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cuberite-2a/source/blocks/BlockLadder.h
lapayo94@gmail.com ba70a15191 Fixed some small bugs :)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@672 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-16 13:30:33 +00:00

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949 B
C++

#pragma once
#include "Block.h"
#include "../cWorld.h"
#include "../cLadder.h"
class cBlockLadderHandler : public cBlockHandler
{
public:
cBlockLadderHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, char a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
{
a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cLadder::DirectionToMetaData(a_Dir));
OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
}
virtual bool CanBePlacedAt(cWorld *a_World, int a_X, int a_Y, int a_Z, char a_Dir) override
{
AddDirection( a_X, a_Y, a_Z, a_Dir, true );
return a_World->GetBlock( a_X, a_Y, a_Z ) != E_BLOCK_AIR;
}
virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
{
char Dir = cLadder::MetaDataToDirection(a_World->GetBlockMeta( a_X, a_Y, a_Z));
return CanBePlacedAt(a_World, a_X, a_Y, a_Z, Dir);
}
};