eb3ed1aec1
Also changed cItem::m_ItemID into m_ItemType of type short. Easier handling. m_ItemID kept for compatibility reasons (Lua-interface etc.) git-svn-id: http://mc-server.googlecode.com/svn/trunk@756 0a769ca7-a7f5-676a-18bf-c427514a06d6
157 lines
2.8 KiB
C++
157 lines
2.8 KiB
C++
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// cPacket_Player.h
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/* Interfaces to the player-related packets:
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- PlayerAbilities (0xca)
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- PlayerListItem (0xc9)
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- PlayerLook (0x0c)
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- PlayerMoveLook (0x0d)
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- PlayerPosition (0x0b)
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*/
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#pragma once
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#include "cPacket.h"
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// fwd:
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class cPlayer;
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class cPacket_PlayerAbilities : public cPacket
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{
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public:
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cPacket_PlayerAbilities(void) { m_PacketID = E_PLAYER_LIST_ITEM; }
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virtual int Parse(cByteBuffer & a_Buffer) override;
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virtual void Serialize(AString & a_Data) const override;
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virtual cPacket * Clone() const { return new cPacket_PlayerAbilities(*this); }
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bool m_Invulnerable; // Speculation
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bool m_IsFlying;
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bool m_CanFly;
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bool m_InstaMine; // Speculation
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} ;
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class cPacket_PlayerListItem : public cPacket
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{
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public:
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cPacket_PlayerListItem() { m_PacketID = E_PLAYER_LIST_ITEM; }
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cPacket_PlayerListItem(const AString & a_PlayerName, bool a_Online, short a_Ping);
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virtual int Parse(cByteBuffer & a_Buffer) override;
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virtual void Serialize(AString & a_Data) const override;
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virtual cPacket* Clone() const { return new cPacket_PlayerListItem(*this); }
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AString m_PlayerName; // Supports chat coloring, limited to 16 characters.
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bool m_Online;
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short m_Ping;
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} ;
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class cPacket_PlayerLook : public cPacket
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{
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public:
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cPacket_PlayerLook()
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: m_Rotation( 0 )
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, m_Pitch( 0 )
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, m_IsOnGround( false )
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{
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m_PacketID = E_PLAYERLOOK;
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}
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cPacket_PlayerLook( cPlayer* a_Player );
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virtual cPacket* Clone() const { return new cPacket_PlayerLook(*this); }
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virtual int Parse(cByteBuffer & a_Buffer) override;
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virtual void Serialize(AString & a_Data) const override;
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float m_Rotation;
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float m_Pitch;
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bool m_IsOnGround;
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} ;
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class cPacket_PlayerMoveLook : public cPacket
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{
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public:
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cPacket_PlayerMoveLook()
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: m_PosX( 0.0 )
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, m_PosY( 0.0 )
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, m_Stance( 0.0 )
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, m_PosZ( 0.0 )
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, m_Rotation( 0.f )
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, m_Pitch( 0.f )
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, m_IsOnGround( false )
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{
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m_PacketID = E_PLAYERMOVELOOK;
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}
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cPacket_PlayerMoveLook( cPlayer* a_Player );
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virtual cPacket* Clone() const { return new cPacket_PlayerMoveLook(*this); }
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virtual int Parse(cByteBuffer & a_Buffer) override;
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virtual void Serialize(AString & a_Data) const override;
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double m_PosX;
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double m_PosY;
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double m_Stance;
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double m_PosZ;
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float m_Rotation;
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float m_Pitch;
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bool m_IsOnGround;
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} ;
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class cPacket_PlayerPosition : public cPacket
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{
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public:
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cPacket_PlayerPosition( cPlayer* a_Player );
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cPacket_PlayerPosition()
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: m_PosX( 0.0 )
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, m_PosY( 0.0 )
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, m_PosZ( 0.0 )
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, m_Stance( 0.0 )
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, m_IsOnGround(true)
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{ m_PacketID = E_PLAYERPOS; }
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virtual cPacket* Clone() const { return new cPacket_PlayerPosition(*this); }
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virtual int Parse(cByteBuffer & a_Buffer) override;
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virtual void Serialize(AString & a_Data) const override;
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double m_PosX;
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double m_PosY;
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double m_PosZ;
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double m_Stance;
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bool m_IsOnGround;
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} ;
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