412 lines
5.6 KiB
C++
412 lines
5.6 KiB
C++
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// Stubs.cpp
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// Implements stubs of various Cuberite methods that are needed for linking but not for runtime
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// This is required so that we don't bring in the entire Cuberite via dependencies
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#include "Globals.h"
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#include "BlockInfo.h"
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#include "UUID.h"
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#include "Bindings.h"
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#include "Bindings/DeprecatedBindings.h"
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#include "Bindings/LuaJson.h"
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#include "Bindings/LuaState.h"
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#include "Bindings/ManualBindings.h"
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#include "BlockEntities/BlockEntity.h"
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#include "Blocks/BlockHandler.h"
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#include "Generating/ChunkDesc.h"
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#include "DeadlockDetect.h"
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#include "Entities/Entity.h"
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#include "Mobs/Monster.h"
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#include "Simulator/FluidSimulator.h"
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#include "Simulator/FireSimulator.h"
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#include "MobSpawner.h"
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#include "ItemGrid.h"
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// fwd:
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struct lua_State;
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// Prototypes, needed by clang:
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extern "C" int luaopen_lsqlite3(lua_State * a_LuaState);
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extern "C" int luaopen_lxp(lua_State * a_LuaState);
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void cManualBindings::Bind(lua_State * a_LuaState)
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{
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}
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void DeprecatedBindings::Bind(lua_State * a_LuaState)
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{
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}
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void cLuaJson::Bind(cLuaState & a_LuaState)
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{
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}
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int tolua_AllToLua_open(lua_State * a_LuaState)
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{
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return 0;
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}
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extern "C" int luaopen_lsqlite3(lua_State * a_LuaState)
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{
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return 0;
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}
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extern "C" int luaopen_lxp(lua_State * a_LuaState)
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{
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return 0;
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}
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void cBlockInfo::sHandlerDeleter::operator () (cBlockHandler * a_Handler)
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{
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delete a_Handler;
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}
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cBlockInfo::cBlockInfoArray::cBlockInfoArray()
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{
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cBlockInfoArray & BlockInfos = *this;
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// The piece-loading code uses the handlers for rotations, so we need valid handlers
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// Insert dummy handlers:
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for (size_t i = 0; i < BlockInfos.size(); i++)
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{
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BlockInfos[i].m_Handler.reset(new cBlockHandler(static_cast<BLOCKTYPE>(i)));
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}
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}
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cBoundingBox::cBoundingBox(double, double, double, double, double, double)
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{
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}
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cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType)
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{
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}
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cBoundingBox cBlockHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP)
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{
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return cBoundingBox(0, 0, 0, 0, 0, 0);
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}
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bool cBlockHandler::GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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)
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{
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return true;
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}
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void cBlockHandler::OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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}
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void cBlockHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange)
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{
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}
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void cBlockHandler::OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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}
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void cBlockHandler::OnBroken(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta)
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{
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}
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void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor)
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{
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}
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cItems cBlockHandler::ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool)
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{
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return cItems();
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}
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bool cBlockHandler::CanBeAt(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, const cChunk & a_Chunk)
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{
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return true;
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}
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bool cBlockHandler::IsUseable()
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{
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return false;
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}
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bool cBlockHandler::IsClickedThrough(void)
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{
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return false;
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}
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bool cBlockHandler::DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta)
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{
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return (m_BlockType == E_BLOCK_AIR);
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}
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bool cBlockHandler::DoesDropOnUnsuitable(void)
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{
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return true;
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}
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void cBlockHandler::Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, Vector3i a_RelPos, cChunk & a_Chunk)
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{
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}
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ColourID cBlockHandler::GetMapBaseColourID(NIBBLETYPE a_Meta)
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{
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return 0;
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}
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bool cBlockHandler::IsInsideBlock(Vector3d a_Position, const BLOCKTYPE a_BlockType, const NIBBLETYPE a_BlockMeta)
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{
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return true;
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}
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cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World)
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{
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return nullptr;
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}
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void cDeadlockDetect::TrackCriticalSection(cCriticalSection & a_CS, const AString & a_Name)
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{
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}
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void cDeadlockDetect::UntrackCriticalSection(cCriticalSection & a_CS)
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{
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}
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void cBlockEntity::SetPos(Vector3i a_NewPos)
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{
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}
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bool cBlockEntity::IsBlockEntityBlockType(BLOCKTYPE a_BlockType)
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{
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return false;
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}
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cBlockEntity * cBlockEntity::Clone(Vector3i a_Pos)
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{
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return nullptr;
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}
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bool cLuaState::GetStackValue(int, cUUID *&)
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{
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return false;
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}
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bool cUUID::FromString(const AString&)
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{
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return false;
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}
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void cEntity::SetPosition(const Vector3d & a_Position)
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{
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}
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void cEntity::SetHealth(float a_NewHealth)
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{
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}
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cMonster::eFamily cMonster::FamilyFromType(eMonsterType a_Type)
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{
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return cMonster::mfAmbient;
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}
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std::unique_ptr<cMonster> cMonster::NewMonsterFromType(eMonsterType a_Type)
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{
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return nullptr;
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}
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bool cFluidSimulator::CanWashAway(BLOCKTYPE a_BlockType)
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{
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return false;
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}
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bool cFireSimulator::DoesBurnForever(BLOCKTYPE a_BlockType)
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{
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return false;
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}
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void cItemGrid::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, size_t a_CountLootProbabs, int a_NumSlots, int a_Seed)
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{
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}
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std::set<eMonsterType> cMobSpawner::GetAllowedMobTypes(EMCSBiome a_Biome)
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{
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return {};
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}
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