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cuberite-2a/source/cSandSimulator.h
lapayo94@gmail.com 2ca40c819e - Pickups should now burn in fire
- The player no longer gets an empty bucket when in creative mode
- improved the simulators again (moved to std::list because this should be faster with so many objects) (But the water simulation still is very slow)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@153 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-29 02:44:21 +00:00

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C++

#pragma once
#include "cSimulator.h"
#include "cBlockEntity.h"
#include <list>
class Vector3i;
class cWorld;
class cSandSimulator : public cSimulator
{
public:
cSandSimulator( cWorld* a_World );
~cSandSimulator();
virtual void Simulate( float a_Dt );
virtual inline void WakeUp( int a_X, int a_Y, int a_Z );
virtual inline bool IsAllowedBlock( char a_BlockID );
virtual inline bool IsPassable( char a_BlockID );
protected:
virtual void AddBlock(int a_X, int a_Y, int a_Z);
std::list <Vector3i *> *m_Blocks;
std::list <Vector3i *> *m_Buffer;
};