ea2ed2c918
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
45 lines
819 B
C++
45 lines
819 B
C++
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#pragma once
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#include "ItemHandler.h"
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#include "../World.h"
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#include "../Player.h"
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class cItemDyeHandler :
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public cItemHandler
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{
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public:
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cItemDyeHandler(int a_ItemID)
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: cItemHandler(a_ItemID)
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{
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}
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virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir) override
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{
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// TODO: Handle coloring the sheep, too (OnItemUseOnEntity maybe)
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// Handle growing the plants:
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if (a_Item->m_ItemHealth == E_META_DYE_WHITE)
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{
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if (a_World->GrowRipePlant(a_X, a_Y, a_Z, true))
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{
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if (a_Player->GetGameMode() == eGameMode_Survival)
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{
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cItem Item(a_Item->m_ItemID, 1, a_Item->m_ItemHealth);
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a_Player->GetInventory().RemoveItem(Item);
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return true;
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}
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}
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}
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return false;
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}
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} ;
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