (!a_ByteBuffer.ReadVarInt(EncNonceLength))
|
|
{
|
|
return;
|
|
}
|
|
AString EncNonce;
|
|
if (!a_ByteBuffer.ReadString(EncNonce, EncNonceLength))
|
|
{
|
|
return;
|
|
}
|
|
if ((EncKeyLength > MAX_ENC_LEN) || (EncNonceLength > MAX_ENC_LEN))
|
|
{
|
|
LOGD("Too long encryption");
|
|
m_Client->Kick("Hacked client");
|
|
return;
|
|
}
|
|
|
|
// Decrypt EncNonce using privkey
|
|
cRsaPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey();
|
|
Int32 DecryptedNonce[MAX_ENC_LEN / sizeof(Int32)];
|
|
int res = rsaDecryptor.Decrypt(reinterpret_cast<const Byte *>(EncNonce.data()), EncNonce.size(), reinterpret_cast<Byte *>(DecryptedNonce), sizeof(DecryptedNonce));
|
|
if (res != 4)
|
|
{
|
|
LOGD("Bad nonce length: got %d, exp %d", res, 4);
|
|
m_Client->Kick("Hacked client");
|
|
return;
|
|
}
|
|
if (ntohl(DecryptedNonce[0]) != static_cast<unsigned>(reinterpret_cast<uintptr_t>(this)))
|
|
{
|
|
LOGD("Bad nonce value");
|
|
m_Client->Kick("Hacked client");
|
|
return;
|
|
}
|
|
|
|
// Decrypt the symmetric encryption key using privkey:
|
|
Byte DecryptedKey[MAX_ENC_LEN];
|
|
res = rsaDecryptor.Decrypt(reinterpret_cast<const Byte *>(EncKey.data()), EncKey.size(), DecryptedKey, sizeof(DecryptedKey));
|
|
if (res != 16)
|
|
{
|
|
LOGD("Bad key length");
|
|
m_Client->Kick("Hacked client");
|
|
return;
|
|
}
|
|
|
|
StartEncryption(DecryptedKey);
|
|
m_Client->HandleLogin(4, m_Client->GetUsername());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
AString Username;
|
|
if (!a_ByteBuffer.ReadVarUTF8String(Username))
|
|
{
|
|
m_Client->Kick("Bad username");
|
|
return;
|
|
}
|
|
|
|
if (!m_Client->HandleHandshake(Username))
|
|
{
|
|
// The client is not welcome here, they have been sent a Kick packet already
|
|
return;
|
|
}
|
|
|
|
cServer * Server = cRoot::Get()->GetServer();
|
|
// If auth is required, then send the encryption request:
|
|
if (Server->ShouldAuthenticate())
|
|
{
|
|
cPacketizer Pkt(*this, 0x01);
|
|
Pkt.WriteString(Server->GetServerID());
|
|
const AString & PubKeyDer = Server->GetPublicKeyDER();
|
|
Pkt.WriteVarInt32(static_cast<UInt32>(PubKeyDer.size()));
|
|
Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size());
|
|
Pkt.WriteVarInt32(4);
|
|
Pkt.WriteBEInt32(static_cast<int>(reinterpret_cast<intptr_t>(this))); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
|
|
m_Client->SetUsername(Username);
|
|
return;
|
|
}
|
|
|
|
m_Client->HandleLogin(4, Username);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
m_Client->HandleAnimation(0); // Packet exists solely for arm-swing notification
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status);
|
|
|
|
int BlockX, BlockY, BlockZ;
|
|
if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
|
|
{
|
|
return;
|
|
}
|
|
|
|
HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face);
|
|
m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), Status);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
int BlockX, BlockY, BlockZ;
|
|
if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
|
|
{
|
|
return;
|
|
}
|
|
|
|
HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face);
|
|
|
|
cItem Item;
|
|
ReadItem(a_ByteBuffer, Item, 3);
|
|
|
|
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorX);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorY);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorZ);
|
|
m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Message);
|
|
m_Client->HandleChat(Message);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ViewDistance);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatFlags);
|
|
HANDLE_READ(a_ByteBuffer, ReadBool, bool, ChatColors);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, SkinFlags);
|
|
|
|
m_Client->SetLocale(Locale);
|
|
m_Client->SetViewDistance(ViewDistance);
|
|
// TODO: Handle other values
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ActionID);
|
|
switch (ActionID)
|
|
{
|
|
case 0:
|
|
{
|
|
// Respawn
|
|
m_Client->HandleRespawn();
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
// Request stats
|
|
const cStatManager & Manager = m_Client->GetPlayer()->GetStatManager();
|
|
SendStatistics(Manager);
|
|
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
// Open Inventory achievement
|
|
m_Client->GetPlayer()->AwardAchievement(achOpenInv);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
|
|
cItem Item;
|
|
if (!ReadItem(a_ByteBuffer, Item))
|
|
{
|
|
return;
|
|
}
|
|
m_Client->HandleCreativeInventory(SlotNum, Item, (SlotNum == -1) ? caLeftClickOutside : caLeftClick);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, PlayerID);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Action);
|
|
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, JumpBoost);
|
|
|
|
switch (Action)
|
|
{
|
|
case 0: m_Client->HandleEntityCrouch(PlayerID, true); break; // Crouch
|
|
case 1: m_Client->HandleEntityCrouch(PlayerID, false); break; // Uncrouch
|
|
case 2: m_Client->HandleEntityLeaveBed(PlayerID); break; // Leave Bed
|
|
case 3: m_Client->HandleEntitySprinting(PlayerID, true); break; // Start sprinting
|
|
case 4: m_Client->HandleEntitySprinting(PlayerID, false); break; // Stop sprinting
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, KeepAliveID);
|
|
m_Client->HandleKeepAlive(KeepAliveID);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandlePacketPlayer(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
|
|
// TODO: m_Client->HandlePlayerOnGround(IsOnGround);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, WalkingSpeed);
|
|
|
|
// COnvert the bitfield into individual boolean flags:
|
|
bool IsFlying = false, CanFly = false;
|
|
if ((Flags & 2) != 0)
|
|
{
|
|
IsFlying = true;
|
|
}
|
|
if ((Flags & 4) != 0)
|
|
{
|
|
CanFly = true;
|
|
}
|
|
|
|
m_Client->HandlePlayerAbilities(CanFly, IsFlying, FlyingSpeed, WalkingSpeed);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
|
|
HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
|
|
m_Client->HandlePlayerLook(Yaw, Pitch, IsOnGround);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
|
|
HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
|
|
m_Client->HandlePlayerPos(PosX, PosY, PosZ, PosY + (m_Client->GetPlayer()->IsCrouched() ? 1.54 : 1.62), IsOnGround);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
|
|
HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
|
|
m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, PosY + 1.62, Yaw, Pitch, IsOnGround);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel);
|
|
|
|
// If the plugin channel is recognized vanilla, handle it directly:
|
|
if (Channel.substr(0, 3) == "MC|")
|
|
{
|
|
HandleVanillaPluginMessage(a_ByteBuffer, Channel);
|
|
|
|
// Skip any unread data (vanilla sometimes sends garbage at the end of a packet; #1692):
|
|
if (a_ByteBuffer.GetReadableSpace() > 1)
|
|
{
|
|
LOGD("Protocol 1.8: Skipping garbage data at the end of a vanilla PluginMessage packet, %u bytes",
|
|
static_cast<unsigned>(a_ByteBuffer.GetReadableSpace() - 1)
|
|
);
|
|
a_ByteBuffer.SkipRead(a_ByteBuffer.GetReadableSpace() - 1);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// Read the plugin message and relay to clienthandle:
|
|
AString Data;
|
|
VERIFY(a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1)); // Always succeeds
|
|
m_Client->HandlePluginMessage(Channel, Data);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
|
|
m_Client->HandleSlotSelected(SlotNum);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Forward);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Sideways);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags);
|
|
|
|
if ((Flags & 0x2) != 0)
|
|
{
|
|
m_Client->HandleUnmount();
|
|
}
|
|
else if ((Flags & 0x1) != 0)
|
|
{
|
|
m_Client->HandleSteerVehicle(Forward, Sideways);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Text);
|
|
HANDLE_READ(a_ByteBuffer, ReadBool, bool, HasPosition);
|
|
|
|
if (HasPosition)
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Position);
|
|
}
|
|
|
|
m_Client->HandleTabCompletion(Text);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
int BlockX, BlockY, BlockZ;
|
|
if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
|
|
{
|
|
return;
|
|
}
|
|
|
|
AString Lines[4];
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line);
|
|
Lines[i] = Line.substr(1, Line.length() - 2); // Remove ""
|
|
}
|
|
|
|
m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Lines[0], Lines[1], Lines[2], Lines[3]);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, EntityID);
|
|
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Type);
|
|
|
|
switch (Type)
|
|
{
|
|
case 0:
|
|
{
|
|
m_Client->HandleUseEntity(EntityID, false);
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
m_Client->HandleUseEntity(EntityID, true);
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetX);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetY);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetZ);
|
|
|
|
// TODO: Do anything
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
ASSERT(!"Unhandled use entity type!");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Enchantment);
|
|
|
|
m_Client->HandleEnchantItem(WindowID, Enchantment);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Button);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEUInt16, UInt16, TransactionID);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode);
|
|
cItem Item;
|
|
ReadItem(a_ByteBuffer, Item);
|
|
|
|
// Convert Button, Mode, SlotNum and HeldItem into eClickAction:
|
|
eClickAction Action;
|
|
switch ((Mode << 8) | Button)
|
|
{
|
|
case 0x0000: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftClick : caLeftClickOutside; break;
|
|
case 0x0001: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightClick : caRightClickOutside; break;
|
|
case 0x0100: Action = caShiftLeftClick; break;
|
|
case 0x0101: Action = caShiftRightClick; break;
|
|
case 0x0200: Action = caNumber1; break;
|
|
case 0x0201: Action = caNumber2; break;
|
|
case 0x0202: Action = caNumber3; break;
|
|
case 0x0203: Action = caNumber4; break;
|
|
case 0x0204: Action = caNumber5; break;
|
|
case 0x0205: Action = caNumber6; break;
|
|
case 0x0206: Action = caNumber7; break;
|
|
case 0x0207: Action = caNumber8; break;
|
|
case 0x0208: Action = caNumber9; break;
|
|
case 0x0302: Action = caMiddleClick; break;
|
|
case 0x0400: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftClickOutsideHoldNothing : caDropKey; break;
|
|
case 0x0401: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break;
|
|
case 0x0500: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintBegin : caUnknown; break;
|
|
case 0x0501: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftPaintProgress : caUnknown; break;
|
|
case 0x0502: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintEnd : caUnknown; break;
|
|
case 0x0504: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintBegin : caUnknown; break;
|
|
case 0x0505: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightPaintProgress : caUnknown; break;
|
|
case 0x0506: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintEnd : caUnknown; break;
|
|
case 0x0600: Action = caDblClick; break;
|
|
default:
|
|
{
|
|
LOGWARNING("Unhandled window click mode / button combination: %d (0x%x)", (Mode << 8) | Button, (Mode << 8) | Button);
|
|
Action = caUnknown;
|
|
break;
|
|
}
|
|
}
|
|
|
|
m_Client->HandleWindowClick(WindowID, SlotNum, Action, Item);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
|
|
m_Client->HandleWindowClose(WindowID);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel)
|
|
{
|
|
if (a_Channel == "MC|AdvCdm")
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode)
|
|
switch (Mode)
|
|
{
|
|
case 0x00:
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockY);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ);
|
|
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Command);
|
|
m_Client->HandleCommandBlockBlockChange(BlockX, BlockY, BlockZ, Command);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
{
|
|
m_Client->SendChat(Printf("Failure setting command block command; unhandled mode %u (0x%02x)", Mode, Mode), mtFailure);
|
|
LOG("Unhandled MC|AdvCdm packet mode.");
|
|
return;
|
|
}
|
|
} // switch (Mode)
|
|
return;
|
|
}
|
|
else if (a_Channel == "MC|Brand")
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Brand);
|
|
m_Client->SetClientBrand(Brand);
|
|
// Send back our brand, including the length:
|
|
SendPluginMessage("MC|Brand", "\x08Cuberite");
|
|
return;
|
|
}
|
|
else if (a_Channel == "MC|Beacon")
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect1);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect2);
|
|
m_Client->HandleBeaconSelection(Effect1, Effect2);
|
|
return;
|
|
}
|
|
else if (a_Channel == "MC|ItemName")
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, ItemName);
|
|
m_Client->HandleAnvilItemName(ItemName);
|
|
return;
|
|
}
|
|
else if (a_Channel == "MC|TrSel")
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, SlotNum);
|
|
m_Client->HandleNPCTrade(SlotNum);
|
|
return;
|
|
}
|
|
LOG("Unhandled vanilla plugin channel: \"%s\".", a_Channel.c_str());
|
|
|
|
// Read the payload and send it through to the clienthandle:
|
|
AString Message;
|
|
VERIFY(a_ByteBuffer.ReadString(Message, a_ByteBuffer.GetReadableSpace() - 1));
|
|
m_Client->HandlePluginMessage(a_Channel, Message);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::SendData(const char * a_Data, size_t a_Size)
|
|
{
|
|
if (m_IsEncrypted)
|
|
{
|
|
Byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
|
|
while (a_Size > 0)
|
|
{
|
|
size_t NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size;
|
|
m_Encryptor.ProcessData(Encrypted, reinterpret_cast<Byte *>(const_cast<char*>(a_Data)), NumBytes);
|
|
m_Client->SendData(reinterpret_cast<const char *>(Encrypted), NumBytes);
|
|
a_Size -= NumBytes;
|
|
a_Data += NumBytes;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_Client->SendData(a_Data, a_Size);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cProtocol180::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes)
|
|
{
|
|
HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType);
|
|
if (ItemType == -1)
|
|
{
|
|
// The item is empty, no more data follows
|
|
a_Item.Empty();
|
|
return true;
|
|
}
|
|
a_Item.m_ItemType = ItemType;
|
|
|
|
HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8, Int8, ItemCount);
|
|
HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemDamage);
|
|
a_Item.m_ItemCount = ItemCount;
|
|
a_Item.m_ItemDamage = ItemDamage;
|
|
if (ItemCount <= 0)
|
|
{
|
|
a_Item.Empty();
|
|
}
|
|
|
|
AString Metadata;
|
|
if (!a_ByteBuffer.ReadString(Metadata, a_ByteBuffer.GetReadableSpace() - a_KeepRemainingBytes - 1) || (Metadata.size() == 0) || (Metadata[0] == 0))
|
|
{
|
|
// No metadata
|
|
return true;
|
|
}
|
|
|
|
ParseItemMetadata(a_Item, Metadata);
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
|
|
{
|
|
// Parse into NBT:
|
|
cParsedNBT NBT(a_Metadata.data(), a_Metadata.size());
|
|
if (!NBT.IsValid())
|
|
{
|
|
AString HexDump;
|
|
CreateHexDump(HexDump, a_Metadata.data(), std::max<size_t>(a_Metadata.size(), 1024), 16);
|
|
LOGWARNING("Cannot parse NBT item metadata: (" SIZE_T_FMT " bytes)\n%s", a_Metadata.size(), HexDump.c_str());
|
|
return;
|
|
}
|
|
|
|
// Load enchantments and custom display names from the NBT data:
|
|
for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag))
|
|
{
|
|
AString TagName = NBT.GetName(tag);
|
|
switch (NBT.GetType(tag))
|
|
{
|
|
case TAG_List:
|
|
{
|
|
if ((TagName == "ench") || (TagName == "StoredEnchantments")) // Enchantments tags
|
|
{
|
|
EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag);
|
|
}
|
|
break;
|
|
}
|
|
case TAG_Compound:
|
|
{
|
|
if (TagName == "display") // Custom name and lore tag
|
|
{
|
|
for (int displaytag = NBT.GetFirstChild(tag); displaytag >= 0; displaytag = NBT.GetNextSibling(displaytag))
|
|
{
|
|
if ((NBT.GetType(displaytag) == TAG_String) && (NBT.GetName(displaytag) == "Name")) // Custon name tag
|
|
{
|
|
a_Item.m_CustomName = NBT.GetString(displaytag);
|
|
}
|
|
else if ((NBT.GetType(displaytag) == TAG_List) && (NBT.GetName(displaytag) == "Lore")) // Lore tag
|
|
{
|
|
AString Lore;
|
|
|
|
for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings
|
|
{
|
|
AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a grave accent / backtick, used internally by MCS to display a new line in the client; don't forget to c_str ;)
|
|
}
|
|
|
|
a_Item.m_Lore = Lore;
|
|
}
|
|
else if ((NBT.GetType(displaytag) == TAG_Int) && (NBT.GetName(displaytag) == "color"))
|
|
{
|
|
a_Item.m_ItemColor.m_Color = static_cast<unsigned int>(NBT.GetInt(displaytag));
|
|
}
|
|
}
|
|
}
|
|
else if ((TagName == "Fireworks") || (TagName == "Explosion"))
|
|
{
|
|
cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, NBT, tag, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType));
|
|
}
|
|
break;
|
|
}
|
|
case TAG_Int:
|
|
{
|
|
if (TagName == "RepairCost")
|
|
{
|
|
a_Item.m_RepairCost = NBT.GetInt(tag);
|
|
}
|
|
}
|
|
default: LOGD("Unimplemented NBT data when parsing!"); break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::StartEncryption(const Byte * a_Key)
|
|
{
|
|
m_Encryptor.Init(a_Key, a_Key);
|
|
m_Decryptor.Init(a_Key, a_Key);
|
|
m_IsEncrypted = true;
|
|
|
|
// Prepare the m_AuthServerID:
|
|
cSha1Checksum Checksum;
|
|
cServer * Server = cRoot::Get()->GetServer();
|
|
const AString & ServerID = Server->GetServerID();
|
|
Checksum.Update(reinterpret_cast<const Byte *>(ServerID.c_str()), ServerID.length());
|
|
Checksum.Update(a_Key, 16);
|
|
Checksum.Update(reinterpret_cast<const Byte *>(Server->GetPublicKeyDER().data()), Server->GetPublicKeyDER().size());
|
|
Byte Digest[20];
|
|
Checksum.Finalize(Digest);
|
|
cSha1Checksum::DigestToJava(Digest, m_AuthServerID);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
eBlockFace cProtocol180::FaceIntToBlockFace(Int8 a_BlockFace)
|
|
{
|
|
// Normalize the blockface values returned from the protocol
|
|
// Anything known gets mapped 1:1, everything else returns BLOCK_FACE_NONE
|
|
switch (a_BlockFace)
|
|
{
|
|
case BLOCK_FACE_XM: return BLOCK_FACE_XM;
|
|
case BLOCK_FACE_XP: return BLOCK_FACE_XP;
|
|
case BLOCK_FACE_YM: return BLOCK_FACE_YM;
|
|
case BLOCK_FACE_YP: return BLOCK_FACE_YP;
|
|
case BLOCK_FACE_ZM: return BLOCK_FACE_ZM;
|
|
case BLOCK_FACE_ZP: return BLOCK_FACE_ZP;
|
|
default: return BLOCK_FACE_NONE;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// cProtocol180::cPacketizer:
|
|
|
|
void cProtocol180::SendPacket(cPacketizer & a_Pkt)
|
|
{
|
|
UInt32 PacketLen = static_cast<UInt32>(m_OutPacketBuffer.GetUsedSpace());
|
|
AString PacketData, CompressedPacket;
|
|
m_OutPacketBuffer.ReadAll(PacketData);
|
|
m_OutPacketBuffer.CommitRead();
|
|
|
|
if ((m_State == 3) && (PacketLen >= 256))
|
|
{
|
|
// Compress the packet payload:
|
|
if (!cProtocol180::CompressPacket(PacketData, CompressedPacket))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
else if (m_State == 3)
|
|
{
|
|
// The packet is not compressed, indicate this in the packet header:
|
|
m_OutPacketLenBuffer.WriteVarInt32(PacketLen + 1);
|
|
m_OutPacketLenBuffer.WriteVarInt32(0);
|
|
AString LengthData;
|
|
m_OutPacketLenBuffer.ReadAll(LengthData);
|
|
SendData(LengthData.data(), LengthData.size());
|
|
}
|
|
else
|
|
{
|
|
// Compression doesn't apply to this state, send raw data:
|
|
m_OutPacketLenBuffer.WriteVarInt32(PacketLen);
|
|
AString LengthData;
|
|
m_OutPacketLenBuffer.ReadAll(LengthData);
|
|
SendData(LengthData.data(), LengthData.size());
|
|
}
|
|
|
|
// Send the packet's payload, either direct or compressed:
|
|
if (CompressedPacket.empty())
|
|
{
|
|
m_OutPacketLenBuffer.CommitRead();
|
|
SendData(PacketData.data(), PacketData.size());
|
|
}
|
|
else
|
|
{
|
|
SendData(CompressedPacket.data(), CompressedPacket.size());
|
|
}
|
|
|
|
// Log the comm into logfile:
|
|
if (g_ShouldLogCommOut && m_CommLogFile.IsOpen())
|
|
{
|
|
AString Hex;
|
|
ASSERT(PacketData.size() > 0);
|
|
CreateHexDump(Hex, PacketData.data(), PacketData.size(), 16);
|
|
m_CommLogFile.Printf("Outgoing packet: type %d (0x%x), length %u (0x%x), state %d. Payload (incl. type):\n%s\n",
|
|
a_Pkt.GetPacketType(), a_Pkt.GetPacketType(), PacketLen, PacketLen, m_State, Hex.c_str()
|
|
);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
|
|
{
|
|
short ItemType = a_Item.m_ItemType;
|
|
ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
|
|
if (ItemType <= 0)
|
|
{
|
|
// Fix, to make sure no invalid values are sent.
|
|
ItemType = -1;
|
|
}
|
|
|
|
if (a_Item.IsEmpty())
|
|
{
|
|
a_Pkt.WriteBEInt16(-1);
|
|
return;
|
|
}
|
|
|
|
a_Pkt.WriteBEInt16(ItemType);
|
|
a_Pkt.WriteBEInt8(a_Item.m_ItemCount);
|
|
a_Pkt.WriteBEInt16(a_Item.m_ItemDamage);
|
|
|
|
if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (a_Item.m_ItemType != E_ITEM_FIREWORK_ROCKET) && (a_Item.m_ItemType != E_ITEM_FIREWORK_STAR) && !a_Item.m_ItemColor.IsValid())
|
|
{
|
|
a_Pkt.WriteBEInt8(0);
|
|
return;
|
|
}
|
|
|
|
|
|
// Send the enchantments and custom names:
|
|
cFastNBTWriter Writer;
|
|
if (a_Item.m_RepairCost != 0)
|
|
{
|
|
Writer.AddInt("RepairCost", a_Item.m_RepairCost);
|
|
}
|
|
if (!a_Item.m_Enchantments.IsEmpty())
|
|
{
|
|
const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
|
|
EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName);
|
|
}
|
|
if (!a_Item.IsBothNameAndLoreEmpty() || a_Item.m_ItemColor.IsValid())
|
|
{
|
|
Writer.BeginCompound("display");
|
|
if (a_Item.m_ItemColor.IsValid())
|
|
{
|
|
Writer.AddInt("color", static_cast<Int32>(a_Item.m_ItemColor.m_Color));
|
|
}
|
|
|
|
if (!a_Item.IsCustomNameEmpty())
|
|
{
|
|
Writer.AddString("Name", a_Item.m_CustomName.c_str());
|
|
}
|
|
if (!a_Item.IsLoreEmpty())
|
|
{
|
|
Writer.BeginList("Lore", TAG_String);
|
|
|
|
AStringVector Decls = StringSplit(a_Item.m_Lore, "`");
|
|
for (AStringVector::const_iterator itr = Decls.begin(), end = Decls.end(); itr != end; ++itr)
|
|
{
|
|
if (itr->empty())
|
|
{
|
|
// The decl is empty (two `s), ignore
|
|
continue;
|
|
}
|
|
Writer.AddString("", itr->c_str());
|
|
}
|
|
|
|
Writer.EndList();
|
|
}
|
|
Writer.EndCompound();
|
|
}
|
|
if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR))
|
|
{
|
|
cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType));
|
|
}
|
|
Writer.Finish();
|
|
|
|
AString Result = Writer.GetResult();
|
|
if (Result.size() == 0)
|
|
{
|
|
a_Pkt.WriteBEInt8(0);
|
|
return;
|
|
}
|
|
a_Pkt.WriteBuf(Result.data(), Result.size());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity)
|
|
{
|
|
cFastNBTWriter Writer;
|
|
|
|
switch (a_BlockEntity.GetBlockType())
|
|
{
|
|
case E_BLOCK_BEACON:
|
|
{
|
|
auto & BeaconEntity = reinterpret_cast<const cBeaconEntity &>(a_BlockEntity);
|
|
Writer.AddInt("x", BeaconEntity.GetPosX());
|
|
Writer.AddInt("y", BeaconEntity.GetPosY());
|
|
Writer.AddInt("z", BeaconEntity.GetPosZ());
|
|
Writer.AddInt("Primary", BeaconEntity.GetPrimaryEffect());
|
|
Writer.AddInt("Secondary", BeaconEntity.GetSecondaryEffect());
|
|
Writer.AddInt("Levels", BeaconEntity.GetBeaconLevel());
|
|
Writer.AddString("id", "Beacon"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
|
|
break;
|
|
}
|
|
|
|
case E_BLOCK_COMMAND_BLOCK:
|
|
{
|
|
auto & CommandBlockEntity = reinterpret_cast<const cCommandBlockEntity &>(a_BlockEntity);
|
|
Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this
|
|
Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult());
|
|
Writer.AddInt("x", CommandBlockEntity.GetPosX());
|
|
Writer.AddInt("y", CommandBlockEntity.GetPosY());
|
|
Writer.AddInt("z", CommandBlockEntity.GetPosZ());
|
|
Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str());
|
|
// You can set custom names for windows in Vanilla
|
|
// For a command block, this would be the 'name' prepended to anything it outputs into global chat
|
|
// MCS doesn't have this, so just leave it @ '@'. (geddit?)
|
|
Writer.AddString("CustomName", "@");
|
|
Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
|
|
if (!CommandBlockEntity.GetLastOutput().empty())
|
|
{
|
|
Writer.AddString("LastOutput", Printf("{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str()));
|
|
}
|
|
break;
|
|
}
|
|
|
|
case E_BLOCK_HEAD:
|
|
{
|
|
auto & MobHeadEntity = reinterpret_cast<const cMobHeadEntity &>(a_BlockEntity);
|
|
Writer.AddInt("x", MobHeadEntity.GetPosX());
|
|
Writer.AddInt("y", MobHeadEntity.GetPosY());
|
|
Writer.AddInt("z", MobHeadEntity.GetPosZ());
|
|
Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF);
|
|
Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
|
|
Writer.AddString("ExtraType", MobHeadEntity.GetOwner().c_str());
|
|
Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
|
|
break;
|
|
}
|
|
|
|
case E_BLOCK_FLOWER_POT:
|
|
{
|
|
auto & FlowerPotEntity = reinterpret_cast<const cFlowerPotEntity &>(a_BlockEntity);
|
|
Writer.AddInt("x", FlowerPotEntity.GetPosX());
|
|
Writer.AddInt("y", FlowerPotEntity.GetPosY());
|
|
Writer.AddInt("z", FlowerPotEntity.GetPosZ());
|
|
Writer.AddInt("Item", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemType));
|
|
Writer.AddInt("Data", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemDamage));
|
|
Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
|
|
break;
|
|
}
|
|
|
|
case E_BLOCK_MOB_SPAWNER:
|
|
{
|
|
auto & MobSpawnerEntity = reinterpret_cast<const cMobSpawnerEntity &>(a_BlockEntity);
|
|
Writer.AddInt("x", MobSpawnerEntity.GetPosX());
|
|
Writer.AddInt("y", MobSpawnerEntity.GetPosY());
|
|
Writer.AddInt("z", MobSpawnerEntity.GetPosZ());
|
|
Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(MobSpawnerEntity.GetEntity()));
|
|
Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay());
|
|
Writer.AddString("id", "MobSpawner");
|
|
break;
|
|
}
|
|
|
|
default:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
Writer.Finish();
|
|
a_Pkt.WriteBuf(Writer.GetResult().data(), Writer.GetResult().size());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity)
|
|
{
|
|
// Common metadata:
|
|
Byte Flags = 0;
|
|
if (a_Entity.IsOnFire())
|
|
{
|
|
Flags |= 0x01;
|
|
}
|
|
if (a_Entity.IsCrouched())
|
|
{
|
|
Flags |= 0x02;
|
|
}
|
|
if (a_Entity.IsSprinting())
|
|
{
|
|
Flags |= 0x08;
|
|
}
|
|
if (a_Entity.IsRclking())
|
|
{
|
|
Flags |= 0x10;
|
|
}
|
|
if (a_Entity.IsInvisible())
|
|
{
|
|
Flags |= 0x20;
|
|
}
|
|
a_Pkt.WriteBEUInt8(0); // Byte(0) + index 0
|
|
a_Pkt.WriteBEUInt8(Flags);
|
|
|
|
switch (a_Entity.GetEntityType())
|
|
{
|
|
case cEntity::etPlayer: break; // TODO?
|
|
case cEntity::etPickup:
|
|
{
|
|
a_Pkt.WriteBEUInt8((5 << 5) | 10); // Slot(5) + index 10
|
|
WriteItem(a_Pkt, reinterpret_cast<const cPickup &>(a_Entity).GetItem());
|
|
break;
|
|
}
|
|
case cEntity::etMinecart:
|
|
{
|
|
a_Pkt.WriteBEUInt8(0x51);
|
|
|
|
// The following expression makes Minecarts shake more with less health or higher damage taken
|
|
// It gets half the maximum health, and takes it away from the current health minus the half health:
|
|
/*
|
|
Health: 5 | 3 - (5 - 3) = 1 (shake power)
|
|
Health: 3 | 3 - (3 - 3) = 3
|
|
Health: 1 | 3 - (1 - 3) = 5
|
|
*/
|
|
auto & Minecart = reinterpret_cast<const cMinecart &>(a_Entity);
|
|
a_Pkt.WriteBEInt32((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * Minecart.LastDamage()) * 4);
|
|
a_Pkt.WriteBEUInt8(0x52);
|
|
a_Pkt.WriteBEInt32(1); // Shaking direction, doesn't seem to affect anything
|
|
a_Pkt.WriteBEUInt8(0x73);
|
|
a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10)); // Damage taken / shake effect multiplyer
|
|
|
|
if (Minecart.GetPayload() == cMinecart::mpNone)
|
|
{
|
|
auto & RideableMinecart = reinterpret_cast<const cRideableMinecart &>(Minecart);
|
|
const cItem & MinecartContent = RideableMinecart.GetContent();
|
|
if (!MinecartContent.IsEmpty())
|
|
{
|
|
a_Pkt.WriteBEUInt8(0x54);
|
|
int Content = MinecartContent.m_ItemType;
|
|
Content |= MinecartContent.m_ItemDamage << 8;
|
|
a_Pkt.WriteBEInt32(Content);
|
|
a_Pkt.WriteBEUInt8(0x55);
|
|
a_Pkt.WriteBEInt32(RideableMinecart.GetBlockHeight());
|
|
a_Pkt.WriteBEUInt8(0x56);
|
|
a_Pkt.WriteBEUInt8(1);
|
|
}
|
|
}
|
|
else if (Minecart.GetPayload() == cMinecart::mpFurnace)
|
|
{
|
|
a_Pkt.WriteBEUInt8(0x10);
|
|
a_Pkt.WriteBEUInt8(reinterpret_cast<const cMinecartWithFurnace &>(Minecart).IsFueled() ? 1 : 0);
|
|
}
|
|
break;
|
|
} // case etMinecart
|
|
|
|
case cEntity::etProjectile:
|
|
{
|
|
auto & Projectile = reinterpret_cast<const cProjectileEntity &>(a_Entity);
|
|
switch (Projectile.GetProjectileKind())
|
|
{
|
|
case cProjectileEntity::pkArrow:
|
|
{
|
|
a_Pkt.WriteBEUInt8(0x10);
|
|
a_Pkt.WriteBEUInt8(reinterpret_cast<const cArrowEntity &>(Projectile).IsCritical() ? 1 : 0);
|
|
break;
|
|
}
|
|
case cProjectileEntity::pkFirework:
|
|
{
|
|
a_Pkt.WriteBEUInt8(0xa8);
|
|
WriteItem(a_Pkt, reinterpret_cast<const cFireworkEntity &>(Projectile).GetItem());
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
} // case etProjectile
|
|
|
|
case cEntity::etMonster:
|
|
{
|
|
WriteMobMetadata(a_Pkt, reinterpret_cast<const cMonster &>(a_Entity));
|
|
break;
|
|
}
|
|
|
|
case cEntity::etItemFrame:
|
|
{
|
|
auto & Frame = reinterpret_cast<const cItemFrame &>(a_Entity);
|
|
a_Pkt.WriteBEUInt8(0xa8);
|
|
WriteItem(a_Pkt, Frame.GetItem());
|
|
a_Pkt.WriteBEUInt8(0x09);
|
|
a_Pkt.WriteBEUInt8(Frame.GetItemRotation());
|
|
break;
|
|
} // case etItemFrame
|
|
|
|
default:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
|
|
{
|
|
// Living Enitiy Metadata
|
|
if (a_Mob.HasCustomName())
|
|
{
|
|
a_Pkt.WriteBEUInt8(0x82);
|
|
a_Pkt.WriteString(a_Mob.GetCustomName());
|
|
|
|
a_Pkt.WriteBEUInt8(0x03);
|
|
a_Pkt.WriteBool(a_Mob.IsCustomNameAlwaysVisible());
|
|
}
|
|
|
|
a_Pkt.WriteBEUInt8(0x66);
|
|
a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
|
|
|
|
switch (a_Mob.GetMobType())
|
|
{
|
|
case mtBat:
|
|
{
|
|
auto & Bat = reinterpret_cast<const cBat &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(0x10);
|
|
a_Pkt.WriteBEUInt8(Bat.IsHanging() ? 1 : 0);
|
|
break;
|
|
} // case mtBat
|
|
|
|
case mtCreeper:
|
|
{
|
|
auto & Creeper = reinterpret_cast<const cCreeper &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(0x10);
|
|
a_Pkt.WriteBEUInt8(Creeper.IsBlowing() ? 1 : 0);
|
|
a_Pkt.WriteBEUInt8(0x11);
|
|
a_Pkt.WriteBEUInt8(Creeper.IsCharged() ? 1 : 0);
|
|
break;
|
|
} // case mtCreeper
|
|
|
|
case mtEnderman:
|
|
{
|
|
auto & Enderman = reinterpret_cast<const cEnderman &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(0x30);
|
|
a_Pkt.WriteBEInt16(static_cast<Byte>(Enderman.GetCarriedBlock()));
|
|
a_Pkt.WriteBEUInt8(0x11);
|
|
a_Pkt.WriteBEUInt8(static_cast<Byte>(Enderman.GetCarriedMeta()));
|
|
a_Pkt.WriteBEUInt8(0x12);
|
|
a_Pkt.WriteBEUInt8(Enderman.IsScreaming() ? 1 : 0);
|
|
break;
|
|
} // case mtEnderman
|
|
|
|
case mtGhast:
|
|
{
|
|
auto & Ghast = reinterpret_cast<const cGhast &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(0x10);
|
|
a_Pkt.WriteBEUInt8(Ghast.IsCharging());
|
|
break;
|
|
} // case mtGhast
|
|
|
|
case mtHorse:
|
|
{
|
|
auto & Horse = reinterpret_cast<const cHorse &>(a_Mob);
|
|
int Flags = 0;
|
|
if (Horse.IsTame())
|
|
{
|
|
Flags |= 0x02;
|
|
}
|
|
if (Horse.IsSaddled())
|
|
{
|
|
Flags |= 0x04;
|
|
}
|
|
if (Horse.IsChested())
|
|
{
|
|
Flags |= 0x08;
|
|
}
|
|
if (Horse.IsEating())
|
|
{
|
|
Flags |= 0x20;
|
|
}
|
|
if (Horse.IsRearing())
|
|
{
|
|
Flags |= 0x40;
|
|
}
|
|
if (Horse.IsMthOpen())
|
|
{
|
|
Flags |= 0x80;
|
|
}
|
|
a_Pkt.WriteBEUInt8(0x50); // Int at index 16
|
|
a_Pkt.WriteBEInt32(Flags);
|
|
a_Pkt.WriteBEUInt8(0x13); // Byte at index 19
|
|
a_Pkt.WriteBEUInt8(static_cast<UInt8>(Horse.GetHorseType()));
|
|
a_Pkt.WriteBEUInt8(0x54); // Int at index 20
|
|
int Appearance = 0;
|
|
Appearance = Horse.GetHorseColor();
|
|
Appearance |= Horse.GetHorseStyle() << 8;
|
|
a_Pkt.WriteBEInt32(Appearance);
|
|
a_Pkt.WriteBEUInt8(0x56); // Int at index 22
|
|
a_Pkt.WriteBEInt32(Horse.GetHorseArmour());
|
|
|
|
a_Pkt.WriteBEUInt8(0x0c);
|
|
a_Pkt.WriteBEInt8(Horse.GetAge());
|
|
break;
|
|
} // case mtHorse
|
|
|
|
case mtMagmaCube:
|
|
{
|
|
auto & MagmaCube = reinterpret_cast<const cMagmaCube &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(0x10);
|
|
a_Pkt.WriteBEUInt8(static_cast<UInt8>(MagmaCube.GetSize()));
|
|
break;
|
|
} // case mtMagmaCube
|
|
|
|
case mtOcelot:
|
|
{
|
|
auto & Ocelot = reinterpret_cast<const cOcelot &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(0x0c);
|
|
a_Pkt.WriteBEInt8(Ocelot.GetAge());
|
|
break;
|
|
} // case mtOcelot
|
|
|
|
case mtPig:
|
|
{
|
|
auto & Pig = reinterpret_cast<const cPig &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(0x0c);
|
|
a_Pkt.WriteBEInt8(Pig.GetAge());
|
|
a_Pkt.WriteBEUInt8(0x10);
|
|
a_Pkt.WriteBEUInt8(Pig.IsSaddled() ? 1 : 0);
|
|
break;
|
|
} // case mtPig
|
|
|
|
case mtSheep:
|
|
{
|
|
auto & Sheep = reinterpret_cast<const cSheep &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(0x0c);
|
|
a_Pkt.WriteBEInt8(Sheep.GetAge());
|
|
|
|
a_Pkt.WriteBEUInt8(0x10);
|
|
Byte SheepMetadata = 0;
|
|
SheepMetadata = static_cast<Byte>(Sheep.GetFurColor());
|
|
if (Sheep.IsSheared())
|
|
{
|
|
SheepMetadata |= 0x10;
|
|
}
|
|
a_Pkt.WriteBEUInt8(SheepMetadata);
|
|
break;
|
|
} // case mtSheep
|
|
|
|
case mtRabbit:
|
|
{
|
|
auto & Rabbit = reinterpret_cast<const cRabbit &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(0x12);
|
|
a_Pkt.WriteBEUInt8(Rabbit.GetRabbitTypeAsNumber());
|
|
|
|
a_Pkt.WriteBEUInt8(0x0c);
|
|
a_Pkt.WriteBEInt8(Rabbit.GetAge());
|
|
break;
|
|
} // case mtRabbit
|
|
|
|
case mtSkeleton:
|
|
{
|
|
auto & Skeleton = reinterpret_cast<const cSkeleton &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(0x0d);
|
|
a_Pkt.WriteBEUInt8(Skeleton.IsWither() ? 1 : 0);
|
|
break;
|
|
} // case mtSkeleton
|
|
|
|
case mtSlime:
|
|
{
|
|
auto & Slime = reinterpret_cast<const cSlime &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(0x10);
|
|
a_Pkt.WriteBEUInt8(static_cast<UInt8>(Slime.GetSize()));
|
|
break;
|
|
} // case mtSlime
|
|
|
|
case mtVillager:
|
|
{
|
|
auto & Villager = reinterpret_cast<const cVillager &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(0x50);
|
|
a_Pkt.WriteBEInt32(Villager.GetVilType());
|
|
a_Pkt.WriteBEUInt8(0x0c);
|
|
a_Pkt.WriteBEInt8(Villager.GetAge());
|
|
break;
|
|
} // case mtVillager
|
|
|
|
case mtWitch:
|
|
{
|
|
auto & Witch = reinterpret_cast<const cWitch &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(0x15);
|
|
a_Pkt.WriteBEUInt8(Witch.IsAngry() ? 1 : 0);
|
|
break;
|
|
} // case mtWitch
|
|
|
|
case mtWither:
|
|
{
|
|
auto & Wither = reinterpret_cast<const cWither &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(0x54); // Int at index 20
|
|
a_Pkt.WriteBEInt32(static_cast<Int32>(Wither.GetWitherInvulnerableTicks()));
|
|
a_Pkt.WriteBEUInt8(0x66); // Float at index 6
|
|
a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
|
|
break;
|
|
} // case mtWither
|
|
|
|
case mtWolf:
|
|
{
|
|
auto & Wolf = reinterpret_cast<const cWolf &>(a_Mob);
|
|
Byte WolfStatus = 0;
|
|
if (Wolf.IsSitting())
|
|
{
|
|
WolfStatus |= 0x1;
|
|
}
|
|
if (Wolf.IsAngry())
|
|
{
|
|
WolfStatus |= 0x2;
|
|
}
|
|
if (Wolf.IsTame())
|
|
{
|
|
WolfStatus |= 0x4;
|
|
}
|
|
a_Pkt.WriteBEUInt8(0x10);
|
|
a_Pkt.WriteBEUInt8(WolfStatus);
|
|
|
|
a_Pkt.WriteBEUInt8(0x72);
|
|
a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
|
|
a_Pkt.WriteBEUInt8(0x13);
|
|
a_Pkt.WriteBEUInt8(Wolf.IsBegging() ? 1 : 0);
|
|
a_Pkt.WriteBEUInt8(0x14);
|
|
a_Pkt.WriteBEUInt8(static_cast<UInt8>(Wolf.GetCollarColor()));
|
|
|
|
a_Pkt.WriteBEUInt8(0x0c);
|
|
a_Pkt.WriteBEInt8(Wolf.GetAge());
|
|
break;
|
|
} // case mtWolf
|
|
|
|
case mtZombie:
|
|
{
|
|
auto & Zombie = reinterpret_cast<const cZombie &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(0x0c);
|
|
a_Pkt.WriteBEInt8(Zombie.IsBaby() ? 1 : -1);
|
|
a_Pkt.WriteBEUInt8(0x0d);
|
|
a_Pkt.WriteBEUInt8(Zombie.IsVillagerZombie() ? 1 : 0);
|
|
a_Pkt.WriteBEUInt8(0x0e);
|
|
a_Pkt.WriteBEUInt8(Zombie.IsConverting() ? 1 : 0);
|
|
break;
|
|
} // case mtZombie
|
|
|
|
case mtZombiePigman:
|
|
{
|
|
auto & ZombiePigman = reinterpret_cast<const cZombiePigman &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(0x0c);
|
|
a_Pkt.WriteBEInt8(ZombiePigman.IsBaby() ? 1 : -1);
|
|
break;
|
|
} // case mtZombiePigman
|
|
} // switch (a_Mob.GetType())
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol180::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity)
|
|
{
|
|
if (!a_Entity.IsMob())
|
|
{
|
|
// No properties for anything else than mobs
|
|
a_Pkt.WriteBEInt32(0);
|
|
return;
|
|
}
|
|
|
|
// const cMonster & Mob = (const cMonster &)a_Entity;
|
|
|
|
// TODO: Send properties and modifiers based on the mob type
|
|
|
|
a_Pkt.WriteBEInt32(0); // NumProperties
|
|
}
|
|
|
|
|
|
|