52fcb41dd3
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1567 0a769ca7-a7f5-676a-18bf-c427514a06d6
319 lines
8.3 KiB
Lua
319 lines
8.3 KiB
Lua
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-- CommandHandlers.lua
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-- Defines the individual command handlers
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function InitializeCommandHandlers()
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local PlgMgr = cRoot:Get():GetPluginManager();
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for idx, Cmd in ipairs(CommandReg()) do
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PlgMgr:BindCommand(Cmd[2], Cmd[3], Cmd[1], Cmd[4]);
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end
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end
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--- Handles the ProtAdd command
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function HandleAddArea(a_Split, a_Player)
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-- Command syntax: ProtAdd username1 [username2] [username3] ...
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if (#a_Split < 2) then
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a_Player:SendMessage("Not enough parameters. Expected a list of usernames.");
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return true;
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end
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-- Get the cuboid that the player had selected
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local CmdState = GetCommandStateForPlayer(a_Player);
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if (CmdState == nil) then
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a_Player:SendMessage("Cannot add area, internal plugin error (CmdState == nil)");
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return true;
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end
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local Cuboid = CmdState:GetCurrentCuboid();
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if (Cuboid == nil) then
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a_Player:SendMessage("Cannot add area, no area has been selected. Use a ProtWand lclk / rclk to select area first");
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return true;
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end
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-- Put all allowed players into a table:
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AllowedNames = {};
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for i = 2, #a_Split do
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table.insert(AllowedNames, a_Split[i]);
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end
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-- Add the area to the storage
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local AreaID = g_Storage:AddArea(Cuboid, a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames);
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a_Player:SendMessage("Area added, ID " .. AreaID);
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-- Reload all currently logged in players
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ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
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return true;
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end
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function HandleAddAreaCoords(a_Split, a_Player)
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-- Command syntax: ProtAddCoords x1 z1 x2 z2 username1 [username2] [username3] ...
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if (#a_Split < 6) then
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a_Player:SendMessage("Not enough parameters. Expected <x1> <z1> <x2> <z2> coords and a list of usernames.");
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return true;
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end
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-- Convert the coords to a cCuboid
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local x1, z1 = tonumber(a_Split[2]), tonumber(a_Split[3]);
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local x2, z2 = tonumber(a_Split[4]), tonumber(a_Split[5]);
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if ((x1 == nil) or (z1 == nil) or (x2 == nil) or (z2 == nil)) then
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a_Player:SendMessage("Cannot parse coords.");
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return true;
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end
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local Cuboid = cCuboid(x1, 0, z1, x2, 255, z1);
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Cuboid:Sort();
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-- Put all allowed players into a table:
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AllowedNames = {};
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for i = 6, #a_Split do
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table.insert(AllowedNames, a_Split[i]);
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end
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-- Add the area to the storage
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local AreaID = g_Storage:AddArea(Cuboid, a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames);
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a_Player:SendMessage("Area added, ID = " .. AreaID);
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-- Reload all currently logged in players
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ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
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return true;
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end
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function HandleAddAreaUser(a_Split, a_Player)
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-- Command syntax: ProtAddUser AreaID username1 [username2] [username3] ...
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if (#a_Split < 3) then
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a_Player:SendMessage("Not enough parameters. Expected <AreaID> and a list of usernames.");
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return true;
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end
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-- Put all allowed players into a table:
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AllowedNames = {};
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for i = 3, #a_Split do
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table.insert(AllowedNames, a_Split[i]);
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end
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-- Add the area to the storage
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if (not(g_Storage:AddAreaUsers(
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tonumber(a_Split[2]), a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames))
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) then
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LOGWARNING("g_Storage:AddAreaUsers failed");
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a_Player:SendMessage("Cannot add users, DB failure");
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return true;
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end
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if (#AllowedNames == 0) then
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a_Player:SendMessage("All the specified users were already allowed.");
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else
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a_Player:SendMessage("Users added: " .. table.concat(AllowedNames, ", "));
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end
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-- Reload all currently logged in players
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ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
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return true;
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end
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function HandleDelArea(a_Split, a_Player)
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-- Command syntax: ProtDelArea AreaID
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if (#a_Split ~= 2) then
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a_Player:SendMessage("Parameter mismatch. Expected <AreaID>.");
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return true;
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end
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-- Parse the AreaID
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local AreaID = tonumber(a_Split[2]);
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if (AreaID == nil) then
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a_Player:SendMessage("Cannot parse <AreaID>.");
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return true;
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end
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-- Delete the area
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g_Storage:DelArea(a_Player:GetWorld():GetName(), AreaID);
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-- Reload all currently logged in players
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ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
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return true;
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end
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function HandleGiveWand(a_Split, a_Player)
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local NumGiven = a_Player:GetInventory():AddItem(cConfig:GetWandItem());
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if (NumGiven == 1) then
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a_Player:SendMessage("Wand given");
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else
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a_Player:SendMessage("Cannot give wand, no space in your inventory");
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end
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return true;
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end
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function HandleListAreas(a_Split, a_Player)
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-- Command syntax: ProtListAreas [x, z]
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local x, z;
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if (#a_Split == 1) then
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-- Get the last "wanded" coord
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local CmdState = GetCommandStateForPlayer(a_Player);
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if (CmdState == nil) then
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a_Player:SendMessage("Cannot list area, internal plugin error (CmdState == nil)");
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return true;
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end
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x, z = CmdState:GetLastCoords();
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if ((x == nil) or (z == nil)) then
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a_Player:SendMessage("Cannot list areas, no query point has been selected. Use a ProtWand lclk / rclk to select a point first");
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return true;
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end
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elseif (#a_Split == 3) then
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-- Parse the coords from the command params
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x = tonumber(a_Split[2]);
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z = tonumber(a_Split[3]);
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if ((x == nil) or (z == nil)) then
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a_Player:SendMessage("Cannot list areas, cannot parse coords in params");
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return true;
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end
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else
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-- Wrong number of params, report back to the user
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a_Player:SendMessage("Cannot list areas, syntax error. Expected either no params or <x> <z>.");
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return true;
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end
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a_Player:SendMessage("Listing protection areas intersecting block column {" .. x .. ", " .. z .. "}:");
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-- List areas intersecting the coords
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local PlayerName = a_Player:GetName();
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local WorldName = a_Player:GetWorld():GetName();
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g_Storage:ForEachArea(x, z, WorldName,
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function(AreaID, MinX, MinZ, MaxX, MaxZ, CreatorName)
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local Coords = AreaID .. ": {" ..
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MinX .. ", " .. MinZ .. "} - {" ..
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MaxX .. ", " .. MaxZ .. "} ";
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local Allowance;
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if (g_Storage:IsAreaAllowed(AreaID, PlayerName, WorldName)) then
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Allowance = "Allowed";
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else
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Allowance = "NOT allowed";
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end
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a_Player:SendMessage(" " .. Coords .. Allowance .. ", Created by " .. CreatorName);
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end
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);
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a_Player:SendMessage("Area list finished");
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return true;
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end
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--- Lists all allowed users for a particular area
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function HandleListUsers(a_Split, a_Player)
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-- Command syntax: ProtListUsers AreaID
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if (#a_Split ~= 2) then
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a_Player:SendMessage("Expected AreaID as a parameter");
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end
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-- Get the general info about the area
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local AreaID = a_Split[2];
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local WorldName = a_Player:GetWorld():GetName();
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local MinX, MinZ, MaxX, MaxZ, CreatorName = g_Storage:GetArea(AreaID, WorldName);
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if (MinX == nil) then
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a_Player:SendMessage("No such area: " .. AreaID);
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return true;
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end
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-- Send the header
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a_Player:SendMessage(
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"Area ID " .. AreaID .. ": {" ..
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MinX .. ", " .. MinZ .. "} - {" ..
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MaxX .. ", " .. MaxZ .. "} " ..
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"Created by " .. CreatorName .. "; allowed users:"
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);
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-- List and count the allowed users
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local NumUsers = 0;
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g_Storage:ForEachUserInArea(AreaID, WorldName,
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function(UserName)
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a_Player:SendMessage(" " .. UserName);
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NumUsers = NumUsers + 1;
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end
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);
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-- Send the footer
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a_Player:SendMessage("End of area " .. AreaID .. " user list, total " .. NumUsers .. " users");
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return true;
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end
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function HandleRemoveUser(a_Split, a_Player)
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-- Command syntax: ProtRemUser AreaID UserName
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if (#a_Split ~= 3) then
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a_Player:SendMessage("Parameter mismatch. Expected <AreaID> <UserName>.");
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return true;
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end
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-- Parse the AreaID
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local AreaID = tonumber(a_Split[2]);
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if (AreaID == nil) then
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a_Player:SendMessage("Cannot parse <AreaID>.");
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return true;
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end
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-- Remove the user from the DB
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local UserName = a_Split[3];
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g_Storage:RemoveUser(AreaID, UserName, a_Player:GetWorld():GetName());
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-- Send confirmation
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a_Player:SendMessage("Removed " .. UserName .. " from area " .. AreaID);
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return true;
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end
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function HandleRemoveUserAll(a_Split, a_Player)
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-- Command syntax: ProtRemUserAll UserName
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if (#a_Split ~= 2) then
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a_Player:SendMessage("Parameter mismatch. Expected <UserName>.");
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return true;
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end
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-- Remove the user from the DB
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g_Storage:RemoveUserAll(a_Split[2], a_Player:GetWorld():GetName());
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return true;
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end
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