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cuberite-2a/source/Blocks/BlockCrops.h
madmaxoft@gmail.com 8090c13cde Huge performance boost in blockhandlers, they have direct access to chunk data when blockchecking.
Also fixed vines' placement.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1278 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-15 20:18:11 +00:00

62 lines
1.3 KiB
C++

#pragma once
#include "BlockHandler.h"
#include "../MersenneTwister.h"
#include "../World.h"
class cBlockCropsHandler : public cBlockHandler
{
public:
cBlockCropsHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual bool DoesAllowBlockOnTop() override
{
return false;
}
virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
MTRand rand;
NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
cItems Drops;
if (Meta == 0x7) // Is fully grown
{
Drops.push_back(cItem(E_ITEM_WHEAT, 1, 0));
}
Drops.push_back(cItem(E_ITEM_SEEDS, (rand.randInt(3) == 0) ? 2 : 1, 0));
a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
}
void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
if (Meta < 7)
{
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_CROPS, ++Meta);
}
}
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_FARMLAND));
}
virtual const char * GetStepSound(void) override
{
return "step.grass";
}
} ;