Double space is rendering as a single space so I changed the comment line a bit, the new version is clearer anyway. Added an exception to CamelCase (single letter vars)
5.5 KiB
Code Conventions
When contributing, you must follow our code conventions. Otherwise, the CI builds will automatically fail and your PR will not be merged until the non-conforming code is fixed. Due to this, we strongly advise you to run src/CheckBasicStyle.lua
before commiting, it will perform various code style checks and warn you if your code does not conform to our conventions. CheckBasicStyle.lua
can be configured to run automatically before every commit via a pre-commit hook, this is highly recommended. The way to do it is listed at the bottom of this file.
Here are the conventions:
- We use the subset of C++11 supported by MSVC 2013 (ask if you think that something would be useful)
- All new public functions in all classes need documenting comments on what they do and what behavior they follow, use doxy-comments formatted as
/** Description */
. Do not use asterisks on additional lines in multi-line comments. - Use spaces after the comment markers:
// Comment
instead of//Comment
. A comment must be prefixed with two spaces if it's on the same line with code:
SomeFunction()<Space><Space>//<Space>Note the two spaces prefixed to me and the space after the slashes.
- All variable names and function names use CamelCase style, with the exception of single letter variables.
ThisIsAProperFunction()
This_is_bad()
this_is_bad
GoodVariableName
badVariableName
.
- All member variables start with
m_
, all function parameters start witha_
, all class names start withc
.
class cMonster { int m_Health; int DecreaseHealth(int a_Amount); }
- Put spaces after commas.
Vector3d(1, 2, 3)
instead ofVector3d(1,2,3)
- Put spaces before and after every operator.
a = b + c;
if (a == b)
- Keep individual functions spaced out by 5 empty lines, this enhances readability and makes navigation in the source file easier.
- Add those extra parentheses to conditions, especially in C++:
if ((a == 1) && ((b == 2) || (c == 3)))
instead of ambiguousif (a == 1 && b == 2 || c == 3)
- This helps prevent mistakes such as
if (a & 1 == 0)
- Use the provided wrappers for OS stuff:
- Threading is done by inheriting from
cIsThread
, thread synchronization throughcCriticalSection
,cSemaphore
andcEvent
, file access and filesystem operations through thecFile
class, high-precision timers throughcTimer
, high-precision sleep throughcSleep
- No magic numbers, use named constants:
E_ITEM_XXX
,E_BLOCK_XXX
andE_META_XXX
for items and blockscEntity::etXXX
for entity types,cMonster::mtXXX
for mob typesdimNether
,dimOverworld
anddimEnd
for world dimensiongmSurvival
,gmCreative
,gmAdventure
for game modeswSunny
,wRain
,wThunderstorm
for weathercChunkDef::Width
,cChunkDef::Height
for chunk dimensions (C++)- etc.
- Instead of checking for a specific value, use an
IsXXX
function, if available:
cPlayer:IsGameModeCreative()
instead of(cPlayer:GetGameMode() == gmCreative)
(the player can also inherit the gamemode from the world, which the value-d condition doesn't catch)
- Please use tabs for indentation and spaces for alignment. This means that if it's at line start, it's a tab; if it's in the middle of a line, it's a space
- Alpha-sort stuff that makes sense alpha-sorting - long lists of similar items etc.
- White space is free, so use it freely
- "freely" as in "plentifully", not "arbitrarily"
- All
case
statements inside aswitch
need an extra indent. - Each and every control statement deserves its braces. This helps maintainability later on when the file is edited, lines added or removed - the control logic doesn't break so easily.
- The only exception: a
switch
statement with allcase
statements being a single short statement is allowed to use the short brace-less form. - These two rules really mean that indent is governed by braces
- Add an empty last line in all source files (GCC and GIT can complain otherwise)
Pre-commit hook
When contributing, the code conventions above must be followed. Otherwise, the CI builds will automatically fail and your PR will not be merged until the non-conforming code is fixed. It is highly recommended to set up a pre-commit hook which will check your code style before every commit. Here is how to do that:
- Clone the repository as usual.
- Go to your
<clone location>/.git/hooks
folder, create a text file named "pre-commit" there with the following contents:
#!/usr/sh
src/CheckBasicStyle.lua 1>&2 -g
- If on Linux/Unix, you need to give the newly created file an execute permission:
chmod +x .git/hooks/pre-commit
- Lua must be installed.
- You're done. Now,
src/CheckBasicStyle.lua
will check the changed files before every commit. If a problem is found, it will point you to that problem and will cancel the commit.
Note that the check script is not smart enough to catch everything, so not having any warnings does not necessarily imply that you followed the conventions fully. The other humans working on this will perform more checks before merging.
Copyright
Your work must be licensed at least under the Apache license.
You can add yourself to the CONTRIBUTORS file if you wish.
PLUGINS ONLY: If your plugin is not licensed under the Apache license, then it must be compatible and marked as such. This is only valid for the plugins included within the MCServer source; plugins developed on separate repositories can use whatever license they want.