14dce23845
It was really a lot of work :D Took me the complete weekend :D Would really like to here your opinion on this =) The aim of this is to put all the actions for one block in one place so it is not spread around the source. (ToPickup, Action in cWorld, Action in cChunk, Action here, action there :D) git-svn-id: http://mc-server.googlecode.com/svn/trunk@671 0a769ca7-a7f5-676a-18bf-c427514a06d6
41 lines
752 B
C++
41 lines
752 B
C++
#pragma once
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#include "Block.h"
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#include "../MersenneTwister.h"
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#include "../cWorld.h"
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class cBlockStemsHandler : public cBlockHandler
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{
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public:
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cBlockStemsHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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{
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}
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virtual bool NeedsRandomTicks()
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{
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return true;
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}
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virtual char GetDropMeta(char a_BlockMeta)
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{
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return 0;
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}
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virtual int GetDropID()
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{
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if(m_BlockID == E_BLOCK_MELON_STEM)
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return E_ITEM_MELON_SEEDS;
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return E_ITEM_PUMPKIN_SEEDS;
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}
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void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z)
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{
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//TODO: Handle Growing here
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}
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virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z)
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{
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return a_World->GetBlock(a_X, a_Y - 1, a_Z) == E_BLOCK_FARMLAND;
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}
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}; |