Players are now stored in separate folder /players instead of in the world folder (!so move the folder!) Fixed a memory leak/error in cPickup.cpp Multiple worlds are stored in cRoot cClientHandle lists are taken out of cWorld and now stored in cServer Worlds now have names to distinguish them by Some functions in the Core plugin now distinguish between worlds git-svn-id: http://mc-server.googlecode.com/svn/trunk@40 0a769ca7-a7f5-676a-18bf-c427514a06d6
9 lines
189 B
C
9 lines
189 B
C
/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 11/01/11 22:50:07.
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*/
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/* Exported function */
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TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S);
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