* Check for intersection between placed blocks and entities. + Implemented GetPlacementCollisionBox, to permit custom placement collision boxes for blocks. * Factored block-entity placement checking into another function in cPlayer. - Removed vector min/max functions * Use GetWorld to get the world in DoesPlacingBlocksIntersectEntity. + Added block height checks, allow different cEntity subclasses to decide whether they will prevent block placement.
335 lines
5.0 KiB
C++
335 lines
5.0 KiB
C++
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// Stubs.cpp
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// Implements stubs of various Cuberite methods that are needed for linking but not for runtime
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// This is required so that we don't bring in the entire Cuberite via dependencies
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#include "Globals.h"
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#include "BlockInfo.h"
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#include "Bindings.h"
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#include "Bindings/DeprecatedBindings.h"
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#include "Bindings/LuaJson.h"
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#include "Bindings/ManualBindings.h"
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#include "BlockEntities/BlockEntity.h"
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#include "Blocks/BlockHandler.h"
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#include "Generating/ChunkDesc.h"
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#include "DeadlockDetect.h"
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// fwd:
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struct lua_State;
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// Prototypes, needed by clang:
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extern "C" int luaopen_lsqlite3(lua_State * a_LuaState);
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extern "C" int luaopen_lxp(lua_State * a_LuaState);
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void cManualBindings::Bind(lua_State * a_LuaState)
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{
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}
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void DeprecatedBindings::Bind(lua_State * a_LuaState)
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{
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}
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void cLuaJson::Bind(cLuaState & a_LuaState)
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{
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}
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int tolua_AllToLua_open(lua_State * a_LuaState)
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{
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return 0;
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}
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extern "C" int luaopen_lsqlite3(lua_State * a_LuaState)
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{
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return 0;
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}
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extern "C" int luaopen_lxp(lua_State * a_LuaState)
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{
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return 0;
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}
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void cBlockInfo::sHandlerDeleter::operator () (cBlockHandler * a_Handler)
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{
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delete a_Handler;
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}
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cBlockInfo::cBlockInfoArray::cBlockInfoArray()
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{
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cBlockInfoArray & BlockInfos = *this;
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// The piece-loading code uses the handlers for rotations, so we need valid handlers
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// Insert dummy handlers:
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for (size_t i = 0; i < BlockInfos.size(); i++)
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{
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BlockInfos[i].m_Handler.reset(new cBlockHandler(static_cast<BLOCKTYPE>(i)));
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}
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}
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cBoundingBox::cBoundingBox(double, double, double, double, double, double)
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{
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}
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cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType)
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{
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}
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cBoundingBox cBlockHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP)
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{
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return cBoundingBox(0, 0, 0, 0, 0, 0);
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}
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bool cBlockHandler::GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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)
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{
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return true;
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}
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void cBlockHandler::OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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}
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void cBlockHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, const sSetBlock & a_BlockChange)
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{
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}
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void cBlockHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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}
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void cBlockHandler::OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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}
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void cBlockHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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}
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void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_WhichNeighbor)
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{
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}
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void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta)
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{
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}
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void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop)
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{
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}
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bool cBlockHandler::CanBeAt(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, const cChunk & a_Chunk)
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{
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return true;
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}
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bool cBlockHandler::IsUseable()
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{
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return false;
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}
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bool cBlockHandler::IsClickedThrough(void)
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{
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return false;
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}
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bool cBlockHandler::DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta)
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{
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return (m_BlockType == E_BLOCK_AIR);
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}
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bool cBlockHandler::DoesDropOnUnsuitable(void)
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{
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return true;
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}
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void cBlockHandler::Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk)
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{
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}
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ColourID cBlockHandler::GetMapBaseColourID(NIBBLETYPE a_Meta)
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{
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return 0;
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}
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bool cBlockHandler::IsInsideBlock(const Vector3d & a_Position, const BLOCKTYPE a_BlockType, const NIBBLETYPE a_BlockMeta)
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{
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return true;
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}
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cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
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{
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return nullptr;
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}
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void cDeadlockDetect::TrackCriticalSection(cCriticalSection & a_CS, const AString & a_Name)
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{
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}
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void cDeadlockDetect::UntrackCriticalSection(cCriticalSection & a_CS)
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{
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}
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void cBlockEntity::SetPos(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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}
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bool cBlockEntity::IsBlockEntityBlockType(BLOCKTYPE a_BlockType)
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{
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return false;
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}
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cBlockEntity * cBlockEntity::Clone(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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return nullptr;
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}
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