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cuberite-2a/source/DispenserEntity.h
madmaxoft@gmail.com 5c3235ecdc Implemented droppers
Added a common ancestor class "DropSpenser" that has the common code for dropper and dispenser and is Lua-accessible, too. The Debuggers plugin now triggers both droppers and dispensers when rclking them with a redstone torch.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1514 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-26 14:39:04 +00:00

36 lines
666 B
C++

#pragma once
#include "DropSpenserEntity.h"
// tolua_begin
class cDispenserEntity :
public cDropSpenserEntity
{
typedef cDropSpenserEntity super;
public:
/// Constructor used while generating a chunk; sets m_World to NULL
cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
// tolua_end
/// Constructor used for normal operation
cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
static const char * GetClassStatic(void) { return "cDispenserEntity"; }
private:
// cDropSpenser overrides:
virtual void DropSpenseFromSlot(int a_SlotNum) override;
} ; // tolua_export