1e9af56a67
- added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
35 lines
675 B
C++
35 lines
675 B
C++
#include "cZombie.h"
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cZombie::cZombie()
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{
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m_MobType = 54;
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GetMonsterConfig("Zombie");
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}
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cZombie::~cZombie()
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{
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}
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bool cZombie::IsA( const char* a_EntityType )
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{
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if( strcmp( a_EntityType, "cZombie" ) == 0 ) return true;
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return cMonster::IsA( a_EntityType );
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}
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void cZombie::Tick(float a_Dt)
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{
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cMonster::Tick(a_Dt);
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//TODO Same as in cSkeleton :D
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if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight
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SetMetaData(BURNING); // BURN, BABY, BURN! >:D
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}
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}
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void cZombie::KilledBy( cEntity* a_Killer )
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{
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cMonster::RandomDropItem(E_ITEM_ROTTEN_FLESH, 0, 2);
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cMonster::KilledBy( a_Killer );
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}
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