1c1832b6ce
Implemented xoft suggestion. Using MoveToPosition as tigerw suggested.
30 lines
400 B
C++
30 lines
400 B
C++
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#pragma once
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#include "PassiveMonster.h"
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class cCow :
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public cPassiveMonster
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{
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typedef cPassiveMonster super;
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public:
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cCow();
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CLASS_PROTODEF(cCow);
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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virtual void OnRightClicked(cPlayer & a_Player) override;
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virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); }
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} ;
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