5402b214b3
* Check for intersection between placed blocks and entities. + Implemented GetPlacementCollisionBox, to permit custom placement collision boxes for blocks. * Factored block-entity placement checking into another function in cPlayer. - Removed vector min/max functions * Use GetWorld to get the world in DoesPlacingBlocksIntersectEntity. + Added block height checks, allow different cEntity subclasses to decide whether they will prevent block placement. |
||
---|---|---|
.. | ||
Bindings.h | ||
CMakeLists.txt | ||
LuaState_Declaration.inc | ||
LuaState_Typedefs.inc | ||
LuaThreadStress.cpp | ||
Stubs.cpp | ||
Test.lua |